Labyrinth of Refrain: Coven of Dusk (Going Back)

Source: Cashmoneys
Price: £49.99 (Plus artbook £3.99, and some item DLC, ho-hum)
Where To Get It: Steam

Step based RPGs (A first person style of RPG where you move in discrete steps, hence the name) are, when done well, a delight. When they have an interesting world, some interesting gimmicks, good balance, and well written characters, I’m happy.

So it was pretty pleasing to come across Labyrinth of Refrain: Coven of Dusk. Which has all of these, and a little more.

Madame Dronya, and her Resting Bitch Face.

The general idea, at least at the start (There are, of course, twists. Big ones) is that an asshole witch is looking for a gateway to the land of the dead, found in a dungeon complex, deadly to humans because of its Miasma (a supernatural fog), inside a well in a small town. Ah, okay, not a protagonist you can sympathise with, huh?

Well… It’s a little more complicated than that. But still… The story gets interesting quick (Although there is some content warning worthy stuff, like an encounter where a priestess presumably forcibly gets it on with the witch protagonist (played for laughs, but I winced), and, naturally, death. Lots of death, for reasons which become clear as you play.

As to the game? Well, the simplest way I could put it is “It’s one of the closest things to Etrian Odyssey we’re going to get on PC until Atlus puts Etrian Odyssey on PC”, but that would, honestly, be reductive. It’s a step based RPG, with automapping, and, shortly into the game, knowledge of where the enemies are. This is useful, because, in the case of enemies early in the dungeon, once you’ve levelled to the point they’re absolutely no problem at all, it’s best to avoid the tedium (and there are reasons to go back to level 1, although, fair warning, don’t do it early.

See that thing on the right? That thing on the right is going to ruin your day if you don’t prepare for lots of them.

However, it’s not always useful, as, for example, there’s an area in one of the first proper dungeons where you’re trapped in an area with several rocky bastards (do not bring fire element attacks to this fight, you will die horribly), with a high ambush rate, and so, unless you know beforehand that it’s there, you’re going to have a nasty surprise.

And death, itself, can be a nasty surprise. After all, your adventurers aren’t the witch and company. They’re puppets, magical dolls imbued with souls of adventurers gone by, and, if they die, or if a special attack to break their parts hits, and does its job (like many status attacks, it doesn’t always), well, their effectiveness is lessened until you get back home, and repair those parts… If you have the resources. Higher level dolls need higher level parts.

I like this. I like the class system. I like the way parts of the game’s mechanics are unveiled slowly, from mapping, to enemy sight and ambushing, to villager quests, better dolls, checkpoints, shops… And I love the aesthetic. Good music, great voice acting, interesting enemy and character designs for this weird, dark world, and a clear UX. My only problem is that sometimes, the path forward is distinctly unclear. Oh, I have to threaten this lady? I have to say no to the statue which turns out to be a bit bonkers? Ah… This was less than clear, game.

Oh, this poor swampy dryad…

But, overall, Labyrinth of Refrain is a solid RPG experience, and I like it quite a lot.

The Mad Welshman does love him some Etrian Odyssey style shenanigans. It’s such a shame that firstly, Etrian Odyssey isn’t on PC, and secondly, experiences like it are a gamble, pleasure wise…

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Helltaker (Review)

Source: Free
Price: Free, but the artbook has a pancake recipe, is £7.19, and if you like the game, buy it, let the dev know you liked it!
Where To Get It: Steam

Mmm, I do love me a sliding puzzle where I hit things. And I love me some demon gals. And I love the wooing thereof. So… That’s the major points of the review done with, let’s wrap it up, take it home, and-

Damn right!

Wait, you want me to say more? Ugh, fiiiiine… Okay, so… Helltaker is a game in which you, an incredibly macho (to the point of parody) protagonist, goes down to hell to get him a demon harem. Skeletons will bar your way. Block puzzles with one solution, and a perfectly fitting turn limit will haunt you. And saying the wrong thing to a demon girl will result in a bad end. But you are undeterred, because, as the protagonist states above, “When demon girls are involved, no price is high enough.”

Oh, and a multi-stage bossfight. I probably should have mentioned that.

HSSSSSSS!!!!

Anyway, it’s a puzzle game, it’s short, it’s free, and damn, does it have a good aesthetic. I love me some good inks. I love me some cartoonish, consistent visuals. And I love me a clear UX. It has all these things. So I never felt that much frustration with it, even with the normally despised Multi-stage rhythm boss fight (HISSSS!)

Don’t worry, it has a skip button. But doing them gets you cheevos.

And I liked the writing too, short as it is. You could be forgiven for thinking the entirety of the writing is “Short conversation, two choices, one is a bad end where you restart the puzzle”, but there’s also a little bit if you happen to ask the demon girls for advice. Including a secret ending (This is where the CW of suicide mention comes in, as one advice conversation has the choice of “Kill both of them” and “Kill yourself.” Only CW worthy ending that I know in the game, however)

And I would do aanything for love… Crap, that falls through, because I will push blocks…

So… Yeah, I love me a sliding puzzle where I hit things. I love demon gals, and the wooing thereof. And I like the humour of it. It’s horny, but SFW, and it prefers a little comedy, playing into the silliness of the concept, and I like the fact that the artbook also has a pancake recipe (There’s a reason why, but that’s to be discovered through play. If you like the game, get the artbook, give the dev some dough for making this short, but cool game.)

Seriously, buy the artbook if you like the game. It has a pancake recipe, and you’re supporting an indie developer.

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Dariusburst: Chronicle Saviors (Going Back)

Source: Cashmoneys
Price: £29.99 (And a whole buttload of DLC, totalling £71.)
Where To Get It: Steam

I loved Darius when I was young. It was a great example of the imaginative boss design of shmups, along with Xenon 2’s bosses. An evil empire that has a design theme of fishes, crabs, and cephalopods for its giant boss ships? Oh. Hell. Yes. It helps that the series has had one hell of a soundtrack, and it’s been alright on the difficulty for a shmup.

I would have shown screenshots of mowing down smaller enemies, but with only a few exceptions, that’s relatively quick, even if the waves are placed in such a way you move a lot.

So, once again, the Belsar have invaded, with their fish-like ships, and it’s up to the elite Silverhawks to scramble to save the day. Go save the day, hero!

Bam. Plot done. Let’s talk about the game. Like earlier titles in the series, it’s split up into various routes, although, unlike previous entries, there’s a single main route, and side routes. What makes this one interesting is that you can unlock ships from throughout the series (and, with DLC, play ships from other properties, including the jetpack cannon funtimes of the Space Harrier protagonist), and play with those… Although you’ll get a chance to try out most of them in any case, some of which have unique tricks, and all of whom have at least one different element. Each mission is split up into at least two stages, often with multiple boss fights against memorable ships (the same models, such as King Fossil or Mirage Castle, have appeared pretty much throughout the series, so returning players know most of what to expect.)

Including this asshole. Ohhh, I’m sure many Darius players remember Thousand Bullets…

Missions also have mutators from the base of “All types of powerup, your special weapon charges from killing enemies”, such as limited or no drops, or your special weapon automatically charging (You’d think this was a godsend, but no, the challenge usually matches that mutator.) Beating each stage earns you a proportion of the score as points to purchase ships (Ships from later in the series, such as the Murukamo, require a lot of points, so if you really, really want to play those early, expect to grind the earlier missions a lot), and to spend on, if you choose to use a custom ship, powering them up for the mission (just using them is free, but if the mission has a no-powerup mutator, you really want to power them up appropriately, or better, than the preset ship you’re given)

When it comes to soundtrack, it’s great. The music, as mentioned, has been strong through most of the series, and this one is no exception. Visually, it works well, ships with powerups being denoted with strong, saturated colours, and foreground elements you could conceivably smash your ship against more saturated and brighter than the background, as it should be. The UX is clear, the sound is good (although, fair warning, if you’re using one of the older ships, it uses similar sound effects to the games they’re from, and changes the soundtrack in some places. They’re still powerful, so, er… Don’t discount them, even if chiptunes and beepy pew-pews aren’t your thing.)

Oh wait, I did have a wave screenshot!

It does get difficult somewhat early, due to some of the bosses having revenge bullets, a boatload of health, and some nasty attacks, but it plays very smoothly for what it is (a port of a PSP game), it’s a good shmup with a great soundtrack… My only critique is that there’s no english language version of the special guidebook you can get as DLC. I’d love to read that. Ship DLC is pretty cheap individually, and there’s certainly enough playtime that you won’t feel the need to play with those until you’ve finished the main game. Oh, and let’s not forget that it has both Arcade and Story modes (The mission route mode I’ve spent most of this review talking about), remote play, and Chronicle Mode, an interesting mode where there are 3000+ worlds on a “cabinet” that you share with other players online.

So… It comes highly recommended as a shmup which, while it gets bullet helly fairly quickly, is interesting, cool, and with a great soundtrack!

The Mad Welshman loves the inventive shooters, with the interesting boss designs. Don’t give me boring old “Ships, but big.” Give me things that make me say “Omigod, this is a thing I want to share!”

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Full Service Shop (NSFW Review)

Source: Cashmoneys
Price: Name your own price (Option to donate if the game pleases)
Where To Get It: Itch.IO

Content Warnings for the game include dubcon, drugging, mind control, mental programming, and hypnosis, light mind break, memory changes, restraint, oral, and edging. However, people who are going to cry foul at the mental aspects of this, read the review before commenting, thanks.

The game has a full list of content warnings (the majority of which have been presented here) in a TXT file in the main game directory.

(more…)

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Deathtrap Dungeon: The Interactive Video Adventure (Review)

Source: Cashmoneys
Price: £9.99
Where To Get It: Steam

Oh god, here we are again. Ian Livingstone’s Deathtrap Dungeon is one of Ye Olde Choose Your Own Adventure Roleplaying experiences, and, if you read my review of Fighting Fantasy Legends Portal (which contains the trilogy), you will know that they can best be described as “Bastard hard with some Dead Man Walking scenarios.”

So, why am I back? Well, apart from video game masochism (Almost a job requirement), this is fully narrated by Eddie Marsan, seated in a comfortable leather armchair… As your Dungeon Master stand in.

…Luck. Yes, well, Eddie, I hope I have good luck too. I bloody need it with this one…

Alas, as soon as we begin, I have a critique: Subtitles are off by default, and the game doesn’t have a windowed mode. Come on, folks, we can do better than that! That, and… No windowed mode. Welp. Adding to this, folks might be uncomfortable with the narration videos themselves, for a couple of reasons. Firstly, direct eye contact is the name of the game here (which I know makes some uncomfortable), and secondly, some sections (some of which are necessary for a successful completion of the adventure) have video effects that are also uncomfortable, such as an eye straining “heat haze” effect.

Still, once you’ve properly started the adventure, rolling or choosing your stats, picking your potion, and getting past the first choice of the game, the game has a save system that fits the gamebook well… Checkpoint saves. You can start over from an early checkpoint, to take another route entirely (the major routes are quite long, and there’s some side encounters on each… Some of which are necessary), or reload a set of encounters, to maybe come out of it with more health. Also welcome is the cut-down fight system, where three rounds decide the fight, rather than slogs which… Well, they can definitely kill you pretty easily.

Orcs orcs orcs orcs…

Eddie Marsan’s narration is, nonetheless, solid, the aesthetic is mostly alright, the soundscape is good, I enjoyed the cut-ins of the original illustrations… But whether you like this game really depends on a few things: Whether any of the above turned you off… Whether you have some nostalgia for the era of Choose Your Own Adventure gamebooks… And whether you’re going to be okay with this one, one of the more infamous of the Fighting Fantasy books, with its single actual path to victory, paths which are, effectively, dead man walking, and a fair few “Your adventure ends here” moments. If the answer for the two positive ones is yes, turn to 104. If it’s no, turn to 136. If you’re still undecided, you may choose to use one of your items, before taking one of the two paths in front of you.

Choose wisely, traveller…

104 – As you travel down the corridor, you find time regressing, images of your past life, tinged with a rosy light, flashing down the mirrored sides of the golden path you find yourself on. You wish to stay here, forever.

Nostalgia has taken you, and your adventure ends here.

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