Wicked Willow (Review)

Source: Review Copy
Price: £15.49 (£17.70 for game, OST, and art book, OST and art book £2.09 each)
Where To Get It: Steam

Magic has a Price. This is a common theme in fantasy fiction, especially in magical realism or urban fantasy, in which yes, magic takes a toll, isn’t always predictable, and sometimes… That price is too much. And when you are only just starting out? Well… A beginning is a delicate time.

…A delicate time that involves an axe murderer. Uhhh…

Good thing you’re able to go through it over and over again until you know what’s going on, know the consequences, and are maybe… Maybe able to deal with them.

And I’ll admit, the first few endings I got, I was… A little disappointed. I fucked things up royally several times, got myself in a coma… But eventually, I found other endings, the good ones… And I appreciated it for the good, queer funtime that it can be, when you get that happy ending.

One straight ending, and a whole lot of gay ones, including a transgender character. Yep, fair! Still… The writing, and the voice acting…

Valid.

They are… Alright. The premise is a good one, a groundhog day of a witch whose magic always has an unintended price, with a shady organisation (or, more accurately, way of life, the One Right Way) behind the scenes… Mostly… Still, the One Right Way speech, by the nominal villainess, is an interesting one, and unsubtle. People do often go through the world thinking there is One Right Way of living your life. One Right Type of Relationship. One Right Way to look at it all. I can’t really say more without spoiling things, but alas, the character who represents ORW, and their philosophy is… An unsurprising choice. Still, seeing some trans-euphoria happen in a story is definitely nice, so… Another good reason to like this.

Cheerful British Cat Called Shadow is my new band name.

Aesthetically, it’s a clear visual novel, it’s voiced, its progress checkpoints are both a system I rarely see outside of, say, the wild rides of Kotaro Uchikoshi (look them up, I’ve reviewed Zero Time Dilemma and 428: Shibuya Scramble here, as fine examples), and well represented and checkpointed, letting you know where you can find more endings…

Overall, I must say I’ve enjoyed my time with Wicked Willow. It’s writing may be a little stiff or overdone in a few places, but overall, it is, as the technical term goes, “Dat Good Queer Shit.”

Yes, “Dat Good Queer Shit” is a technical term. Don’t @ me.

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Kindred Spirits on the Roof (NSFW Review)

Source: Cashmoneys
Price: £26.99 (£36.13 for all audio dramas and Full Chorus DLC, Full Chorus £7.19, OST £3.99)
Where To Get It: Steam

Content Warnings: Lesbian Sex, Masturbation, Teacher-Student Relationship.

(more…)

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Sayonara Wild Hearts (Review)

Source: Cashmoneys
Price: £8.23 (Soundtrack £7.19, Deluxe Edition £13.72)
Where To Get It: Steam

Sayonara Wild Hearts fits in an interesting place in my mind. It’s somewhat akin to Audiosurf, in that you’re collecting things to a musical track, but it is, at the same time, less and more than that. It’s a game that rapidly, often to the point of disorientation, shifts gears on you, from floating to flying to quick-time fighting (space only for that, no worries on that front), to moments where you just enjoy that sparkle of things being collected and… Oh, yeah, photosensitive epilepsy warning, folks, because there’s a lot of flashing. The hearts flash, the world can flash, the fights are flashy in both senses of the word…

Not pictured: The rapid changes of pose and colour in this scene. Although this was a well timed screenshot, eh?

But it can’t be described with reference. Because it’s its own thing, and that thing is an arcade music video. Or, more accurately, an arcade music movie, sort of like Interstella 555 (Go watch that if you haven’t, it’s pretty good.) The multiverse used to be a cool place, full of love, and ruled by three of the Major Arcana. But then five of them decided to get up in everyone’s business and break those hearts. So they used the pieces of a broken heart to create a magical girl, a magical girl who’s going to heal the hearts of those broken hearted Arcana.

If you guessed there was a queer as fuck subtext here, you’re wrong. It’s text, and it’s fucking amazing. Biker girls, wolf girls, literal sword lesbians… And the music starts bittersweet, and, while it gets lonesome and bitter in places, that’s the point. You’re fighting that. You’re fighting, by the end, an avatar of homophobia, and then? Well, you get to do it again, this time with the goal of beautiful smooches, now you’re a proven Magical Girl Heart Mender!

What can I say but… Literal. Sword. Lesbians. Yes.

And, as you might have guessed from the idea that it’s a music movie, yes, the aesthetics are gorgeous, the tunes vary quite a bit, but they’re all good (I happycried the first time I went through some of them), the visuals are… Ah. Yes. Let’s talk about the heartbreak for me, and probably some other folks.

You see, even though the game is forgiving in terms of forgiving deaths, and having low score barriers to finish the main story… As mentioned, the game flashes a lot, there’s a level where it’s twisting in a way that’s guaranteed to set off somebody’s motion sickness, and when it gets twitchy, it gets twitchy. As in “You have precisely 0.1 seconds to reorient yourself, because here’s a narrow corridor/sudden obstacle/need for a turn-pad very quickly after another one” twitchy. The QTEs are actually just fine. They’re friendly, they pause for a short, grey moment before you screw it up (and don’t let you screw it up because you pushed it before the prompt even appeared. And the game takes itself in directions with little notice, from race-collecting, to shooters, to even a Space Harrier or Panzer Dragoon like experience where you’re locking onto enemies to shoot them.

This, however, is what you’ll see most often. Usually at high speed.

The controls, thankfully, are accessible, and twitch was expected in a game like this, but, even with that forgiveness, it can get brutal, and I had real trouble getting through the aforementioned twisty level, the second Moon level against the Howling Moons Gang, precisely because it was fucking me up. And I will also mention that this disorientation is only fitting, considering it’s a coming out story, set to music, and narrated by Queen Latifah. Shit’s disorienting, and things can come at you from unexpected angles… It is fitting!

And so, while I’d heartily recommend it to the quick fingered and strong stomached, and while I would less heartily recommend it to folks who are at least strong stomached (Because, as noted, you’re going to finish the levels regardless, and getting bronze is definitely do-able on each level), I find myself reacting to its cuteness, coolness, and positive, bubbly nature like the disaster bisexual I am: Longing for mutual fulfilment, yet finding myself gunshy about engaging, because… What if it rejected me or hurt me?

Like I said, even though it’s a recommendation with some heavy qualifications, it is a recommendation. I just wish it didn’t seem so out of my league, y’know?

The Mad Welshman is, in case you hadn’t noticed, pro queer rep. So to see this was a balm to an otherwise terrible month for him.

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Fate/EXTELLA: The Umbral Star (Review)

Source: Review Copy
Price: £39.99 plus BOODLES OF DLC
Where To Get It: Steam

It speaks volumes that, when attempting to talk about the FATE universe(s), I end up using a lot of jargon, and a lot of things get capitalised. So let’s try and keep that to a minimum, because I want you to understand why I’m okay with FATE/Extella, and its rather… Odd universe…s.

Yes, it’s a JRPG/VN/Musou game, so there is the obligatory “Ohhhh *Japan* ! o.O” character.. Well, a couple.

Essentially, every now and again, regardless of universe, a war is fought over the Holy Grail. Yes, that one. That one which has also been a Cosmic Horror in disguise, is pretty much always the asshole kind of wish-granter that twists your wish in the most evil way possible, and somehow, keeps tempting people to summon spirits of heroes past, be they digital avatars with souls (as in the Extra/CCC/Extella universe), or literal phantoms of the past, drawn from their time to fight in a thematic cage match with one nominal winner. I say nominal because damn if the winner doesn’t nearly always get the shaft somehow. Like I said, the Holy Grail is an ass.

Anyway, the Grail War is over. SE.RA.PH, the amazing moon computer, has become peaceful, united under the rule of Nero Claudius, who is a woman, and of the “Oh, my brave love!” type. Iiiiit’s pretty obvious it’s written for the dudes, it must be said, even though the option of playing a woman is there (An option I took. It doesn’t make the romance dialogue any less awkward.)

EXCEPT THINGS, UNSURPRISINGLY, ARE NOT WELL! When are they ever, eh? Anyway, with a band of supporting heroes, a cast of villains, and robot/AI mooks aplenty to beat up, you… Wait, this sounds… familiar.

Yes, it has many of the same elements of Senran Kagura. Visual novel sections, broken up by sections where you wallop the shit out of mooks, defeat bosses, and, in a more traditional twist, have to successfully control portions of the map and do objectives before you do so. Things that add depth, like having to keep an eye out for Plants, which spawn enemy attack forces if you don’t murder them, get rid of thematic elements like Medusa’s Blood Fortress, and that most dangerous of tasks, Pursuing Lu Bu.

Luckily, like any Shounen Musou character, Nero Claudius (Who is a girl, yes) not only has her Noble Phantasm, she also has a Shitkicker Mode.

If you saw a lot of capital letters and jargon there, yes, this is largely unavoidable. Keeping it simple, the majority of the game is “Beat up mooks in rooms until larger mooks appear, beat them up, rinse and repeat until you control a room. Oh, and watch out for that other stuff like Plants, objectives, or the fact you have allies, and them getting beaten down makes your situation worse.” And then there’s the story bits, where the right choice when talking to your main Servant nets you better Bonds, those, in turn, net you scenes where you bond with that individual (romantically or otherwise), rewards…

…This is the first problem with FATE/Extella: Even though the game does its utmost to explain things, it’s one of those examples of a long running, multi-continuity series that feels dense to the outsider. I know some of it from the various anime (Yes, it’s a multimedia franchise too), but other bits feel a mystery, even if there’s an in-game Encyclopedia to try and explain it. It’s the same with a lot of the universe stuff. Players who’ve played the other games, or seen some of the anime in the Extra/CCC/Extella continuity, may well be ooohing and aahhing, but as someone who hasn’t? I’m mostly confused, except for the bits transplanted from other continuities or series. Nameless? Oh, yeah, that’s that guy! Meanwhile, why is Elizabeth Bathory an Idol Singer, and… Well, a bit of a joke character, to be honest?

Nero is somewhat exuberant, and… There was a word for her character, but I forget it. Answers on a postcard…

Despite my recommending a controller is used, the default keyboard controls aren’t actually terrible… But it does make for a lesser experience, as the camera is controlled with the arrows, the movement with WASD, and basic attacks and jumping lie awkwardly in the middle, so you sometimes have to awkwardly shift to… Well, see what the hell’s going on. The musou gameplay is alright, but the Bond system feels a little bit arbitrary sometimes. Not with the VN segments with each character, you’re playing to their mood to get on better with them, but with the side mission mechanic, which is taken from a pool of choices including things like “Eat 4 Yakisoba Bread in a single mission.” I’m not even sure I’ve seen a yakisoba bread, let alone 4. Similarly, unless you really, really need it (and you won’t, at least until the midgame on normal), do not use the Command Sigil thing, as it resets your bonds.

I could, in essence, say a hell of a lot more, because there’s a lot of mechanics, but the game tutorialises fairly well, and, although I grimace at the awkwardness of some of the VN writing, the overall idea is quite interesting, I like the world, and the musou beat-em-up segments have interest and variety to them. It’s still a shame it’s a later game in the series that’s translated, because you get that word salad that you’re already expected to know, but Fate/Extella does not appear to be a bad game. Just somewhat opaque to newcomers lorewise, and, as mentioned, a controller is highly recommended.

The Mad Welshman is still rather confused by VN/Musou hybrids, and the seeming need to shove a romance plot in there, but explanations thrown at me tend to make me dizzy.

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