Tetrix (Review)
Source: Cashmoneys
Price: £5.19
Where To Get It: Steam
Wow, I haven’t seen this since FRAC, way back in the day… Legally distinct falling tetromino (well, not always) game, but in 3D, with a top down perspective, good luuuuuck!
No, really, if you get this I hope you have fun with it, because when I played this sort of game way back in the day, it was fun. Y’see, you can rotate in three dimensions, so more options, more thought, and, at high levels, more panic. The good stuff!
And, aesthetically, it’s alright! Nice vapourwave tunes, I’m good with those, a few UX themes to pick from, good colour differentiation, clear UX, and block types, yes! Although, sadly, none of the fun bullshittery of ye days of yore, like 4x4x6 blocks, or the dread CORNER T-BLOCK (no, really.)
My only problems with the game? Well… A few typos. Free Mode, Campaign mode. That’s… About it. It even starts nice and slow, adjusts the speed you start at in free mode, and, while it takes some getting used to (Check your controls for what’s X, Y, and Z rotation), once you get the hang of it, it’s pretty fun to play if you like Ye Olde Block Fallinge Game.
I do still wish it had some sillier blocks though, that was half the fun of some of the older varieties of this concept. Ah well. Another solid game, another game simple enough to understand and talk about that this entire sentence is simply padding. Give it a go if you like that one game which shares five letters with this one. You know the one.
The Mad Welshman loves spatial puzzles. Like where the hell to fit this book he just got. No, he doesn’t have a bibliophilia problem, why would you possibly ask that?!?