Reventure (Review)
Source: Cashmoneys
Price: £4.99 (£1.69 for soundtrack)
Where To Get It: Steam
What if you were not, in fact, the hero, but some random jackass chosen to wield a magical sword? Such is the question asked by Reventure, and the answer is: You die. A lot. Sometimes entertainingly, sometimes anticlimactically. And this, funnily enough, is the whole point: A collectathon of endings.
To say that mileage will vary on this one is… Kind of an understatement. After all, we’ve seen obscure game endings, some of us have gotten those obscure game endings, and always, the question arises: Was that worth the effort to get it? By the time the obvious ones, involving the sword, Power of Love, and just dying to things had come and gone, I was apparently in the top thirtieth percentile of players. By where I am right now, where a lot of what I need to do involves either completing the game’s stated goal of saving the Princess in some fashion, finding obscure things, and the like, I am top 10% of people who bought it already.
Since this is kinda the core deal, it’s important to note, because, aesthetically, the game can shine as much as it wants, and it kind of does, with highly Zelda reminiscent tunage, some amusing writing (“Wait, ignore the heroic music, don’t go past the checkpoint without a weapon!”), and a solid tiled pixel aesthetic… But you’re going to be hearing that heroic music, the eerie temple and Dark Castle tunes, and seeing areas… A lot. And, later on, it’s going to be to the backdrop of “Shit, wait, shit, wait, where do I…?”
It’s basically about discovering things, and, funnily enough, one of the most amusing discoveries is that, for the majority of endings, our hero just… Won’t die. Crushed by a brick? With an “X time later” card, we come back to the house, to find… OH GOOD GOLLY… A boneless, flapping husk is now our player avatar. Eep. Zombies, pirates, even a Tingle… These form a component of its humour, and I definitely appreciate the variety. The other feature of the game, in which Twitch streamers can let a person play the role of the hero verbally, is… Well, the mileage on that can vary quite widely too. I didn’t use that one, even though I know my community’s pretty solid.
Still, this is definitely a game that does what it’s trying to do. It’s trying to give that feeling of hunting obscure endings, of the variety of possibilities that, normally, we just cover with some generic game over, or a brief animatic. It even tries to give them the same sort of weight. But that sort of even weighting isn’t entirely do-able, simply due to the nature of the beast. Its humour mostly works, and, overall, I would recommend this to the completionist in my life, even with that final stretch being a bit tiresome to achieve.
The Mad Welshman is a Grumpy Completionist. He likes completing things, but never has the time…