Source: Cashmoneys Price: £1.69 (£3.36 Collector’s Edition, £2.09 for artbook, soundtrack, other extras) Where To Get It: Steam Other Reviews: Itch release
Content Warning: This game has themes of self harm and suicide, and a depiction of suicide. As such, the review has been age gated, and this content warning has been added to the original review.
Source: Cashmoneys Price: £15.49 (£22.68 game+soundtrack, £7.19 soundtrack) Where To Get It:Steam
International espionage is, at the best of times, a tough job. It involves not only observation, but paperwork, diplomacy, bribery, compromising assets… It’s a multifaceted operation. And lots of things can get in your way, from local law enforcement, to other agents, encryptions… Even just plain bad luck.
And, in Sigma Theory, you’re doing this in service to perhaps the
last big arms race of all… The race to a Paradigm Shift, where new
technologies change the very nature of the world, people, cultures,
infrastructure… Even hearts, minds, and bodies. It’s an arms race
which could very well result in the world melting down, culturally
for sure, possible literally. No pressure, though.
The general idea is, in its basics, very simple: Keep relatively good
relations with your own country and others… While researching
technologies, and stealing the scientists of others to help achieve
your own goals. Turn based, you have a lot of time to think about
your moves… But something will throw a wrench in your plans,
because every technology gained changes the game somewhat. One will
make the agents of a country incorruptible. Another makes the
scientists of other countries more corruptible. One
slows research of every other country. One allows two of your agents
to get an upgrade in their intelligence. And there is no way in hell
you’re going to get that. So, that’s the main idea… Send your
agents to other countries, find scientists, compromise them, steal
them, research technologies, and try not to let the same happen to
you.
Of course… Like I said, things get complicated, because there are
private groups who want to fuck things up too, and, while your
goals may well align with theirs (Taking down capitalism? Sign me the
fuck up!), they will scew you over if you don’t. And
exfiltrating scientists and other figures is its own, turn based fun
time, set in a city route spattered liberally with cops and events
that may raise the alertness level, lower it, slow you down, speed
you up… Screw it up, and you not only lose the agent, you lose
reputation with both their country and yours… And you need
that high rep with yours to keep your surveillance and combat drones
to help you, and get new benefits, like being able to replace the
agents you lost. You’ll also lose rep if you go loud, but sometimes
you need to go loud.
And agents… Agents have preferences. In the most recent game,
Russia was already well on its way to dominance, and America was
falling behind. But I forgot that Mystery, the hacker I’d recruited,
and who was exfiltrating a scientist, was a pacifist. With fleeing or
stunning highly dangerous options, I ordered her to open fire… And
she surrendered, immediately. Well, damn. Read your dossiers,
Jamie, read your dossiers! (Especially since recruiting agents you
haven’t recruited before requires it, to recruit them in the
first place.)
Aesthetically, the whole is very pleasing. A simple, clear,
but fitting UI, music that adds to that tense feeling that pervades
the game’s mechanics, good character portraits, and the cityscape is
also pretty clear. With a surveillance drone, you know
how hard it’s going to be to get out, but without, the route is
clear… But cops fade into view.
The game is very difficult, and, at times, distinctly unfair… But I still enjoyed myself, and continue to do so, because thematically? It works. It’s a dangerous situation in which one misstep can cascade into the Doomsday Clock running down, or the world dominance (quite literally) of another global power, or a private corporation. So if the fact that it’s difficult doesn’t turn you off, I would definitely recommend it for what it is… An engaging turn based game, set in perhaps the biggest cold war I’ve seen in a setting. A cold war for how humanity itself is directed.
Being a spy agency is hard. I wonder how super agents would do with Disciples 1?
Source: Cashmoneys Price: £12.39 Where To Get It: Steam Other Reviews: Early Access 1
It’s been a while since I last looked at Posthuman: Sanctuary, not least because of a moderately long radio silence, but a recent update induced me to look, and I have had the most successful run to date.
…And my god, I wish I hadn’t done that before the update. I killed
over 400 clones of Karl Marx (the Doomsayer faction), presumably
because, being one of the few nonmutated humans in the post
apocalypse, I am the new bourgouisie. Sucks to be me, I guess.
But, close to the end of the run as I am (It’s taken several hours),
I’ve realised I have become the bourgoisie. I have more
backpacks than I know what to do with. Do I drop any of them,
considering I can use just one? NOPE. I’ve thrown away Camo Tents.
Already got one, don’t like the colour of this one. I’m passing out
mutation vaccine and food as if I’m some great philanthropist, while
hoarding the majority to myself. I have good guns, plenty of bullets,
and a steel baseball bat that has become a sight of terror among
mutant and human alike. And I’ve been a meddlesome fucker too.
But I’m tired. So tired. The goal is actually in sight. Except the
last three milestones have been a long way apart, I’ve killed so
many… And I just want to give up. I’ve stopped bothering to learn
new things, or improve myself. I did that long ago.
What I’m getting at here, is that once you’ve gotten a truly
successful run up and running… The challenge sort of fades away,
even with levelups stopping at level 25 or 30. And, as noted, the
further you get, the farther away the milestones get.
The game is best when you’re not successful, is what I’m
trying to say. When you meet the dread bankers of the soul, the
dealmakers. When a big brained mutant is cause for alarm, rather than
“Yup, target practice.”
The devs have, to be fair, added new creatures. New events. A fair
amount of them. And maybe this will improve things in the future.
Because god-damn, the game is pretty, with a cool visual aesthetic, a
nice combat tune, a contemplative event track, and relaxing music in
the overworld. The events are pretty well written, and they vary from
enjoying while predicting the outcome, to… Wait, what? Some of them
are, fair warning, pretty grim. Like the man who burns his wife.
There is no good option in that event. It’s pain and misery. The
option to turn off R Rated events is there, by the way, and this is a
good option to have.
Accessiblity wise, well, it’s turn based, everything is with the
mouse, and everything is pretty clear. The rules, also, are
relatively clear: Move, Forage, Scout, and Camp each have their
function (Moving blindly, trying to get new stuff at the cost of not
moving, seeing ahead two tiles from where you are, and recovering
health and stamina), and each turn, you have the option of paying 1
food per character, or taking the hit that results.
It’s an interesting wasteland, and I recommend checking it out… But it could do with more of a late game.
The Mad Welshman is not proud of his wealth of backpacks, but he states for the record that it was earned.
Source: Review Copy Price: £43.99 Where To Get It: Steam
What is it with posthuman cult leaders and bad fashion sense? Yes, I know, if you’ve heard about The Surge or played it, you know that’s the least of your worries, but… It nags at me. Anyway, about the game.
So, let’s get the spoilers out of the way niiiice and early: Burke
lived, and you find that out in the first area! Warren lived, and
this is pretty heavily implied by the mysterious stranger you
meet just outside the first area! Shit’s gone to hell, which
is exactly what you’d expect for a sequel! There, we’re done. That
wasn’t hard now, was it?
In any case, The Surge is a science-fiction… Deep sigh, because I hate saying this… Soulslike. You have checkpoints, which you return to when you die, minus what money you’ve earned. Combat is based upon pattern recognition, good dodging/parrying skills, and managing your stamina. The Surge even added its own touches, such as rewards increasing the longer you spend between returns to a checkpoint (an interesting risk/reward system, which I have not taken much advantage of because I’m a coward), and the ability to target specific limbs, something you need to do for specific rewards, such as a blueprint of the opponent’s exo-limb.
Oh, and the online functionality, which introduces revenge enemies (Enemies with more health who killed another player, but drop lots of resources if you kill them), tags, the occasional battery drop where a player died, that sort of fun stuff. You can play offline, but these additions do add a bit of spice.
Controller is recommended, because while the keyboard/mouse controls are okay, and remappable, parrying appears harder to do well in kb/m. Okay, base mechanical stuff done with, let’s get into what I like and don’t like.
Aesthetically, the game is good, and, if your rig can handle it, it
can look beautiful. Some facets are a little confusing, such
as targeting, or the very small “You can backstun this fool”
prompt, but it, and the sound, are pretty good. Also, while the
protagonist isn’t voiced, the others are pleasant to hear, fairly
well acted, and it made my day to hear a proper South Wales accent in
the game… It was tidy, you might say. Motion Blur as a default
is… Annoying, to say the least, but having the amount of it as a
slider, along with a couple of other effects? That’s a good move.
I’m also quite fond of the combat, being meaty, pretty well
explained, and having a nice back and fore rhythm… Well, if you
take the advice of timing your blows, rather than being a button
masher like me. Still, I parry well, and I dodge okay, so I’m
finding it pleasing to fight. Master one of these skills, and
be at least okay with the other, or you’re going to have a hard time.
Encouragement to use at least a partial set through partial and full
set benefits is also a pleasing bit of incentivising styles of play,
and that the first armour heals you a little when you finish off an
enemy? That’s a good starter. There’s a few new weapon types, and,
while I haven’t experimented with them much, they seem pretty cool,
with nice tricks on the charge attacks.
I am, however, less fond of the levelling system. Not the actual
levelling itself, which is reasonable, but the Core Power being tied
to your level. It’s about ten, maybe fifteen levels until you can
properly equip a full set, and it was a little annoying to have to
grind up to my first full set.
I could go on for quite a bit about all the quality of life improvements, but, essentially, if you played The Surge 1, it’s an improvement in many respects, and, if you’re starting out with The Surge 2, well… Going back to The Surge 1 may be a little tougher, although the basics remain the same. It feels pretty good, exploring this new, more open world with its diverse locations, it feels good to fight, and I would recommend this, even as someone who got very tired of games taking elements from the Souls series pretty quickly.
The Mad Welshman remains pretty easy to make in the majority of games. And he looks good in an exosuit. Nanomachines, son!