Content Warning: This game involves domination/submission, a tentacle encounter, hard oral sex (facefucking), some degradation, one light mind control element, and a trans-lesbian encounter. The game also presents these content warnings as an option before play, and it is recommended you read them beforehand.
Big ol’ Content Warning! Although this game does take an interesting and nonfatal approach to its kink (hard vore, aka “Person gets eaten, and not whole”), it does involve the aforementioned fantastical kink, and, as a result, gore, sometimes heavy gore, although no depictions of this are in the article. You have been warned.
Source: Cashmoneys Price: £5.79 Where to Get It:Steam
Time loops. A poorly understood phenomenon, with many potential dangers. Do folks remember their time looping? Is it really ethical to kick off a time loop? Why would you kick off a time loop? And, let’s be fair here… Why Monday?
Such is the story behind Alt Frequencies, in which a dystopian government has ensured it’s always Monday. Why? That’s… Not terribly clear. Something about controlling the masses by always having the same things to deal with? Nonetheless, a small resistance has worked out that it is, in fact, always Monday, and are asking you to fight, with the power of recording and sending radio clips.
Alt-Frequencies is, on the accessibility front, mostly good. It’s audio based, but with closed captioning and screen reading, it’s visually very clear, and so, it’s relatively easy to play: So long as you remembered your keybinds. Because it doesn’t prompt you with them. So if you, say, started the game without looking at the keybinds, well… That mandatory tutorial is suddenly a little more frustrating.
But where it, alas, becomes more frustrating is that it is not always
very clear what has progressed things, and that, when it
progresses… Well, it goes so quickly, that its plot beats don’t
really land. Or end up contradicting themselves. Oh look, the
journalist on the mainstream news station suddenly thinks those not
affected by the memory aspect of the time loop are terrorists. Were
they gotten to, since they remember the loop? Not clear. And no, it’s
not really explained why the government are doing this. So…
All this, is, honestly, a shame. It’s a good idea, mixed with some
good accessibility features that are baked in, and yet… It doesn’t
stick the landing, and there’s not a whole lot else I can say beyond
that. The voice acting varies from solid to slightly hammy, and some
characters are well written (The obnoxious Talk.FM, guy, for example,
is exactly as obnoxious as intended), but when the core writing isn’t
so solid? Well, that makes it less enjoyable.
Fans of experimental idea may like this one, but, unfortunately, it bounced off me, and I can’t really recommend it.
The Mad Welshman wasn’t sure what was more infuriating about reviewing this: Avoiding heavy spoilers, ortrying to list the plot threads that just suddenly cut off in his head while doing so…
Source: Cashmoneys Price: £13.49 Where To Get It:Steam
Ah, how adventure games have grown. Sometimes forward, sometimes sideways… Sometimes, they take lessons from earlier eras. I mostly like Tales of the Neon Sea, because it’s using old puzzles, and one of the oldest forms of adventure game stylings (The side-on, almost platformerish adventure), and making an interesting noirish story with it.
It helps that there is at least one section that is entirely from the
viewpoint of a cybernetic cat. That, I feel, is a big draw in and of
itself.
It is the noir future (Eh? Ehhhh?!?), and you are Rex, a down on his
luck, psychic robot, in a world where robots and humans… Sort of
co-exist. Suffice to say, bigotry is alive and well. A murder of a
little old lady leads… Well, interesting places. To a robotic
serial killer. To a cat mafia. To meddling in a very important
election. And, on a more day to day level, disassembling your
household appliances because you can’t afford to fix your helper
robot properly.
Aesthetically, the game works quite well. Its pixel art is clear, and
its text clearer, with context sensitive options, and, if you’re
hitting E to examine and/or use like a wally, some fun hidden
descriptions. Its grime contrasted with the bright lights fits the
mood well, its character design is solid, and its music… Ah,
atmospheric and fitting. A few of its puzzles (Mainly light/cable
switching) could do with some colour-blindness support, but, overall,
it’s visually pretty accessible, with a simple control scheme, and,
while some segments have timing based elements, it’s mostly good for
not being twitchy too.
In fact… It is, it must be said, a little slow paced. It’s a
deliberate slow pace, a design choice, and I respect that, but
when puzzles, especially later on, become these large, sprawling
affairs, and even the run is a light jog, I can understand that would
be a turn-off for some folks. However, the puzzles mostly fit in
their world (Nothing really felt like a Resident Evil Lock, just…
Security and some shoddy in-world workmanship), and the writing…
The writing is enjoyable. Mostly light hearted, sometimes absurd, it
nonetheless puts on the frighteners and those tense moments when it
needs to.
Overall, I’d say that Tales of the Neon Sea is a solid adventure, an interesting hybrid of traditional inventory hustling, platform puzzling, and just straight up puzzles. It should be noted that Tales of the Neon Sea is an episodic game, and, as such, the story is not quite complete (the later chapters are apparently releasing in the fall, so I shall take a look then), but there’s definitely a fair amount of play here, an interesting world, and I look forward to seeing more.
The Mad Welshman loves a good puzzle. He loves good robots. And he loves cats. So you might have to take this review with a grain of saline crystal or two.