Felix The Reaper (Review)

Source: Review Copy
Price: £21.99 (Supporter edition £26.08, Supporter Pack £6.99)
Where To Get It: Steam

Not all cultures see Death as some grim figure. In some, he’s a laughing man who loves cigars, rum, and sweet cake. In others, they’re a pleasant guide for the departed. Some are beautiful women, some of whom can turn very ugly indeed (both in terms of appearance and temperament) if you aren’t meant to go to an afterlife.

This is a guy who enjoys his job. And I appreciate that.

And, in Felix the Reaper, Death is a Ministry Department, and one Death in particular is a fat, dancing skeleton with some serious moves, and the hots for one of his opposite numbers, Betty (Oh, Betty!), a similarly Rubenesque lady who works for the Ministry of Life. Star crossed lovers? A tragic tale in the making?

Well… Maybe. But this is a comedy puzzle game, so I wouldn’t lay money on it. But what kind of puzzle game is it?

Well, as a reaper, Felix struts his stuff, trying to arrange a series of events that will lead to the demise of his designated assignment (This includes arranging accidents for other living creatures.) Problem is, the sun is painful to him, so he has to stick to the shadows. Thankfully for him, the Ministry has equipped him with a sun-dial. As in, despite time being stopped, it literally moves the sun. What you have to do is work out how to get Felix from Alpha to Omega. And, like any good Ministry, you have targets. Although these mostly function in the scoring sense.

The game has a pretty unique character aesthetic, and both that and its sense of humour are solid.

Aesthetically, it’s gorgeous. Well crafted landscapes, handily blocked into tiles, some charming character models, all well animated (especially, obviously, Felix, who flips, slides, grooves, and cha chas his way through his work)… There is also, of course, the Mentor, voiced by Sir Patrick Stewart, who plays the beleaguered, but friendly bureacrat well. Writing wise, there’s a lot of humour, a lot of it nonverbal. Here, the poor hunter who can’t win, because his friend either disturbs his hunt by angrily yelling at the lack of beer (without Felix’s intervention) or belching so loudly he scares the prey away (With.)

As to the puzzles? Well, they ramp up relatively quickly, but each one has a tight solution. The trick is to get there. Thankfully, levels can be replayed, if you’re a completionist, like I am, and there are also harder levels, for those who like a bigger challenge. Nice! The game is also quite helpful in limiting the directions you can change the light in, so not only do you have less red herrings to think about, everything can be done with the mouse. And, for those having trouble with the puzzles themselves, it has a helpful “Show next Step” button. Nice!

Every time you get a little closer to murdering your chosen target by setting up unlikely coincidences, it gives you bright, colourful encouragement.

Now, it should be said, at this point, that it isn’t a complex game. It doesn’t layer mechanics, it’s pretty focused on just “How do I move objects and switch the light around to get where I need to?” If that’s a turnoff, I understand. Personally, I like the simplicity, and I’m sure others will too. The requirements for your completionist stickers (of Felix’s adorable skullface) get pretty strict at times, especially later on, but I have to admit, I’ve been having a lot of fun.

Maybe it’s Felix’s sweet moves, even when “idling.” Maybe it’s the charm and humour of the game’s writing. Maybe it’s the fact that its puzzle design is laser focused on a few elements, leaving the complexity down to the specifics of the individual puzzle. But with these elements coming together, I can’t not recommend this one.

The Mad Welshman appreciates the work of both Ministries of Life and Death. Without their efforts, existence wouldn’t be quite as fun. Although they could maybe do with being longer. That’s nitpicking though.

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Hot Lava (Review)

Source: Cashmoneys
Price: £15.49
Where To Get It: Steam
Other Reviews: Early Access

When I first looked at Hot Lava, I very much enjoyed its first person platforming. I even expressed that it was one hell of a shock that I was, because, generally speaking, first person platforming puzzles are bollocks, and most people remember them unfondly. But no, I stand by that. The first person platforming is fun. I also stand by the GATS theme being bad. Sorry, Klei.

You will perhaps grow to hate this sister. But it’s not, strictly speaking, her fault.

So… Several areas now exist, each with 6 levels to complete, and, in each of them, you are, essentially, trying to get to the end by jumping on things that aren’t lava. Jumping on, or into lava is obviously bad. Falling too far is obviously bad. Being fast is good. And, to be fair, there’s a fair few ways you can go faster, each with their pros and cons.

For example, you can use Hot Lava’s variation on the bunny hop, where you leap, then both turn and strafe in a direction to pick up speed . The downsides of this are that it takes skill to pull off consistently, and it changes your route precisely because you’re going faster. Then there’s the usual thing of a tighter line (can I skip this tiny jump for this slightly bigger one that gets me where I need to go), and the final one that, so long as you know where the final checkpoint is, you can go straight there, skipping checkpoints along the way (The problem being, of course, that it’s longer between checkpoints, or maybe no checkpoints at all, so I hope you got it right!)

The fake loot boxes have, as far as I’m aware, been removed, replaced with “You get customisations for getting stars in missions”, although the collectibles are still there: Cards, both in lava world, and the normal one, and hidden GATS comics and golden pins in the levels themselves. You can even, once you’ve found the mini science-project style mountain, enter the lava world to just explore and get those cards, with no time pressure.

The Gym is, honestly, not a bad place. Especially since the pole collisions have somewhat improved. Ignore the time, I was just here for a collectible.

Still… The mention of the two in-level collectibles reminds me of one gripe about the game: a biggie. Chase the thing levels. Always last in the level order, and always painful, even in Early Access, they’re actually somewhat worse now. Before, if you got too far away, you’d lose, but you could still take routes that would catch whatever you were chasing, or even get in front of them. Now… Well, they have a pretty good route, although they all seem to be your sister, constrained by the same things you are, and catching them because you actually got in front of them? No longer counts. It’s a fail state. Not gonna lie, if I was clever enough to get to a route that actually beat said sister? I want that reward.

Without that objective, it’s basically an endurance match: No checkpoints, do it all well in one try, try and do elements of the characters route well enough that you catch them from behind. And the last one in particular, “Chase the Meaning” , can fuck right off. When I’m shaking from trying to do the same first segment twelve times, and know there’s no checkpointing, I’m not having a good time with your obstacle course.

Global Action Team: Bad Idols To Look Up To.

So… Aesthetics and narrative time… Oh, that’s right, there’s a narrative, of sorts. See, the prologue has you going to bed via… Well, playing the game of “Floor is Lava” with your sister. Except… There’s something horrible. And that something horrible scares you on the very last part of your journey… Which happens to be the balcony over the living room. The Global Action Team comics show them to be failures, misinterpreting situations, being gulled easily… Even stealing. And then… Well, suffice to say, I won’t spoil it, but you can possibly guess.

Aesthetically, apart from the aforementioned theme song, the game works well. Everything is clear, including those bits you wish weren’t, the environments are plausible and well crafted, the character models are fun, and the music shifts pretty well from the playful tones… To darker ones… To hard driving ones… To, in some cases, almost silence. And all of them thematically work with the level in question (Oh, and the music is quieter when you’re not running all willy-nilly, a sign you should maybe get moving, squirt!)

Overall, Hot Lava is good, and I would recommend it. I would, however, repeat that the “Chase the” segments can go to hell, and I don’t say such things lightly.

The Mad Welshman will, one day, get all the stars. That day, however, is a long way off. But he has a fair few.

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Undermine (Early Access Review)

Source: Cashmoneys
Price: £11.39
Where To Get It: Steam

Sometimes, even games within a genre get hybridised, to interesting results. And so we come to Undermine, which mixes the room-based dungeons, secret rooms, keys, bombs, top down forced perspective, and bosses every X levels (3, in this case) of games like The Binding of Isaac, and the throwing weapon, jumping, and iterative play (including “Don’t lose as much gold next time” purchases) through a panoply of characters you really shouldn’t get attached to, of Rogue Legacy.

Oh dear. Never tell anyone that when it’s about time, that’s asking for trouble! And by trouble, I mean death at the hands of a villain.

In Undermine, I am a peasant. I know my place. And my place is to go into a vast mine on the orders of my landowner, a wizard, and find what’s causing the earthquakes below his residence, or die trying. And then…

I am a peasant. I know my place. And my place is to go into a… You get the picture. But this peasant is slightly better equipped. Thankfully, my loyalty card with the local merchant carries over between runs, because it unlocks a character. Phew, thank goodness for Family Loyalty Programs.

The basic gameplay is pretty simple: In each run, you walk into a room, murder whatever’s in there by either hucking your pickaxe like a boomerang, smacking things with your pickaxe, or, if you’re feeling ballsy, dropping a bomb and hoping they blow up. Then you can leave the room, after smashing everything you can smash in it, collecting gold as you go. Occasionally, you’ll find a locked room, a chest, a powerup, or something behind rocks of some description, and you decide whether you want to spend the resources to open said obstacle.

I somehow survived this fight. There was a lot of hucking my pickaxe and jumping in terror.

Oh, and there are Mimics (with small signs that they are Mimics), and Cursed Chests (Which are incredibly obvious, so your main decision is “Do I want to risk curses like ‘The torches start tossing fireballs my way’ to get whatever’s in here?”) Such are the basics, not counting bosses, which are big long fights with gimmicks and patterns you will probably die to a lot of times before you get the hang of them.

Cool, that’s the basics… Except, there’s little touches to a lot of these that I quite like. Combat, for example, on top of pits and traps and whatnots, makes your jump super useful, overall. It’s a dodge. It allows you to leap over pits, either to lure enemies toward them to save effort, or to reach something you sort of need now rather than later. Fast travel is unlocked as soon as you find the map of the next area, and it’s honestly a charming presentation (A mysterious being puts you to sleep, then deposits you, safe and sound, in the area you choose. Said being must be a badass to do this.) And smashing gold?

Anyone else getting Zelda flashbacks?

Well, that lures the adorable, but also frustrating Pilfers, who deserve their own paragraph. Their weakness, in the monster tome, is “Gold.” They love it, and, as soon as you break open an ore chunk of some description, the gold comes flying out in various directions, and the pilfers ooze out randomly, looking to steal your rightful spoils. It has the potential to be really frustrating, except for two facts: Firstly, they take only one hit to reclaim your gold, and secondly, no other pilfer will touch it, because they are assigned to one piece of gold only, and if you take that gold, or bop the Pilfer? That piece of gold is safe, and the Pilfer runs off in disappointment.

Seriously though, they’re cute as heck, even if you bop them.

So, overall, Undermine is pretty fun. Its pixel art is good, its music is pleasant, and the game? Well, while not all areas of the game are done yet, and I’m certain fine tuning is being done as the devs go, it’s already quite playable, and enjoyable to boot. I would, as a sidenote, recommend mouse and keyboard with this game, as it gives you somewhat firmer control over where your pickaxe goes.

The Mad Welshman is against peasant labour practices. Peasants should have a basic minimum (livable) wage!

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Lewd Leaf Land: Maple Tea Ecstasy (NSFW Going Back)

Source: Cashmoneys
Price: $4 (Approximately £3 at time of writing)
Where To Get It: Itch.IO

Content Warning: There is heterosexual sex between a deerman and a tanuki. That’s literally it, and it was good.

(more…)

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Hero Express

Source: Review Copy
Price: £4.49
Where To Get It: Steam

Superhero(in)es are, as has often been proven, less powerful without folks who support them. Without Alfred, the Bat Family, and, of course, Ace, Bruce Wayne would have had a much harder time of things, possibly an impossible one (not to mention the many other folks who helped over the years.) And not all of them are in glorious roles. Mo Schreibnitz, for example, is… taxi driver to The Shadow.

You seriously mean to tell me you forgot? Ohhh boy…

In this particular case, you are a delivery driver, getting items to a superhero who… Regularly forgets them. No, really, the conceit is that he’s forgotten something vital to beating a villain, somehow, and you are meant to deliver it to him. In a very real way, you’re keeping this hero afloat in the business. By driving in a horizontal, 2D environment made of lakes, hills, valleys and assorted other obstacles and physicsy things, trying to get to the end by accelerating, slowing down, reversing, and tilting your vehicle to make sure it doesn’t explode.

You must be this grippy to ride the rollercoaster, kid.

And I think my main problem with this game is that, from the beginning, it’s a tough job. Trials eased you in. Heck, most games of this genre ease you in. But nope, from the outset, the level you start in is loooong. While there are vehicle upgrades, on that old “Each level is more expensive than the last” deal… This isn’t as helpful as, say… Designing the levels around a vehicle? Because, of course, the faster your engine is, the more airtime you get, the more traction you have on surfaces… This adds to what already happens in such games, where a slightly different landing or jump snowballs into changes down the line. Also, a more powerful engine might let you clear a jump more easily… Or it might mean that reversing to get a better run up is too effective, and you fall down a ramp that was going to make you too slow to make that jump in the first place.

It makes less sense that some of the other tracks seem shorter, so… Should be first, right? Well… No, they all have problems. Not least because they’re all different vehicles. Normally, I would say “Oh, great, different challenges, cool!” … But they have little dirty tricks. For example, in the Mamba stage, there are big hills. Big hills, and your allegedly off-road beast… Can’t handle them without upgrades. There are power ups that help… Well, a jump that is sometimes useful, and a cleaning spray that’s only good for if you’ve been hit with rubbish… But mostly, this appears to be a case of “Awww, sorry buddy, only folks with Traction this high can enter!”

Ah yes, the old “replace the chicken in the ritual with a rubber one” trick. The one that’s worked, er… No, I’m sure there’s a pulp story where that actually happened. SIGH.

It is, aesthetically, pretty nice. The music’s good, the tracks clearly signpost what’s bad and what isn’t, what things do make sense, and the hero is rightly portrayed as a berk (Although that he’s a dumpy man is… I don’t know how to feel about that, honestly, and that yes, there’s a stereotypical “Voodoo Queen” villain is… Ehhhhh….) But in terms of play, while I’m sure fans of the harder games of this genre may enjoy it, it’s definitely not a great introduction to such games (Which, to be fair, are often frustrating whether they tutorialise or not. But still…)

As The Mad Welshman is a villain, well… You can guess who he’s rooting for, even if his pride won’t let him lose this damn thing again.

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