Tiny Bird Garden Deluxe (Review)

Source: Cashmoneys
Price: £4.99
Where To Get It: Steam

Some games, you play for hours and hours, wondering why there’s that strange light outside that keeps coming and going. Some, you play in brief stints. Others… Well, others are like Tiny Bird Garden, in that you’re periodically checking in on your home for cute borbs, playing the odd game, filling out your garden, setting out seed, checking in on a wee chick…

…Oddly enough, that makes it a little hard to review, because it’s a game that you play in short segments (About three or four times a day, if you’re trying to raise a chick), but completion will take months. And some of those times are nice and relaxing (Getting nice letters from the sentient, oh-so-cute borbfolk, complimenting you and your garden), and some… Some feel a bit frustrating. At first, anyway.

A cute green bird called Curly (for their curly pattern and single curly hair) sleeps comfortably, surrounded by birdpoo.
You are, on the one hand, my cute son. On the other, goshdarn, parenting, eh?

For example, raising chicks. While it’s a side endeavour, its Tamagotchi like nature (MUST EAT. MUST SLEEP. CLEAN MY BIRDYPOOS!) could lead the genre weary to feel this is an obstacle to completion. Thankfully, it is not, to my knowledge, possible to screw this up, because, let’s face it, you would probably feel as bad as I would if my cute tiny birb died on me.

The other side content is minigames (Two of which, Stacking Birds and Bird Jump) appear to only give cosmetic items, and a story mode, about… Well, the staff of the Tiny Bird Garden, and the possibility that they might end up selling it off. It was nice that the Borbjewelled game led, after a little while, to enough bird toys in the shape of bird shaped trophies to get me seriously started.

Jam and the Virtubirbs is, perhaps, my favourite SatAm Bird Content.

In the end, though, while I find some aspects more fun than others, I only have two complaints and a bug to report. The complaints are both to do with the visuals, specifically, wanting a somewhat better windowed mode, and that the hearts on the Birb status screen (Where you get to see how much they love you, what toys/treats/hats they love the most, etcetera) is hard to distinguish due to a lack of colour/value disparity. The bug, meanwhile, isn’t game breaking, but it is slightly annoying: My flower in Tiny Bird Jump is now on the right side of the playing field rather than the centre, and, while this doesn’t significantly impact it, it is obviously unintended.

One of the minigames, a catch and deliver game where, as you'd expect, Durians are BAD.
When Birbs Want To Help, A TBG Special

Beyond that, the birds are cute as heck (With some good descriptions), the game is tight, easy to understand, and you’re under much less pressure than at first appears to be the case. Enjoy the garden. Enjoy the light, kindly story. And take your time getting to know those Tiny Birds.

The Mad Welshman loves his borbular friends.

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Holy Potatoes! A Spy Story?!

Source: Review Copy
Price: £12.99 (Soundtrack £1.99)
Where To Get It: Steam

It’s that time of year, when potato puns mix with moderately interesting, casual takes on different games. It’s time for more… Holy Potatoes!

And this time, it’s a little hectic, despite being pretty accessible. Because you’re a spy agency, and the clock is ticking. Even worse, your Jeet-kun-do is no use against… This cute puppy, AHAHAHAHAAAA!

Noted pupper-lover, er… Catlady plans to stealth and charm her way through her mission.

Anyway, yes… Holy Potatoes! A Spy Story?! (Let’s just call it Potato Spy Story, shall we?) is a mashup of RPGs, management sims, and spy fiction, that has you play… Potato spies, in a world of anthropomorphic potatoes, having to balance limited resources while avoiding plot missions for as long as is humanly possible… Mainly because, once a mission has been “accepted”, either by taking a contract, or because the story demands, you have a limited time to successfully finish a mission. And no, that timer doesn’t stop running because you started the mission, nor does it care if you suddenly realise you have a hole in your coverage of the four stats (Fighting, Thinking, Stealthing, Charming.) Better plug that hole as quickly as you can, whether through gadgets, fashion, and, a little later, vehicles!

Whiiiich leads to the other balancing act you have to do, that of having limited space in your HQ for buildings, and needing paths to said buildings. Oh, and maybe some nice decorations that make spies better able to work. That can help too.

Me am good at optimisation. Me am good at spying. Me am also Bizarro, trust everything I don’t say!

Aesthetically, it’s got that clean, simple style that has been a hallmark of the series, and, with the exception of some building placements, it’s clear enough that you understand quickly what’s going on. Sound isn’t great, more servicable than anything else, and the writing is… Well, it’s puns. It’s a formula. It’s not going to win any writing awards (Until the industry admits it needs a “Most puns/legally distinct references in a single game” , for which, let’s face it, there are many contenders.)

While it’s not super fast, and has that all blessed pause button and adjustable time, it is a little frustrating that, rather than accepting plot jobs, they’re just… Given to you in spurts, with the main break being that “build something” main quests are not timed. Run out of time, game over, and, even with the generous timing, it does become a little tight if you’re not playing in a faaaairly optimised fashion. Add in special spies, which are their own “One time only” fun, and you’ve got something that toes the line between challenging (fun) and frustrating (not so fun.)

The difficulty curve is still relatively fair though, as, without distractions, I had to *work* to confirm game-overs from this particular mission.

Still, for all that I’m the kind of berk who doesn’t end up playing with any kind of optimisation in mind, I don’t mind Potato Spy Story. It isn’t going to rock socks, and the enjoyability of its puns depend on how dadly you’re feeling on a particular day, but it’s a relatively solid, easy to understand management game with only a few quibbles and flaws to its name. And that ain’t bad.

The Mad Welshman loves a good potato. Alas, he wouldn’t fit in with this world, considering he likes them best sliced, buttered, and baked.

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Shrouded Isle (Review)

Source: Cashmoneys
Price: £6.99
Where To Get It: Steam

I’m going to get this out the way right now, so as to weed out those reading this: Shrouded Isle is mechanically very simple. For three years (12 seasons), you, the high priest(ess?) of a lovecraftian cult, must keep the noble houses that support you happy, while encouraging “Virtues” like Ignorance and Penitence, and also sacrificing one of your advisors each year. Apart from a few somewhat spoilery details, that’s yer lot.

Find a sinner, kill ’em dead. Got it… But… Who’s a sinner again?

Now let’s get into why the game is still interesting, and not a little disturbing. Let’s talk about evil. Evil is not a single entity, no matter how much we sometimes wish it would be. Nor, funnily enough, is Good. They’re values, not people. Even within a group, there is difference. Even within a group that seems unified, there is dissonance, sometimes prejudice. Shrouded Isle, despite its fantastic setting, does a good job of putting this into play, synergising mechanics with its world.

Ivan Efferson is a Flirt. He’s bad for discipline. Problem is, I know from watching the Virtue levels that he inspires even more Obedience than usual. It’s a sin, it’s true, but forgivable considering his good work for his house. The family would be angered if I sacrificed him, and, honestly, so would I. A good advisor makes a bad sacrifice.

His daughter Fania, on the other hand, I recently discovered was exactly what I was looking for. My Lord had told me to seek a Swindler, and lo and behold, there she was. A prime sinner. She’s not even very virtuous (Although I have yet to determine what her virtue is.) But there’s another factor: If I let her advise, I will have to use her skills, because I’ve already sacrificed one of Ivan’s daughters, and I’ll need to counter the sheer outrage from the bias in selecting from the same family twice. I could wait a year, but she’s sabotaging me behind the scenes.

Sin… SIIIIIIN!

To win, I have to manipulate. I have to put useless people in positions of power both to maintain the status quo, and to ensure my relationship with this advisor’s family remains cosy. They may all be sheep, to be fed to my Lord once he Awakens, but even sheep can, in panic, turn on me. They may not even do it for reasons “Good” people would consider “Good.” There’s another person who’s undermining my perfect… Controlled… Society. And they’re doing it because they’re a massive pervert, blaspheming even before my eyes.

Is any of this starting to sound familiar? Because it sure as hell does to me. Like many, I’ve seen it played out, the scapegoat thrown to the wolves, the inner conflicts that can rend a group apart, the search for purity. As such, it blackly amuses me to note that victory not only involves invasion of privacy and deception, it involves satisfying overall goals while… Keeping little bars of Virtue between two poles. Poles that shift as the Lord demands focus on a virtue.

Of course, it also adds nuance. Chernobog may consider Ignorance a virtue… But Liars and Swindlers alike are just as high on his list as the secret Librarians and Kind folk. The soundwork is subtle and unnerving, and, while the colour schemes at first seem unsubtle as all hell, they’re picked for their high contrast, although recently a more muted grey (Cremation Ash) is available in the options. I’m thankful for that, as, while I appreciate that the original colour scheme is picked for its subtly nauseating effect, it’s not something I want to play for long.

…Listen, buddy… There’s only *one* narcissist allowed in this cult, and that’s ME.

I kind of like Shrouded Isle. It’s taken around 2 hours, 2 games, to get to the win, but the game has multiple bad ends based on which “Virtue” was found lacking, and I find myself curious. I also wouldn’t mind replaying, as the game randomises virtues and sins, and it’s simple enough that I can see myself coming back. The game is pretty accessible, it does what it says on the tin quite well, so my main “not recommended for” group would be folks who are not up for a game in which you are definitely bad folks sacrificing your fellow human beings to summon an elder god.

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EVERSPACE (Review)

Source: Birthday prezzie
Price: £22.99
Where To Get It: SteamGOG
Other Reviews: Early Access

I do love me my first person space shooting games, and I do love me my procedural generation, so EVERSPACE (Capitals intended) continues to ring my bell in a most pleasing manner… With one exception: The story.

“Ye’re a Clone, ‘Arry!”
“You what?”
“A CLONE, ‘ARRY!”

More accurately, the fact that, once I’ve missed the story, that’s it, boom, it’s gone, it’s done, and you won’t see it again. I don’t mind so much that you don’t get new story until you reach the next sector, because honestly, the story is interesting, and takes a few twists and turns. Suffice to say, the strangeness of multiple pilots piloting what appears to be the same ship was indeed, as many players had speculated, that you are a clone. And that’s not a spoiler, because a) It was p. obvious, and b) It gets revealed in Sector 2. Of 7. And is foreshadowed from the start.

It’s kind of hard to write the release review at this point, because my opinion remains largely unchanged: The voice acting is excellent, while remaining down to earth (I especially like HIVE, the fussy, very snarky core of the AETERNA system of the ship you fly), the different ships definitely make for a different gameplay experience, and the dying while levelling up over time mechanic, that we’ve now seen in multiple games this month, let alone this year, remains a fairly decent way of lengthening play while not making it feel like grind (Even though that’s exactly what it is.) The handling is good, the music and sound design pleasing…

This screenshot, taken just moments before death, shows you a Bad Idea: Taking on an Okkar Corvette before you’re *damn good and ready*

… I am, however, the first to admit it’s not for everbody. You don’t get to keep money between runs, so unlocking your first other ship (From your two choices of the Scout or the Gunship) can feel extremely annoying, some of the achievements seem a little forced (No, really, what do I have against floodlights, of all things?), and, of course, space shooters in general are a genre that doesn’t have a great history accessibility wise, being hard to simplify and requiring a little bit of twitch to the old reflexes. Still, it’s got a lot going for it, and having a different ship does make for a somewhat different experience.

The scout, for example, can cloak, and begins with a charged sniping weapon and a beam laser, relying on speed, cloaking, and the limited automatic lock-on of the beam laser to win the day, while the Gunship has a top turret, heavier weapon loadouts, more armour… And begins with no shields, making it a battle of attrition until you get some. There are also skills that don’t depend on a ship, and it’s these I tend to prioritise while playing because… Honestly, who doesn’t want more credits, better resources, and the knowledge beforehand that if they go that way, they’ll encounter a terrifying black hole, and if they go that way, they’ll encounter an Okkar warship?

The Gunship remains my favourite.

Any which way, if you like space flight shooting type games, don’t mind the fact that you (currently) only get the story once, and will be seeing the early sectors a fair bit, then EVERSPACE is definitely worth a go. The story gets very interesting, fairly quickly, it has both 1st and 3rd person modes, an action cam for when you want to take ROCKING SCREENSHOTS, and the ship design is well worth a look.

“I think I’m getting the hang of thi-” is, perhaps, The Mad Welshman’s most common set of last words. TMWr1-46, 58-64, and 128-209 have all said such words before rejoining the star-stuff Carl Sagan said we’re all made of.

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Cosplay Maker (Review)

Source: Cashmoneys
Price: £10.99
Where To Get It: Steam

I’m genuinely conflicted about this one. Mainly because I can’t understand why it looks the way it does. This isn’t Melissa Royall’s first art gig, nor is it Richard Perrin’s first outing. Both of them made Journal, and Richard Perrin helped make The White Chamber and Kairo. And yet… I’m faced with an art style that wouldn’t look out of place in one of those low effort “Girl Games” (The quote marks are there for a reason), and UI placement weirdness that I’d expect from worse games than this.

The opening is highly artistic, and seems inspired by games like Persona, but the game itself...

The opening is highly artistic, and seems inspired by games like Persona, but the game itself…

Make no mistake, it isn’t a bad game, per se… But it definitely makes some strange decisions. Like adding quicker week timers as a thing you buy in game (No, it’s not using microtransactions), or an unlockable “comedy ending” to the game’s story, which is about harassment in cosplay… Admittedly, it’s hard to unlock, and considering the non-sequitur that was the “Comedy ending” in The White Chamber, I’m not really sure I want to bother.

So, er… The game, yes. It’s essentially a life sim, like Princess Maker or Academagia, where you want to become the very best cosplayer there is, so you can be flown to Japan for the International Cosplay Championship and be feted as being awesome. You plan your… Wait, more odd decisions. The week’s divided into weekdays (All of them), weeknights (All of them), and weekends? But what if I finish a costume early, do I…? Yes. Yes I do waste the rest of the week. And I’m not entirely sure researching to raise skills works. Or if it does, how it works. The game isn’t very communicative, even for a life sim. Finally, considering actual events happen pretty slowly, as opposed to the normal kind of “While you’re doing this thing, one of your stats was changed by something happening”? I haven’t gotten amazingly far in the story, I certainly haven’t gotten toward relationships, and I’m not entirely sure I want to put in the effort. Because it means watching the protagonist (Who is the worst drawn of the characters, some of whom are moderately well drawn, others… Not so much) stand in a relatively static image, while one of something like four jazzy tunes plays.

...This is our protagonist. Compare the two portraits.. And that pose... o.O

…This is our protagonist. Compare the two portraits.. And that pose… o.O

Okay, they’re good tunes, but hearing them for the hundredth time in a row is starting to get wearing. As are the work images. And the dissatisfaction I’m feeling is really awkward, because I’m pretty sure there’s some happy endings in there, the characters talk about cosplay fairly realistically (Even if the jobs in the work system… Er… Aren’t depicted as anything but gamified “Get money and stress” options that you usually see in life sims), and the intro (Which looks inspired by Persona) shows signs of quality that… Aren’t as obvious when you get to the actual game.

And this makes me very sad, because I want to like this game. I like the idea. I like that it’s trying for social commentary on a scene that definitely has its ups and downs, not to mention a bit of wider social commentary. I like that it apparently has same sex relationships. But I’m struggling uphill against a game that lacks some necessary transparency, has a blank-slate protagonist that creeps me out a little every time I see her vapid stare and odd poses, and whose UI and controls make decisions that constantly make me think “What the hell? How was this not spotted, when it’s that obvious?”

...This is what I mean about the UI. The windows blur into one another, making a hot mess...

…This is what I mean about the UI. The windows blur into one another, making a hot mess…

There’s more content coming, and the game is being updated at a rate of knots right now, but… I’m extremely conflicted about this damn game. It has its pros, but right now, they’re outweighed by strange design decisions, a UI that hurts my eyes if I stare at it too long, and that protag…

The Mad Welshman, eventually, will achieve his dream of cosplaying Elijah Snow from Planetary. But until then, he will wait.

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