GNOG (Going Back)

Source: Bundle
Price: £7.19 (With option to donate more on Itch.IO)
Where To Get It: Steam, Itch.IO

I love puzzle boxes. Hell, I enjoy puzzles overall. But I do love puzzle boxes. So, when asked “Would you enjoy puzzle boxes, but they’re a computer game?”

The answer is very obviously yes. And, after playing it, the answer is “More please!”

Don’t worry lil’ buddy, I’ll get your supplies back, thank god you still have oxygen, right?

So, GNOG, as you might have figured, is a game about puzzle boxes, those containers where the goal is to go through a series of steps that may or may not be clear, in order to open the box. That’s… Not strictly what happens here, but the goal is to open the box’s mouth, so we’ll count it as that, mmm?

And there’s a whole variety of them, such as submarines, giant frogs, a cartoonish tenement complex, all in this well put together, 3d mini-world. And there’s nearly always something moving, whether under its own power, or asking yourself “What does this [knob/button/switch/dial/OTHER] do?”

The puzzle home, splitting apart. And it’s our job to put it together again.

Aesthetically, it’s great. Bright, contrasting colours, clear differentiation, beautiful music, my only real gripes are that one puzzle in particular’s signposting is… Not great (HOM-3’s security floor), and that some of the interactions, even with mouse, are somewhat fiddly. But the storytelling through showing in each area is pleasant, from the simple “What does animal/person want, and what stops them”, to the subtle overarch of “Let’s piece together the things this boy loves in life, to reassemble the home wot we broke in the first puzzle.”, the music is fitting to each area, and fittingly uplifting as the puzzle boxes groan-sing in joy as they’re awakened, and the sound is good.

Ah, that wonderful bass fits FR-0G the best…

Essentially, if you like puzzles with cool, low-poly aesthetics, then GNOG is good. If you like puzzle boxes, GNOG is cool. And, since I like all of these things, I recommend GNOG. It’s as simple as that.

The Mad Welshman Starts singing tenor if you gently boop his nose, tickle under the ear, and headpat him. True facts!

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Rogue Legacy 2 (Early Access Review)

Source: Supporter Gift
Price: £15.49
Where to Get It: Steam

Yup. This is definitely Rogue Legacy, alright. Platforming and murdering monsters in a procedurally put together castle and environs? Check. Some useful random abilities, some assholish ones, and some funny ones like IBS? Check. Several classes, and rising costs for every improvement you make, with Death taking all, then most of your money every time you die and your successor, from a random pick of three, asks him to ferry you to the castle?

KAME… HAME… HAAAAAAAAA!

Check. Whoo, that was a lot, wasn’t it? Anyway, yes, Rogue Legacy 2 is a procgen platforming type dealio, where your bloodline has been cursed, and only by defeating the horrors of the haunted castle in which the curse began can you all be free. That’s harder than it sounds, by the way. A lot harder, because you start pretty weak. Weak enough that you’ll likely die within a few rooms at first.

Still, even with the game being in early access, there’s a fair few changes in this sequel, such as the introduction of an Archer class, which has the side effect of… Making mouse controls or using gamepad somewhat mandatory. Sorry, keyboard only buds, it’s one or the other. New abilities, such as one that makes you take more damage, but only have a bullet hell like central hitbox (represented by your heart), or… Sigh… Pacifist. No attacks. No ability to damage, even via your new spin kick. +75% gold, though, so if you’re really canny, you can make it work. I am not, hence the gusty sigh.

Ooookay. That… Is indeed a boss door. Jesus…

And aesthetically, the game is still clean looking as hell, but less pixelated. It’s got this cartoony vibe to it, preserving the general look, and… I like it! Musically, it remains on point, remasters and remixes of the original tunes so far, all good.

Any critiques? Well… Much the same as the first game, honestly. Some of those visual abilities really are a bit of an eyesore, early impressions make the game feel much tougher than it actually is, and, new to this one, they could do with introducing window locking of mouse, because, while using a gamepad negates this, in windowed mode, it’s very easy to click outside the window as, say, the Archer (who I actually like as a class, on par with the barbarian for “Can screw up enemies” with the addition of being ranged, while still being fragile enough to only be on par)

Ah, the spiky ball that bounces slowly around… I didn’t miss you, old nemesis…

…And then dying horribly as you try and get back to the game window. Most of the classes remain very similar, the general mechanics of “Find things in the dungeon to give you permanent buffs” and challenges are similar (again, a nice new touch is the teleporters that need to be used, themselves making for new challenge puzzles which are interesting), and so, it feels, so far, like a refinement of what’s come before.

And I do like me a refinement. So count this one as recommended, and one to watch.

The Mad Welshman is actually the 253rd Mad Welshman of the name. His full name is Jamie The Mad Welshman, of The Mad Welshman line.

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The Librarian: Special Edition (Review)

Source: Cashmoneys
Price: £2.89
Where To Get It: Steam

The Librarian, as a game itself, is short, tight, and simple. A short adventure game, with a few puzzles, and that… Is that.

But neither that, nor the quiet, moody soundscape, or the pixel style visuals, are what really grabs the attention of someone. And no, not the fact that it’s less than £3 either…

Also, another world is part of the question. How, what, why?

It’s the world it only hints at. In its short time, it generates many questions, and, slyly, answers none of them. The Librarian doesn’t find her world fucked up, even if we do. So, unquestioning, she walks right past a tree with skulls piled on it (after dealing with a giant, wolflike spirit… This is right outside her house, by the way), and a pair of huddled skeletons under an abandoned house on her way there. She’s shocked by her window blowing open, but takes everything calmly after that. And, while she’s a Librarian, she wears a military style uniform and carries a dagger.

This is only some of the strange things she encounters, and is completely unfazed by in the short time the game goes on. I could spoil the whole thing, but the point has been made, just in the “On the way to the library part.”

See? She just walks by them without a glance, they’re not examinable, aaaaa!

As a point and click adventure, it’s simple, it’s clear. You click to move, click to interact, and occasionally, you click one of the things you’re holding, then click a thing to do another thing. This isn’t really the point. The point is this short, surreal journey that the protagonist considers to be… Just another day. And that’s the fascinating part. And it wants you to see it. It wants you to see this weirdness, this short, simple, and wordless story, set in a world we see as strange and a little frightening… But they see as their world.

For less than £3, I definitely don’t regret exploring this one again. And fans of short, interesting adventure games would like this, I feel.

The Mad Welshman enjoys tight experiences. Can you perhaps tell?

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Undermine (Review)

Source: Cashmoneys
Price: £15.49 (Soundtrack £3.99)
Where To Get It: Steam

Other Reviews: Early Access

In a land with a great wizard, and quite a few warriors, clerics, etcetera, who’s going to save the day? Who’s going to stop the evil sorceress or what have you from bringing back an ancient evil? Who’s going to clean up the dungeons and stop the earthquakes?

One of a cavalcade of largely identical and disposable peasants. That’s who. And they pay the company store for their equipment. Yay capitalism! (Not yay at all.)

They will not be getting their pension, due to “Cost saving measures.” IE – Letting them die. They never got hazard pay.

And yes, that is basically the setup for Undermine: You are a peasant, who is very handy with a pick and has a gold hauling canary, and if you die, well, another, sometimes eerily similar peasant drops into the dungeon to have a go, trampling figuratively on the backs of those who died before them.

Which, for a shooty slashy roguelike sort of game with rooms filled with traps, enemies, gold, and the cute slimes that try to steal that gold when you mine it (oh, and bosses and shops, obviously), is actually a blackly hilarious setup. Instead of a dodge roll, you have a special power. An amazing power.

Yeaaaaahhh, this isn’t in my comp package. Because that doesn’t exist.

Peasants are the only buggers in this world who can jump. Take that how you will. In any case, swinging your pick, throwing your pick, dropping bombs, and occasionally chugging potions are your absolute basics here, along with “If you die, you lose some of your gold, and can either spend what’s left on improving yourself, or going right back in in the hopes that you make enough gold to get bigger improvements.”

It’s a tried and true method, and, honestly, it works really well here. The visuals are good spritework, the menus are clear, the enemies are interesting… And the bosses… Ahhh, these are some good quality bosses. Just qualifying enough in the category of “A Shower of Bastards” to make you hate them, but you get the idea of how to beat them pretty quickly. It’s just a matter of doing it. The difficulty curve is pretty fair… This is one of those games where it’s tightly designed, it’s fun, and I’d have to look really hard to find something I’m actually critical.

There, a screenshot where they didn’t die, from the training video! Except they died two or three minutes after.

And I have. And I’ve failed. So… Undermine: If you like procgen twin-sticky collected arenas-as-dungeons games, then yes, this is a good pick for you. I wouldn’t necessarily say it would be a good game for dipping your toes in the water to see if you like it, but I also wouldn’t say it’s a bad place to start.

And that’s Undermine. Eat the Wizards.

AWAB, is all The Mad Welshman has to say.

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Eastern Exorcist (Early Access Review)

Source: Review Copy
Price: £13.49 (Demo is available)
Where to Get It: Steam

Being an exorcist in a world where demons not only exist, but have physical form, is a tough, dangerous proposition. And one’s heart needs to be like steel, as the protagonist quickly discovers. And so begins a journey of redemption, and perhaps revenge. Although I will say… Why the hell would you trust a Fox Spirit, a spirit well known for its lies and illusions? Ugh… Well, it makes for an interesting story.

Yes… How dare she turn into a vengeful ghost because we murdered her!

Eastern Exorcist looks pretty good. It even has an alright story. But… It has flaws. And gamepad comes heavily recommended. The various attack, parry, special, etcetera keys build up very quickly, and follow the JKL… Wait, no… H, JKL, UIO… And I’m sure Y will end up there pretty quickly. 8 buttons, not counting basic movement and jumping. That’s a fair amount, and, placed so close together… Either rebinding the keys for your comfort, or playing on gamepad is heavily recommended. And its gameplay…

This big guy moves more than this, but yes, he has a hefty recovery time for an equally heft boy.

It looks, on the surface, like an ARPG metroidvania. And maybe it improves from its somewhat basic formula later on… But the early game feels… Flat. I have a dash. I have a double jump. And yet… I don’t seem to use them much in the early game. The tutorialisation is, for the most part, pretty good, despite some segments being forced, but some concepts remain a little mysterious to me. And I meant to dash, and immediately hit J if I know it’s going to be a perfect, or as the symbol appears (usually when I’m too far away) or… It’s only one example, and the other mechanics, such as perfect parries or reflection, are explained well, but it’s a small thing that annoys me.

Moments later, they slashed me up but good. Not lethally, but still… Argh.

And so… I’m rather torn on this one. I’m not all that fond of what I call the “Gamepad heavily recommended ” games, and its early game feels flat in both the platform sense and the combat formula sense (Although that may just be me, as the enemy variety is solid pretty early on), but… It is Early Access, there’s plenty of time for it to improve, and the art style is definitely good, with well telegraphed attacks and clear signs of perfect dodge timing.

It’s one of these games where some problems are obvious to me, but others… Others are annoying me with not being able to properly pin my feelings down. It’s still one to at least watch, as I certainly didn’t find fault with the story, and the English localisation seems solid.

I just wish I could pin down more things about why I’m torn on this one right now.

The Mad Welshman, as an important reference, has not seen Chinese Opera. Just want that out there.

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