Caves of Qud (Early Access Review)

Source: Review Copy
Price: £6.99
Where To Get It: Steam
Other Reviews: Early Access 2

The world of Caves of Qud (by Freehold Games, creators of Sproggiwood) is a harsh one. I’m too canny to starve, or go thirsty, but I’ve been killed by plants, by hyena-men, by mortars, and by bear-things that should not be. I’m having a whale of a time.

Genre wise, Caves of Qud is a roguelike set in a post-apocalyptic world. Three arcologies hold the last True Humans, who have all, in some fashion, been changed, and mutants are the “average” citizens. I’ve mainly been playing an Artifex, from the Ice Sheathed Arcology of Ibul, in the North, a caste not very good at fighting, but extremely good with the lost artefacts of the days where Things Weren’t Quite So Fucked. But that’s by no means the only option. There are four castes for each Arcology, and the variety of playing mutants, who start with much less money, but make up for it with powers like Light Manipulation (allowing them to not only light their surrounding area easily, but also create lasers by focussing light to a single, searing line). Of course, everyone has their flaws too, and no one build appears broken compared to the others. Perhaps because the world is so deadly.

The world is big, and even a trip to the nearest ruin or cave can lead to unexpected trouble.

The world is big, and even a trip to the nearest ruin or cave can lead to unexpected trouble.

If you’ve never played a Roguelike, you may be thinking “It’s turn based, and the graphics aren’t modern and shiny, where’s the tension, where’s the excitement?”

You would be surprised. A good example would be a monster found semi-regularly on later floors of the very first dungeon, the Slumberling. Basically a massive, speedy, nigh unkillable bear that, if woken up, can rip you to shreds without much effort at all. Imagine he’s in the middle of a cave, and you’re passing him, step, by step… And then a Snapjaw Hunter (A hyena-man with a bow) fires at you. He didn’t hit the Slumberling or you this turn… But there’s going to be a chance, even if he’s aiming for you, that he misses horribly, and wakes the organic death machine up. In the end, it’ll only be a small comfort that, after dealing with you, it’s probably going to kill the Snapjaw that killed you. What’s your move? Shoot him? Block the arrows as best you can with your body, and hope he doesn’t kill you before you close? Or worse, miss you and hit that Slumberling? Even with the game being turn based, tension is definitely there. It’s just you have all the time in the world to think how you’re going to react to the situation. Still doesn’t mean you’re definitely going to make the right choice.

Enemies can use items just like you can. Case in point: This acid cloud didn't come from me.

Enemies can use items just like you can. Case in point: This acid cloud didn’t come from me.

The interface for the game, as far as Roguelikes go, is actually quite good. Everything has a place, you can easily switch between inventory, or quests, or equipment, even if you went to one of the others without intending to, and everything is clear. The amount of artefacts isn’t huge, but it’s big enough that there’ll always be something you’ll find, providing you live that long, which makes you giggle and wiggle in your seat. And, if you want to stick with and master a single class, the option is there to replay your last character (Albeit with a different selection of equipment) There’s no single skill you have to have, and the skill tree gives you a fair bit of wiggle room. Do you go for Axes, tripping and headbutting enemies as you go? Long Swords, with a skill path that allows you to melee swathes of enemies at once? Or perhaps Persuasion, getting other people to do the dirty work for you, and taking the various traders to the cleaners instead of the other way around? There’s a lot of options, and I definitely enjoy that. Hell, some of the best fun I’ve had in this game is in getting lost, and encountering Gorilla cultists, hunting for water (Both the game’s currency and a necessity. Tip from one who found out the hard way: Don’t take traders for all their “money”, as they’ll die, and upset their friends. Some of whom are mutants with very big guns), and seeking strange new device plans, in equally strange locales (I really have to visit the ocean. I think I will, this run. Just for the hell of it.)

What I’ll admit I don’t enjoy so much is that some of the enemies are not entirely fair. I mentioned Slumberlings are nigh impossible to kill in the early game, but that won’t stop them spawning in the first caves you visit. Ruins are, in the early game, almost certainly deathtraps, with a much higher chance of encountering a still-active heavy weapon turret that ends your life than a much needed artefact. It’s not recommended for the easily frustrated, and it’s definitely not a beginner’s roguelike. But for the price they’re asking (£6.99), it’s definitely a good roguelike, with some interesting ideas. And there’s more on the way.

You may not understand if you've never played Roguelikes, but seeing this was both awesome and terrifying. I don't *like* it when the RNG likes me. And, sure enough, I died shortly thereafter.

You may not understand if you’ve never played Roguelikes, but seeing this was both awesome and terrifying. I don’t *like* it when the RNG likes me. And, sure enough, I died shortly thereafter.

The Mad Welshman wanders the jungles of Qud, forever dying, forever going back in time. Sometimes he’s a mutant, sometimes he’s a True Human. One day, he shall find the mythical “dying of old age.”

Become a Patron!

Barony (Review)

Source: Own cashmoneys
Price: £4.24
Where To Get It: Steam, Developer’s Site

I knew, when I heard the gloating words of Lord Herx, that I was going to die. It was the second dungeon level, and he was sending a minotaur? I didn’t have much time, so I…

…Crap, it’s coming… It’s HUGE! It’s somehow phasing through the roof of the dungeon, it’s that bi-

-Last Words of Mika, Mercantile Adventurer into Lord Herx’s Dungeon.

Rocks Fall, But Strangely, Nobody Died.

This boulder trap… Didn’t really stand a chance

There are times when you celebrate someone for trying, for experimenting. Barony, by Turning Wheel LLC, is not one of those times. I’d just like to quote the Steam summary of this game for a moment:

Barony is a 3D, first-person roguelike that brings back the cryptic and intricate designs of classic roguelikes such as Nethack and melds them with RPGs like Ultima Underworld, System Shock, and Daggerfall. Challenge is the calling card of this hard-boiled dungeon-crawler.

This is what we in the industry like to call “an overly ambitious description.” Also one that is wrong. What Barony actually is is a real-time first person roguelike using Minecraft style graphics that owes a little to Nethack, but hasn’t really learned what a good Roguelike is about. For example, for all that Roguelikes are about challenge, they are not, for the most part, about dicking you over. That segment I wrote at the top? Is a thing that is entirely likely to happen. The minotaur is big. He has oodles of hitpoints. And, if he is the “insane event” of the second level (Because hey, the game promises “insane events one could expect to find in games like Nethack”), there is very little you can do to stop it. There’s a chance you’ll find the imaginatively titled ZAP Brigade (Lightning staff wielding nutters who love to hunt Minotaurs), or the stairs out of the level, but, just as likely, you’ll note the event is coming, try and find the exit for a minute or two, then get squished in one or two attacks by a Minotaur that, if you’re “indoors”, will clip through the ceiling.

This didn't kill me. His two buddies, however...

Combat involves smacking things and hoping they don’t die first, or being a Wizard who has mana and winning. Shields are nigh useless.

…Or you could just hit enter, and type “/killmonsters”, hitting enter again at the right moment. Won’t get you any XP, but it’s clearly documented in the README (The only documentation for this game that I could find, apart from a new and largely incomplete Wikia), so why not use it, eh? These two things alone will give you some idea of the implementation of the grand vision described in the game’s Steam summary. Think I’m being unfair? Then pay the £5 for the game, open up the game’s directory, then go to the “books” subfolder, and read “The Lusty Goblin”, which I can only imagine to be a pastiche of the “Lusty Argonian Maid.” It’s easy to do, as, presumably to allow easy modding for the IP based multiplayer shenanigans, the 31 books of the game are all in .TXT format.

Character generation, similarly, is disappointing. Ten classes, two genders, and five skins that are all white human beings (presumably it’s to do with hair colour), and the classes are not amazingly balanced. The Merchant, for example, starts with weak weaponry and bad HP, but, and this is an important but, can quickly and efficiently identify nearly every item dropped on the first and second floors. The only one I’ve found trouble with? Glass Gems (Which are worthless.) By contrast, the warrior starts strong, but will quickly find himself in a world of death and pain if he encounters, say, a poisonous spider (Spawns on the second level.) The Wizard can cast Force Bolt to his heart’s content, murdering quite a few enemies quickly and efficiently, but Light will drain his mana more rapidly than you’d like.

Get Lantern, Kill Monsters

60% of this was gotten on the first level. 90% of it was identified without the use of scrolls. Merchants are great, in some respects…

In short, the game’s description is constantly reminding me of better games, and sometimes, the game itself is reminding me of better games. The graphics are voxel based, so, if you’re like me, you immediately think “I could be playing Minecraft right about now. Or maybe even Vox. Yeah, Vox sounds like a plan.” When you find that Lusty Goblin Maid book, you think “I could be playing Morrowind.” There’s enough replayability in this game for £5, but that same £5 could, by contrast, get me a better game. One which documents itself, tutorialises well, and doesn’t have a random event on the second floor that will most likely kill you, or rolling boulder traps, that, more often than not, you don’t even realise you’d triggered until it’s rolled past behind you.

This game, in short, is sadly not recommended for anybody, at least until some hefty reworking is done. Being able to starve on the second level is not good roguelike design. A “get through the level and/or find this thing before another thing kills you” on the second level is not good design. And I honestly can’t think how this would “improve” with Multiplayer.

Fuck This Game.

This is the Minotaur. Very often, he’ll spawn on the second level. The ZAP Brigade did way more than I did.

The Mad Welshman sighed as another boulder trap rolled merrily along behind him. The town of Hamlet remained unsaved, and Baron Herx’s Devil’s Dungeon remained closed.

Become a Patron!

Chroma Squad (Review)

Source : Early Access backer
Price: £10.99
Where To Get It: Steam , Official Site

Kamen Rider ring a bell?

INSPIRED BY… More than just Power Rangers, Saban, come the hell on…

“IF IT ISN’T STARFORCE! CEREBRO SHALL BE MINE, TO SHINE MY RED LIGHT ALL OVER THE WORLD, AND STOP THE WORLD IN ITS TRACKS!”

“TRANSITMANCER, YOUR TRAFFICKING IN EVIL ENDS NOW! WE, STARFORCE, SHALL -” Oh, sorry, didn’t see you there. I was adding my own mental soundtrack to Behold Studios’ Chroma Squad, a turn based strategy game about being the cast and studio of a Sentai studio.

For all that I outgrew some sentai shows (like Saban’s Power Rangers, who unfortunately didn’t like Chroma Squad, judging by the “Inspired by” that Behold had to slap on their title splash…), I don’t think I’ll ever really outgrow the Sentai genre, where bright, colour coded heroes fight rubber monsters and hammy villains with acrobatics, cheap pyrotechnics, and occasionally, forming a giant robot to SAAAAAVE THE WURRRRLD. Just writing that last sentence makes me grin, so you can imagine that I bought an early access copy of Chroma Squad as soon as I could humanly manage. The game is now released, and… It’s already a somewhat different beast to how it was earlier in production. Not completely different, but… Somewhat. I’ll occasionally mention some of these differences for contrast.

Also Transitmancer is revealed in episode 1.

This is not a spoiler. They promised giant robots, you *get* giant robots.

One of the first things I’m going to mention, however, is that, as a game, it nails the broad feel of Sentai studios and their works. You start with extremely cheap costumes, and, if you’ve done well, by the end of Season 1, you’ll have upgraded to… Just really cheap costumes. Each “episode” is basically a simple, objective based fight, usually involving three kinds of enemies: Mooks, Mooks Who Can Shoot, and the episode’s Big Bad (In the case of Season 1, this includes the Fat Alien, the Cardboard Boxer, and the Transitmancer, the mysterious and enigmatic wizard of traffic!), and this also fits the feel of a Sentai show. Your well being depends on being popular, and so a lot of the challenge comes from pleasing your audience, whether through being cool with the fans (Signed photos, for example), or fulfilling audience challenges in a mission. Heck, there’s even a few “live episodes”, where the power of your fans literally powers you up (And yes, this is a thing actual Sentai shows do, it’s pretty awesome.)

Writing wise, it definitely has its strong points. There’s one episode which, if you hadn’t played in Early Access, you’d never know was a reference to the fact that, originally, the hostage really was a lady who’d not been paid enough for a speaking role (Bravo, Behold, for not only changing that up, but referencing it!), and the good natured moment where a fan bursts into the show to take a guest role (And the cast are won over by their passion) is really sweet. It also says a lot that among the first upgrades you can get is an SD Camera. Not HD… SD. I dread to think what they were using before I bought that.

Unironically love this guy.

Wait, where the hell did you come fro- Oooooh, *neat line*!!!

This isn’t to say that I don’t have some criticisms. I kinda liked being able to get hold of individual ingredients, but, presumably based on feedback, that’s been replaced with item lottery boxes. I’m also not a big fan of only having one skill upgrade to my team members per season, because the combination of these factors makes the first season… Well, drag on a bit. The special abilities don’t really need to be used until the finale of Season 1, and it makes the first season, despite its good writing, feel a litte slow. Only a little, though, and it picks up again once you get a Giant Robot, more costumes, and the first possibilities of the promised branching storyline.

Still, I can’t deny that I’m having fun. I’m enmeshed in fulfilling the fan challenges, finding ways to make my limited toolbox of abilities work best for me, and I like the fact that there are two parallel stories going on (The actual Sentai show, which is suitably silly, and the drama surrounding the studio, which I won’t spoil). For £11, it’s definitely got enough content (5 seasons, extra game features that unlock as it goes on, upgrading), and it claims multiple endings, so… If you like light strategy titles with some management thrown in, or Sentai shows, I don’t think this is a bad purchase. It’s not, as it stands, an amazing purchase… But it’s got charm, it’s got a sense of humour, and it does have surprising levels of challenge, even if that’s mostly been on the studio end.

Only one of these exist in Season 1 too. ;n;

It’s not *all* great though… LOOTBOX, WHY DO YOU TORMENT ME SO?

Chroma Squad released April 30th. Now if you’ll excuse me, I have to get back to fighting evil. Oh, and playing Chroma Squad.

Become a Patron!

Convoy (Review)

Source: Bought with my own cashmoneys
Price: £9.99
Where To Get It: Steam PageDesuraCompany Site

The Maria Assumpta

The Mercury… A poor, doomed, possibly sabotaged ship. Let’s roll out…

Log – Discovered near burnt fragments of Convoy #1 by Convoy #2.

Convoy Leader’s Log, Who Damn Knows: I have picked up a new ally on this war torn world. He calls himself Friendly Fire, because he claims he has a bad habit of destroying his allies by accident. I refuse to believe a man can be so unlucky.

Convoy has been described as Mad Max meets FTL, and, in a sense, it’s quite right. It’s a procedural action strategy title where you’re trying to obtain four replacement spaceship parts on a largely inhospitable world. The world is split between three factions (The TORVAK corporation, Raiders, and the Privateers) and all three factions, for various reasons, are likely to try and destroy your convoy along the road. Don’t give them the satisfaction.

The game controls fairly simply, almost entirely with clicks of the mouse, and it looks similar in terms of visual style to FTL (So, it looks spritey, and pretty good overall). The music is interesting, but… It definitely has some minor problems at release. For example, a thing that appears to be happening quite often is items sticking to the shop screen, along with a touch of slowdown every now and again…

I was sure I had a pic of the shop, dammit!

Not pictured: All the DEATH waiting.

But enough about visual bugs, which I’m sure will be fixed, let’s talk about the game itself. Difficulty wise, the main elements are to do with your need for fuel, and the trials and tribulations of combat. Combat is a case of moving your escort vehicles around, targeting enemies as you go, and sometimes (only sometimes), forcing your opponents to ram into one of the obstacles of your running battles, such as pylons, sudden outcroppings, random wreckages, and, in some rare cases, canyons and buildings. Of course, there’s more to it than that, as your MCV, while immobile, has special abilities. The absolute beginning one, for example, is an EMP cannon. Fires once every reload, stuns opponents, destroys shields, and is bloody useful for the aforementioned enemy crashings and burnings.

Your first fights are rarely overly tough, but they do grind your health and armour down, and you’ll need to be pretty savvy. Within the first ten minutes of my second game, I had already spent most of my money on my first gun, and was down to around half the fuel I’d started with. Seeing as fuel can only be replenished by events that reward you with fuel, or by buying it from camps using the game’s scrap currency, it’s always a bit of a worry. No, fights don’t always reward you with fuel. One of the more horrifying events of the game actually comes from fuel loss, where you have a bleak choice. Wait for someone to help… Or render some of your crew down for biofuels. I went for that choice, and I still feel like a monster for doing so.

Buggy not go boom. MCV is sad.

Ooooh, so *close*! I could have saved me a lot of time there!

Still, fuel isn’t an insurmountable problem, and soon enough, you’re riding high, with a full convoy. You beat the somewhat difficult final boss, and… You’ve maybe unlocked a vehicle or two. Orrrr… You’re nearly out of fuel and scrap, your escorts are all destroyed, and all that’s really left is hoping you’re going to luck into enough scrap for a vehicle/fuel, and silently wishing the next combat event, at least, is quick (A criticism is that, sadly, it’s not quick very often. I’m staring at my MCV, slowly getting torn to shreds by a single TORVAK raider I can do nothing about… Not. Good.) . In fact, a single game on normal takes somewhere between half an hour (If you’re unlucky) and three hours (For a safe win).

If you’re playing on Normal difficulty or above, it’s usually the latter, the game is somewhat punishing. This isn’t to say that the game is low on replay value, however. There are quite a few events, and there’s a small selection of different sidequests, some of which are somewhat amusing to find. Case in point, the Insult Fighting event, a fond reference to Monkey Island, or, similarly, the Modern Major General reference (both of which I got at the beginning of my third run, giving me a nice comfortable start of an extra vehicle and some cash)

The party's oooooveeeer

Sure, I had resources, but before I could hit a camp, I lost the escort. It took me ten minutes to die.

There’ve been quite a few runs since then, but my overall opinion is this: If you liked FTL, you’ll be okay with this. It feels a little less balanced, more chance ridden than FTL was, and some of the events are inconsistent in tone (You can shoot pretty much anybody in an event, but it honestly feels like kicking puppies in many of them), whereas the combat is still interesting, and, with a little more polish, it could be good. As is, though, seeing your convoy painfully get disassembled is a frustrating experience. While I would say it’s worth the money, time and enjoyment wise… Play Easy difficulty first, don’t tackle Normal and Hard until you’ve unlocked some better vehicles. And let’s hope they make death a little less lingering.

Convoy, by Convoy Games, released on the 21st of April. The Mercury keeps crashing on Omek Prime, and many men have died due to this temporal horror.

Become a Patron!