Disc Creatures (Review)

Source: Cashmoneys
Price: £11.39 (Soundtrack £2.31)
Where To Get It: Steam

This one took quite a while to review. Unsurprising, because, as anyone who’s played Pokemon would know, Pokemon takes a while to get going, and Disc Creatures is heavily inspired by Pokemon. Down to emulating the game-boy incarnation’s style.

It’s so nice to see different generations get into things. You go old man!

However, before someone groans and goes “Oh good lord, not another one”, I will say, right now, that it has ideas that are its own, and has also taken on board the evolution of Pokemon’s world, in the sense that it tries to explore the subject of being a trainer. Or, to use the game’s own term, a DiscR. And the conflicts that arise when the sentient Disc Creatures, or the DiscRs who catch wild creatures… Go bad. So, let’s get the one problem out of the way first, before we talk about what makes this one interesting: Its window is very small, and there’s no adjustment for this save being full screen. Argh. Gripe out of the way, moving on!

DiscR is, as you might have guessed, a pokemon style game. Beat up monsters, catch them, add them to your collection, beat other monsters up with them to make them stronger… You know, the usual stuff, right? Not quite. For example, the move changer. There are a silly amount of moves for each Disc Creature, much like there’s quite a few for individual Pokemon, but guess what? You get the potential to use all of them! And then… There’s combat.

And with their elements displayed too. Lovely!

So, let’s see how you like these apples: HP doesn’t regenerate unless you heal or use Energin (because Disc Creatures are more like Digimon, in that they’re electronic, and can be burned to a CD), but the energy that powers your moves? Ahhh, that’s where it gets interesting. Because each fight, you start with 10 energy, and that’s definitely enough to power some basic moves for a few turns. But while sometimes, you or the opponents regain energy, the only surefire way to do so is to E-Charge. And that… Leaves the Disc Creature doing it wide open to attack, ensuring a critical hit if they are attacked. It’s pretty tactical.

Aesthetically, well… It’s a pretty faithful GameBoy Colour style overall… Pixels, limited palette, chiptunes… It all works, and, apart from the aforementioned “Windowed mode is tiny” thing, the UX in fullscreen is fine and dandy for play.

For reference, these screenshots are not resized.

It’s got some interesting mechanics. It’s got solid writing. It’s got good creature designs, good aesthetic, a nice, lo-fi world… When my only gripe is about windowed mode/resolution, and there’s some good quality of life stuff into the mix? Well, that’s a definite recommend, isn’t it?

The Mad Welshman loves it when somebody tries hard to be actually retro.

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Nexomon (Early Access Review)

Source: Cashmoneys
Price: £7.19
Where To Get It: Steam

Aaargh. Aaaargh. Sometimes, I hate Windows 10. Hey, is your app too blurry, why don’t we, why don’t we, why don’t we Stop Tabbing Out Win10, it’s not blurry! (To fix this, turn display change notifications the hell off)

Please don’t do this. Especially don’t do this more than 5 times in the first two gym areas. Kthxbai

Anyway, yes, Nexomon starts in full screen mode, and it seems to be a little while before you can actually get into the options. Have options on the main screen, folks, because otherwise you have, for example, the game’s volume blaring until the into cutscenes are over (one of which, for some reason, is unskippable.) And yes, I had that experience, and yes, it was a bad start to the game for me. And then another bad experience, with a fourth wall breaking joke that was less funny than the developers thought it was (Which has, so far, happened about eight or nine times), and perhaps the most obvious foreshadowing that the…

Wait, the Gym Leaders in this Pokemon-alike are part of Team Evil? I… Hrm. Anyways, yes, this is one of the Pokemon style games that have been cropping up this past year, and it’s… A very mixed bag. On the one hand, it’s visually pleasing, with lots of cool designs. The animations work pretty well, and the music pleases, even through the acknowledgement that the musical stings and the like have very similar motifs to the Pokemon franchise. At least the shopkeeper is a cat called Ron. That’s nice. And the battles, if you know what your moves actually do, is good.

A recent patch meant you know vaguely what moves do. The database is still very sparse, though.

But I did say it was a mixed bag, and most of this is in the writing, some things that may or may not irritate, the aforementioned lack of an options menu until you’re in the game, and status effects are, for the most part, single turn effects. That’s right. Single turn. Oh yeah, and if you’re wanting a team of a single Nexomon, you’re outta luck, because only one can be captured, and if you try to capture another, you’re wasting Nexotraps, the Pokeballs of this game. In one case, where the “captured” icon didn’t show up in the top right, I wasted three before I said “soddit!” and finished it off. And then I went back and, sure enough… Already captured, 750 coins worth of Nexotraps lost to the ether.

Pew-eee! Anyway, yes, it gets super dramatic after every gym. In a painfully predictable way.

Now, there are, indeed, 300 Nexomon in the game. And many of them are packed into a very tight space. As in, I was finding different Nexomon, including different rare ones, in different screens of a route. And, since there doesn’t appear to be much in the way of quick routes (You’d think they’d give you running shoes after the second gym, but no, it’s apparently somewhere in the third gym), it’s a slow trudge, and…

Well, it’s at this point that I talk about what this is: It’s a port of a mobile game, and it shows. It shows in the lack of move descriptions in battle, and the UX. It shows in how minimal the database and move descriptions are (beyond their energy cost, which may or may not reflect how powerful the move actually is.) And it shows in being more grindy than your default Pokemon experience. Since the writing isn’t all that great, and considering all of this, I would definitely understand if you were turned off, or at best non-committal, since, even when reviewing it, I had to take breaks out of, basically, irritation at how slow it was going. It had a feature where you could switch between moves you’d learned, but… Not enough to save it.

This poor dork, on the other hand… This guy really gets it. Repeatedly.

And, after the second gym, and the knowledge that I was going to have to grind more to beat the first trainer battle after it, I checked out. There are some good designs here, and, like Disc Creatures, it has the feature of allowing you to pick between your moves, but the game itself? Is a tedious slog with some distinctly hammy and awful writing in places, especially when it breaks the fourth wall.

The Mad Welshman would like to remind spiritual successor types: Please fully understand why a thing is good. Thank you for your time.

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Sigma Theory (Review)

Source: Cashmoneys
Price: £15.49 (£22.68 game+soundtrack, £7.19 soundtrack)
Where To Get It: Steam

International espionage is, at the best of times, a tough job. It involves not only observation, but paperwork, diplomacy, bribery, compromising assets… It’s a multifaceted operation. And lots of things can get in your way, from local law enforcement, to other agents, encryptions… Even just plain bad luck.

Or being a berk, as I describe later in the review…

And, in Sigma Theory, you’re doing this in service to perhaps the last big arms race of all… The race to a Paradigm Shift, where new technologies change the very nature of the world, people, cultures, infrastructure… Even hearts, minds, and bodies. It’s an arms race which could very well result in the world melting down, culturally for sure, possible literally. No pressure, though.

The general idea is, in its basics, very simple: Keep relatively good relations with your own country and others… While researching technologies, and stealing the scientists of others to help achieve your own goals. Turn based, you have a lot of time to think about your moves… But something will throw a wrench in your plans, because every technology gained changes the game somewhat. One will make the agents of a country incorruptible. Another makes the scientists of other countries more corruptible. One slows research of every other country. One allows two of your agents to get an upgrade in their intelligence. And there is no way in hell you’re going to get that. So, that’s the main idea… Send your agents to other countries, find scientists, compromise them, steal them, research technologies, and try not to let the same happen to you.

A bad day just got a hell of a lot worse…

Of course… Like I said, things get complicated, because there are private groups who want to fuck things up too, and, while your goals may well align with theirs (Taking down capitalism? Sign me the fuck up!), they will scew you over if you don’t. And exfiltrating scientists and other figures is its own, turn based fun time, set in a city route spattered liberally with cops and events that may raise the alertness level, lower it, slow you down, speed you up… Screw it up, and you not only lose the agent, you lose reputation with both their country and yours… And you need that high rep with yours to keep your surveillance and combat drones to help you, and get new benefits, like being able to replace the agents you lost. You’ll also lose rep if you go loud, but sometimes you need to go loud.

And agents… Agents have preferences. In the most recent game, Russia was already well on its way to dominance, and America was falling behind. But I forgot that Mystery, the hacker I’d recruited, and who was exfiltrating a scientist, was a pacifist. With fleeing or stunning highly dangerous options, I ordered her to open fire… And she surrendered, immediately. Well, damn. Read your dossiers, Jamie, read your dossiers! (Especially since recruiting agents you haven’t recruited before requires it, to recruit them in the first place.)

Thinks about resisting a terrible joke… Nahhh… There is no ethical marriage under Capitalism!

Aesthetically, the whole is very pleasing. A simple, clear, but fitting UI, music that adds to that tense feeling that pervades the game’s mechanics, good character portraits, and the cityscape is also pretty clear. With a surveillance drone, you know how hard it’s going to be to get out, but without, the route is clear… But cops fade into view.

The game is very difficult, and, at times, distinctly unfair… But I still enjoyed myself, and continue to do so, because thematically? It works. It’s a dangerous situation in which one misstep can cascade into the Doomsday Clock running down, or the world dominance (quite literally) of another global power, or a private corporation. So if the fact that it’s difficult doesn’t turn you off, I would definitely recommend it for what it is… An engaging turn based game, set in perhaps the biggest cold war I’ve seen in a setting. A cold war for how humanity itself is directed.

Being a spy agency is hard. I wonder how super agents would do with Disciples 1?

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Spring Falls (Review)

Source: Cashmoneys
Price: £5.19 (£7.87 for game + soundtrack, £2.89 for soundtrack)
Where To Get It: Steam

There’s little I love more than a relaxing puzzle game, with chill music, that makes itself clear from the get-go. And then adds things that you can’t help but experiment with. I also quite like beautiful flowers and grassy landscapes (And, indeed, I pay the price for that pretty much every summer. Hey ho…)

Will this… Will this work? I’m not sure. It looks dicey.

So Spring Falls, a game about, essentially, trying to make water fall in such a way that the grass grows in a line around your water… That leads to one or more flowers. Of course, the falls part becomes obvious pretty early on… You have limited space to work with, and, being on a cliffside, if the water falls off the edges, or falls lower than it needs to to water a plant… Well, might as well restart. And, for the most part, you can only pull hexes (for lo, tiles are hexagonal) down. Well, mostly…

A nice, simple premise, no? It adds things later on, but let’s take a break from that, and talk about the game’s aesthetics. It’s pretty, a minimalist kind of pretty that’s also clear, and the music is so very relaxing… Sound wise, there’s not a lot, some stings, flowing water sounds, and pops… But there doesn’t need to be a lot, because what sounds there are are both clear and pleasant. Indeed, the puzzles use some pretty restricted space, in order to get you to focus on a relatively small number of moves. Hrm, this cracked clay sort of block, what does it… Oh! It rises when it’s watered! And, from then on, bam, you know what it does, and can immediately identify it.

So pretty… <3

And the game tutorialises pretty damn well. At first, the clay block rising was a good thing. But then it got in the way, and I could see no way around it to the flower, except… AHA… It can be dragged down not only one level, but to its original height!

Beyond this, and a problem I seem to be seeing a lot this month (That the volume can’t be manually adjusted in game, only the sound turned on and off), there really isn’t a whole lot to say about Spring Falls, precisely because it’s a tight puzzle game where the objective becomes clear from the get go, so all you have to do… Is relax… And think. You’ve got all the time in the world. Drink it in, like a flower.

The Mad Welshman, even with his hayfever, appreciates flowers. So many lovely sights and (ACHOO! …sniff) smells

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DemonCrawl (Review)

Source: Cashmoneys
Price: £11.39
Where To Get It: Steam

Minesweeper. A logic game as old as Windows… Well, older than Windows, actually, but it was popularised (sort of) by its inclusion in Windows 3.1, right up until the present day. And the formula hasn’t changed. Like, at all. Click a square. Is it a bomb? No. Is it an empty space with empty spaces around it? Those empty spaces will auto clear, until, at the edges, there are The Numbers. The numbers that tell you how many Mines are adjacent. And from those, you have to deduce… Where the bombs are. Hit a bomb, welp, you die.

[Screams In Minesweeper]

Why am I explaining this, a thing known to many a person who just… Has a PC? Well, Demoncrawl is Minesweeper… But it’s also a roguelite, a game with progression once you lose, shops, items… And Hit Points. That’s right, you can fuck up more than once. Well, in Quest Mode. So long as the monsters (your new Mines) aren’t strong, and roll high on their damage, one shotting you. Or you’re sucking wind on hitpoints, in which case, welcome to Classic Mode in Quest Mode, sucker! But it’s okay, you can get magic items, and buy them, and there are strangers, people who’ll help you, and…

Look, it adds stuff to the Minesweeper formula, and it makes it still tough, and indeed some items (Omens) and status effects in dungeons make it tougher, but it also makes things more interesting. In a good run, I was collecting more gold than I knew what to do with, and when I had trouble, well, I had a magic bow, an explosive boomerang, a summoner of minions who would at least expose monsters, even if they didn’t kill them to make my life that much easier.

Oh… Dear.

On a particularly bad run… Well, let me explain the screenshot above. 3 curses in my inventory. One means there are ten more monsters on the board than normal, and there always will be until I get rid of it. One is “Chance of loot (at all) halved” … And this just after I’d gotten something that tripled my chances of a legendary item. And finally, “Levels always have at least one status, which is random.” And that random status? I lost an item on my first turn, and could have lost more. I was in deep trouble.

Somehow, I managed to solve it, and said “Fuck it!”, took a teleporter to a random level… And promptly died. At least I got a few tokens for buying new legendaries to drop, customisation stuff (mostly minor), and better chances at more tokens so I could buy them quicker. Oh, and a mummy avatar. I now have Resting Mummy Face. In EGA, no less. And all this is without mentioning other fun things in each level, like merchants, a very Audrey like plant that will give you things (in exchange for a lot of items), the Chaos Forge that… Well, adds chaos…

He later killed all of my kind. Just because I’d stepped on him.

To sum up, it’s an interesting take on Minesweeper that makes the game more enjoyable, has a fair amount of replay value and things to find, and I would recommend it for folks looking for a logic puzzly, rogueliteish time. Or one of the two and exploring the other. I’ve definitely enjoyed myself.

I am… Very bad at Minesweeper. It is embarassing.

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