Source: Review Copy Price: £11.99 (£1.69 each for two skins, £3.19 for artbook or soundtrack) Where To Get It: Steam
Content Warning: This game contains body horror, in addition to what is usually expected in a horror game.
I knew I was going to have a fun time with The Coma 2 when our protagonist, Mina Park, utters a solidly “Horror protagonist” line. Context first: She woke up in a strange, alternate school in which her teachers are monsters, and the halls are filled with student bodies twisted into grotesque forms. She escapes said monsters, rescued by somebody, and is deposited at the local police station, and told to wait there until the rescuer (seemingly the only normal person in this universe) comes back. And what does she say?
“While
I’m here, I can file a report at the Police Station.” Solid. Gold.
Horror protagonists, continue to do counter-survival things in order
to make things interesting.
Anyway,
yes, The Coma 2: Vicious Sisters is the sequel to The Coma, this time
from the perspective of Mina Park, the best friend of the first
game’s protagonist, who is drawn into the same shadow world. A world
where people she would otherwise have trusted have become shades or
monsters, and only a few can be trusted.
It’s
pretty good survival horror, to be honest. 6 areas, which you hop
between in an effort to, essentially, survive and, hopefully, stop an
eldritch horror from entering our world. Does it have a good ending?
Ahaha, that would be spoilers.
Nonetheless,
the gameplay is pretty tight. E to interact, some of which
will take some time (and notes will take some extra time, as I
found out on my first proper death in the Police Station. Avoid death
first, notes later!), A and D or the arrow keys to walk, Shift to
run, space for a dodge… And WASD/arrow quicktime events (your
choice) for holding your breath and difficult actions. This,
honestly, is the one thing I wasn’t entirely fond of, but I will say
that the game eases you in.
Now,
aesthetically, the game is on point. An inked and cel shaded
hand drawn style that’s quite charming, ambient, eerie music with its
own feel, and audio cues that let you know when a monster that isn’t
one of the basic obstacle types is on your floor, and what direction
they’re coming from? These are all good. Similarly, the
writing is solid, with the character of Mina and others sold well,
and the world given to you piece by piece, in a sensible manner.
Difficulty
wise, it eases you in, and collecting the story notes is, for the
most part, pretty easy when you start, ramping somewhat in
difficulty the first time you hit the Police Station, and… Well,
let’s leave it at “The difficulty curve is reasonable, and I enjoy
this.” And feel wise? Well, I appreciated that there are few jump
scares, preferring to go with enemies you at least know when you
first see them, and the twisted humans, who are quick, screamy, and
will murder you quickly if you don’t succesfully hide or try to just
run (they’re slightly faster than you, although doors and stairs
briefly delay them.) Also a sensible stamina bar. I always
appreciate a stamina bar that lets you run for more than 5 seconds,
although this is still… About fifteen seconds before you’re out of
puff.
So, overall, this is fairly nice for a horror game, and, for horror fans, this one is one you should definitely give a go, at the very least.
The Mad Welshman is always pleasantly surprised when someone actually gets what a good horror game should be like. It’s fairly rare.
Source: Cashmoneys Price: £1.69 (£3.36 Collector’s Edition, £2.09 for artbook, soundtrack, other extras) Where To Get It: Steam Other Reviews: Itch release
Content Warning: This game has themes of self harm and suicide, and a depiction of suicide. As such, the review has been age gated, and this content warning has been added to the original review.
Source: Cashmoneys Price: £7.19 Where To Get It: Steam
Aaargh. Aaaargh. Sometimes, I hate Windows 10. Hey, is your app too blurry, why don’t we, why don’t we, why don’t we Stop Tabbing Out Win10, it’s not blurry! (To fix this, turn display change notifications the hell off)
Anyway,
yes, Nexomon starts in full screen mode, and it seems to be a little
while before you can actually get into the options. Have options on
the main screen, folks, because otherwise you have, for example, the
game’s volume blaring until the into cutscenes are over (one
of which, for some reason, is unskippable.) And yes, I had that
experience, and yes, it was a bad start to the game for me. And then
another bad experience, with a fourth wall breaking joke that was
less funny than the developers thought it was (Which has, so far,
happened about eight or nine times), and perhaps the most obvious
foreshadowing that the…
Wait,
the Gym Leaders in this Pokemon-alike are part of Team Evil?
I… Hrm. Anyways, yes, this is one of the Pokemon style games that
have been cropping up this past year, and it’s… A very mixed bag.
On the one hand, it’s visually pleasing, with lots of cool designs.
The animations work pretty well, and the music pleases, even through
the acknowledgement that the musical stings and the like have very
similar motifs to the Pokemon franchise. At least the shopkeeper is a
cat called Ron. That’s nice. And the battles, if you know what your
moves actually do, is good.
But
I did say it was a mixed bag, and most of this is in the writing,
some things that may or may not irritate, the aforementioned lack of
an options menu until you’re in the game, and status effects
are, for the most part, single turn effects. That’s right. Single
turn. Oh yeah, and if you’re wanting a team of a single Nexomon,
you’re outta luck, because only one can be captured, and if you try
to capture another, you’re wasting Nexotraps, the Pokeballs of this
game. In one case, where the “captured” icon didn’t show up in
the top right, I wasted three before I said “soddit!” and
finished it off. And then I went back and, sure enough… Already
captured, 750 coins worth of Nexotraps lost to the ether.
Now,
there are, indeed, 300 Nexomon in the game. And many of them are
packed into a very tight space. As in, I was finding different
Nexomon, including different rare ones, in different screens of a
route. And, since there doesn’t appear to be much in the way of quick
routes (You’d think they’d give you running shoes after the second
gym, but no, it’s apparently somewhere in the third gym), it’s a slow
trudge, and…
Well,
it’s at this point that I talk about what this is: It’s a port of a
mobile game, and it shows. It shows in the lack of move
descriptions in battle, and the UX. It shows in how minimal the
database and move descriptions are (beyond their energy cost, which
may or may not reflect how powerful the move actually is.) And
it shows in being more grindy than your default Pokemon experience.
Since the writing isn’t all that great, and considering all of this,
I would definitely understand if you were turned off, or at best
non-committal, since, even when reviewing it, I had to take breaks
out of, basically, irritation at how slow it was going. It had a
feature where you could switch between moves you’d learned, but…
Not enough to save it.
And, after the second gym, and the knowledge that I was going to have to grind more to beat the first trainer battle after it, I checked out. There are some good designs here, and, like Disc Creatures, it has the feature of allowing you to pick between your moves, but the game itself? Is a tedious slog with some distinctly hammy and awful writing in places, especially when it breaks the fourth wall.
The Mad Welshman would like to remind spiritual successor types: Please fully understand why a thing is good. Thank you for your time.
Source: Cashmoneys Price: £9.99 Where To Get It: Steam
Detective Kobayashi is a detective game in the rough style of Phoenix Wright, where a key mechanic is rebutting statements by an antagonist, and you can read the protagonist’s thoughts. Which, er… If it was a flagship feature, I wouldn’t exactly say it’s all that hot. Thankfully, it isn’t, and the game is… Pretty solid.
Detective games in this vein work in a pretty similar fashion:
Explore scenes and talk to people until you have all the evidence you
need, at which point it kicks you into deduction mode, either
picking dialogue options that opens the door of truth a little
further, or present evidence to contradict statements.
Which would be just dandy, if it weren’t very easy to trap yourself in these contradiction exposing segments. Each one has three possible statements to contradict: Only one of them is the one you should attack. Generally, you are only using a few pieces of evidence, out of… A lot. And you have to make sure you’ve got it in the right order.
Yes, everyone outright states the introverted child has a lot of trouble making friends, and yes, he left his newest and his favourite toys at home… But neither is the way to progress in the first case… Although I do seem to recall one is mentioned in the domino chain that comes next. In the second case, you play the deduction game if you pick the wrong culprit… But while you can get to a certain point, and the third case (of four) unlocks regardless, you will lose the case. A classic Dead Man Walking scenario.
Oh, and you can’t save during these particular parts. That’s a problem too. Along with having to remember the numbers you’re given to text people you haven’t met.
The first two cases, however, are interesting, in that the
first doesn’t result in an arrest even if you solve it (I won’t spoil
it, because it is legitimately a good twist, and the foreshadowing is
subtle), and the second, the solution is foreshadowed very
early on, as is the culprit, and I’m kicking myself for not noticing
it the first time I yelled “J’ACCUSE!”
As to the writing overall? Detective Kobayashi himself does have a
heart, as the first case shows, but it’s hard to like him considering
what a pushy horndog he is, always trying to get his female partner,
Matsuda, to admit she likes him (She… May or may not. Again, won’t
spoil things.) There’s also a transphobic and fatphobic line in the
second case early on that predisposes me to dislike him. The other
characters… Some of them are quite interesting, some are a bit
flat, so, overall… The writing is… Okay? I’m not hating it, I’m
not loving it, so, yeah… Okay.
Aesthetically though, it works. Good music, character designs that
fit within the world, and give a little bit of added character (There
seems to be a lotta hangdog expressions here. Not a criticism, just
an observation), and, while I can’t say whether the VA is good or bad
because I don’t speak enough Mandarin, or Chinese dialects in
general, to be able to tell. Sorry folks.
Overall… Detective Kobayashi is pretty tightly designed in terms of the actual investigations, but the contradiction segments never really sat well with me, Dead Man Walking, even if it’s just the one, has definitely never sat well with me… But it does work aesthetically, and the writing’s alright (apart from that transphobic and fatphobic comment, which is definitely a turnoff), so… A “Worth trying if you’re into this sort of thing, but be aware of the above.”
A good detective understands other viewpoints. So… A good detective knows not to shit on other people. Just sayin’.