Source: Cashmoneys
Price: £19.49
Where To Get It: Steam
Ohhh boy. Panzer Dragoon was a classic of the rail shooters. A weird world and story that could have fit within the pages of Metal Hurlant, a system wherein you earned credits by doing well at the game, and had to basically finish it in one sitting… Yep, a classic, arcade hard game. Only seven levels, but oh boy, they’re all a ride… So yes, it’s twitchy. And replayable.
Especially when, like me, you forget that you can change your direction of viewing with a keypress. Not least because the game, original and remake, doesn’t tutorialise. At all. You’d perhaps think that teensy bit of quality of life could have been put into said remake, but… Apparently not. See also “Both parts of the intro before you even get to the menu, hope you like 1920×1080 fullscreen until then.”
Funnily enough, no, no I do not. It’s annoying as hell to restore and max windows back to normal. Start in windowed mode is, as a general rule, going to get you less complaints like this.
Anyway, the game itself. The story is that a young man, Keil Fluge, who, chasing monsters, finds himself the owner of a blue dragon, and gets embroiled in an apocalyptic fight, in a post-apocalypse, no less, over Ancient technology (yes, capital letter. This is a post-apocalypse of a highly advanced society, of course they’re going to have left their potentially world ending shit lying around.) On his side, a blue dragon called Solo Wing. On the other, lots of gribbleys, an empire’s fleet, the Black Dragon, who Keil is charged to stop from getting to an Ancient obelisk.
Cue shooting. Now, before we get into this, I would like to properly start by saying “Holy shit this game looks even more amazing than the original!” Trust me, even the original looked pretty damn good. The shooting, once you get used to it, is great, the music is good, the sound is good… Apart from an annoying colourblindness problem with the main menu (lessened when an option is highlighted, but… Still, another QoL that didn’t get introduced, BOO), the game is very much on point, aesthetically.
It would normally be something I’d definitely recommend, if it weren’t for the aforementioned quality of life and tutorial issues. Also, please note, folks, that even if this game didn’t have motion blur, there’s a heavy motion sickness warning. I’m not prone to motion sickness, but even I felt somewhat disoriented.
Nonetheless, the feel, the world, the aesthetics… It hits all the right spots, so it’s still a recommendation, even to players new to rail shooters. Controller might well be a good idea with this game, although it’s certainly comfortable to play with keyboard and mouse. But damn, I wouldn’t mind seeing more worlds like that one in video games. I wouldn’t mind at all.
I too, would agree to save the world if I was told I would do it with a dragon. I mean… [slaps scales] You can fit so many capitalists in this bad-boy…
Source: Cashmoneys
Price: £7.19
Where To Get It: Steam
Princess Maker is a funny old series. It popularised the life simulation and trainer genres in the west, and, for all that its basic formula has remained the same, it managed to create different characters, moods, and refinements throughout the series.
Even so, when I found Go! Go! Princess, I sat there for a while, just… Blinking. A board game with life-sim elements, containing the first four princesses to be of the series. Competitive princess making, if you will.
Naturally, I got some friends together to play it (after playing it hotseat and solo.) What we agreed on was that this… Definitely had its weirdnesses. Fun overall, but also with a fair bit of jank.
So yes, you are four princesses to be, and the king is setting a number of tasks, which will determine who has the right to join the Prince on the throne… And who gets any other one of the 36 endings (some of which are unique to the princesses.)
There’s, er, just one problem with that last bit. You’ll have a bastard of a time achieving the ending you want unless you’re specifically gunning for it, completely ignoring the mad rush to the quests which are… All around the damn map. There is an option to have a smaller map to work with, and quicker games than the full 8 years (96 turns), but even so, there’s a lot of running around, and, with having to move the full value on the die or dice, without going back on your path, some of the quest locations are painful to get to, being at the end of a path. So right off the bat, you have a sometimes painful quest system, which either results in a mad, unstructured rush to each quest location, or, in the case of everyone but a single player ignoring the quests in favour of their ending (itself a problem due to needing to learn the board, rather than just thinking “Ah, yes, this job would do this, perfect for a General’s necessary stats!”), one player going for one quest, and then the rest of the game a cavalcade of “Ahh, fuck it.”
It’s… A very odd design, where the incentive to faff around on the board is, once you’ve achieved a princess ending for the first time, much larger than winning, unless there’s conflict for a goal. Add in that behind the scenes is somewhat obfuscated, and you have further confusion. How does a high magic skill influence the magic roll in combat? Dunno. Is there any way to relieve stress beyond the random 500g doctor event or some specific churches on the map? Dunno. Do higher stats = higher rolls in general? Seems like, but dunno…
Aesthetically, the game is… Alright. It has the small text problem of earlier games, free mode in the map isn’t as helpful as “Original” mode, and while the icons tell you roughly what to expect, it takes practice to know how it benefits, but…
In the end, this is a weird one. I don’t really see it as appealing to lifesim fans, and similarly, it’s got enough board game annoyances and lack of incentive that I don’t really see it as appealing to them, either. It’s a hodgepodge which feels aimless, and, although we had fun, it was mostly because we were friends playing, not because the game was well designed.
The Mad Welshman wonders what else could be shoehorned into a game like this. Doom? System Shock? Alan Wake, maybe?
Source: Cashmoneys
Price: £15.49 (£7.99 soundtrack, £21.13 game and soundtrack)
Where To Get It: Steam
Ahhh, Noita… Pixel by pixel simulation of object interaction. Want ice vapour to kill you? Don’t worry, particle by particle, you can do that! Want to put out that particle fire? Just hop in some particle liquid that isn’t particle oil, or sprinkle it on yourself! Want to shoot several particle streams of death, which then become more particle streams of death, and so on until your computer is screaming at you to stop? Yes, you can do these things, all of these things, so long as it’s through shooting things, bombing things, kicking things, throwing things, or spraying things!
You can also die in some extremely messy ways. And you will. Often. So yes, welcome to Noita, a procedurally generated roguelike in which you are descending into the depths of a mountain’s cavern/dungeon network, for… Reasons. I’m sure they made sense at the time, whatever those reasons were. It’s got some lovely pixel art, which, y’know, fits because of all those pixels that can be set on fire, slosh around, obstruct you and so on… And the music and sounds are good too.
It’s difficult, and at times twitchy, so if those are turnoffs, turn ye back now, and, as mentioned, it can get resource hoggy, so make sure your computer can handle it before trying it out!
Otherwise… Hot damn, the feeling of doing incredibly silly shit with your wands and potions, whether it works or not… No, really, it’s amusing to have thirty five arrows from a single cast, only for said arrows to bounce back at you because what did you expect when you fired 35 arrows in so many directions?
Well, you expected something amusing to happen. And you got it, even if you have to restart the game. But that’s okay, there’s probably even sillier things you can get up to! (There most definitely are.)
Any criticisms? Well… Apart from the game turning very resource hoggy when there’s a lot of stuff going on (and believe me, you can easily ensure a lot of stuff is going on, and so can some of the enemies), it’s in this weird space where the basic learning curve is actually quite easy… But the mastery curve is several sharp inclines, which, even with the potential for very amusing deaths, also creates some frustrating ones. Argh, why did I have to die just by getting shot? Boring! Also, some enemies, like the snipers, are… Oh god, they’re utter bastards.
But, overall, I love Noita. I love the destructive creativity. I love the war stories it can create. And, if you don’t mind a tough action roguelike, where you’re going to die in the first few areas a lot before you get further, you’ll like this one.
The Mad Welshman appreciates that wizards have no sense of responsibility. So consider sending wizards into this hellhole a chance for one of them to learn. Maybe.
Look, it’s enjoyable to send the bastards to their doom, alright?
Source: Review Copy
Price: £2.09
Where To Get It: Steam
It’s a day at the office. 27 days to retirement. It’s been a long day, but all you have to do is get the coffee beans that have nonsensically been scattered around the office and make some coffee before work really starts, and you will have enough energy to cope with the day.
And then one of the Chatty Cathys of the office turns a corner before you can turn yours to the coffee machine, time goes by in an endless haze of gossip, complaints, and ramblings that you cannot diplomatically leave, and… Whoops, there goes your day. You didn’t even get a nice coffee.
And the wife, at home, wants you to get the wallpaper. Blurgh.
Welcome to Dave Man, in which an almost retired office worker has to collect coffee beans and reach the exit, pacman style, without incurring the wrath or distractions of other office workers. Chatty Cathy is but one opponent on your quest to retire with enough stuff to keep you happy in your retirement, and equally, enough stuff to keep your wife happy in hers.
So, it’s a pacman game with an endpoint, and increasing difficulty, essentially. And while the option exists to go for a higher floor, don’t do this without confidence in your skills, because failure? Means no money. Oh, it means more brownie points for promotion, even if you lose, but… You only have a limited time to do this, you must work your ass off harder and harder to do what you want, and…
Wait, this is sounding familiar, isn’t it? It’s almost as if something as simple as a 1-bit pacman with a story mode could be a metaphor for the daily grind, and having to work yourself extremely hard to even hope to have a decent retirement.
Aesthetically, it works, good use of 1-bit pixel art and lo-fi tunes. In terms of its narrative, it appears to work. In terms of price, £2 is definitely not complaint worthy. So yes, if you like the idea of a pacman game that is also an allegory for the horrors of the daily grind, then yes, this is recommended. Hell, if you like a pacman game this is alright.
My only criticisms? It’s full screen only, it seems, and since it’s a HTML5 game, hitting the normal screenshot button for Steam shows the chrome developer console and completely stops your movement until you close it. Which, since I was screenshotting for review… Well… That’s why a Chatty Cathy got me in an early level, losing me $150 that could have gone on cool shit for the mostly empty house.
The Mad Welshman appreciates Dave’s struggle for a morning coffee before work. He doesn’t have to deal with co-workers spilling his coffee beans, but… He sympathises. He’s been there.