Source: Cashmoneys Price: £1.69 (£3.36 Collector’s Edition, £2.09 for artbook, soundtrack, other extras) Where To Get It: Steam Other Reviews: Itch release
Content Warning: This game has themes of self harm and suicide, and a depiction of suicide. As such, the review has been age gated, and this content warning has been added to the original review.
Source: Cashmoneys Price: £6.49 Where To Get It: Steam
Swiping left and right… Now there’s something with connotations. Do you swipe right, and lose a little Energy on a conversation that may or may not go somewhere, or do you swipe left, and lose some Humanity as you buy into a reductive system and make someone’s life a little worse? It’s a tough decision. Thankfully, Little Dungeon Stories not only adds the options of swiping up and down (occasionally), but it’s a much more simple affair. Keep your four meters higher than 0, go as long as you ca- Waaaiiit a minute…
Jazzek fumbled with his copy of PC Tools. “Gribbley gribbley gribbley.”
Okay, this is basically a roguelike, along the lines of Reigns, where
you have four meters (Health, Energy, Humanity, and Money), and all
you have to do is get to the heart of the dungeon. Simple, right? I
mean, you have a minimum of two choices with every card you draw, and
each one raises or lowers stats, or makes you equip a thing or sell
it, or drinking a potion as opposed to keeping it…
Well, about that. You see, one meter will go down with every choice
you make: Your Humanity. And sometimes, the choice isn’t whether you
gain a thing or stat, or lose a thing or stat… It’s about
how much you lose… From where. For example, when a
spike trap happens, you could use 15 Energy, and maybe it
would go alright. More often, though, it’ll then cost you 30 Health.
Or you could spend 30 Energy you… Might not have.
This beggar, for example, was a lose lose for me in this specific context. Normally, I’d happily give some alms. But not having the income to help actually killed me this run.
It isn’t always difficult, but it definitely can be.
Adding another random element, the fact your adventurers are always
different, adds some replay value… At the cost of some runs being
more difficult than others just due to the nature of the person. And
you quickly learn that some paths… Are going to be difficult no
matter what you do. Like the Library. If you have high intelligence,
you can do a lot of things… At the cost of Energy. A fair
bit of energy. Or you can craft a potion recipe, to make lots
of potions next time you meet an Alchemist, or buy things from a
Wizard… For energy. You’re going to be losing a fair bit of
Energy in the Library. I hope you had a potion ready!
But, for all this, there’s a few reasons I actually quite like this
one. First of all, it’s short. In less than an hour, I’d
gotten the gist of the game, and had four runs, three of which ended
disastrously (mostly with me lying on the floor of the dungeon, too
apathetic to move forward or back… Just like a particularly
bad day, honestly, except with more wandering monsters), and the
final one somehow beating the bosses, completely not understanding
what pillars or anvils did, and reaching the Dungeon Heart. Go me,
and my largely oblivious himbo!
Awwwwh yeah…
Secondly, it’s pretty accessible. Text is clear, what an item is
is clear… The only thing that’s not so clear is that the card text
fades into the thing you want to do, so actually choosing a
thing can be a little hard to read. It’s turn based, it’s simple
movements, the music’s nice, the pixel art on the cards is nice…
It’s a pretty solid game, and a good lunchbreak prospect. And, of
course, it Does What It Says On The Tin.
Source: Cashmoneys Price: £39.99 (£54.98 for Deluxe Edition, Season Pass £19.99, Extra Dispatch Missions 1 £4.99) Where To Get It: Steam
No, that isn’t a word salad up there in the title. Or, rather, it is, but it’s a meaningful one. It is, indeed, Super Deformed (Bobblehead Gundams fighting, basically), It is part of the G Generation series (The first to hit the PC, in fact), and you do, indeed, Cross both Rays (in the beam weapon sense) and, occasionally, Rays (In the “That’s their first name sense.”) Simple, no?
Damn bloody right I’ve got a Hyakuri on my Sortie team!
Well,
that still doesn’t really tell us anything, and it only tells fans of
Super Robot Wars something when I say it’s like that, so… It’s a
turn based strategy game, with some customisation, lots of units, 13
campaigns covering the Wing, Seed, 00, and Iron Blood Orphans series
and some of their spinoffs, like Seed Astray, lots of characters…
And a system that encourages a certain style of play… Namely, that
if you weaken multiple enemies, a single Gundam could kill up to
three of them at once. Oh, and you can also link your Gundams of the
same team in a single, devastating multi-target attack.
Or
you can fluff a 78% chance, and swear at the wasted energy, the
resource that only really renews without docking back at base for
Warships and Story Gundams, maybe taking a hit yourself into the
bargain. UWAAAAAAGH! –Splode.
This is 5 of them. And only a few of them are short.
And
I definitely don’t feel guilty for this taking a not insignificant
portion of my review budget, because, as mentioned… 13…
Goddamn… Campaigns. At this very moment in time, 13 hours in, I’ve
gotten 29% of the things to get (Which… Isn’t actually as far along
as I’d like. Especially since I haven’t yet got my two favourites
available in this game, the Gusion and the Hyakuri), and have
finished most of… The first missions.
Yeah,
be prepared for each of even the first missions to take… A while.
And doing well, getting those sweet, sweet extra missions? Unlocks…
A harder part to the mission, which will test your endurance and
tactical skill. You get some neat unlocks though, whether through
that, developing higher levelled mechs into different mechs,
combining designs, adding abilities to your characters… More of
which you can unlock… There’s a lot to it.
Although sometimes, what results from developing mechs can be a distinct downgrade. Gundam. Zaku. Gundam. Zaku… GUNDAM.
Aesthetically,
well… Gundam has always been known for some good tunes, and
some high drama in its voicework, and this game is no exception.
A dramatic sting happens with every phase change (from you, to
enemies, to different groups of enemies if there’s more than
one…) There are theme tunes, attract movies, the top down forced
perspective stuff is mostly clear and alright, the battle animations
are great. You can skip them once you’ve seen them, to save
time, but… Don’t skip animations just by weapon, as different units
use those weapons in different ways. One Gundam will have a
proper Beam Rifle, one will use two Beam Pistols, and, in a
particularly silly animation, one will slap two Beam Pistols together
to make a bigger Beam Pistol that they fire. It’s very pretty.
Now,
not all is roses. The UI text can get pretty damn small sometimes,
which isn’t great accessibility wise, there’s some “Your mileage
may vary” in the fact that the game is using moments from the
series completely, so there’s a lot of dialogue and
narration between missions (You can skip this, but for those who
don’t like to, be warned, it goes on a while a lot of the
time), and in some series, you’re going to get severely hamstrung if
your Sortie mechs are, for example, all using Beam weapons in IBO,
where nearly everything resists Beam Weaponry.
I LOVE CANNONS!!!
Say
goodbye to that 4K damage, friendo, you’re only doing 1.5K tops
against a Graze. And you will feel shame at not being able to
damage what’s effectively a mook with ease. On the other hand, IBO
units do pretty well in Beam heavy series. Muahahaha. Finally, yes,
there is grind. Some units can only be gained by either maxing out
meters, or developing them from other mechs, which requires levelling
them up. Thankfully, this grind can be lessened by doing “Dispatch”
missions, which take your group out of play for a certain time (From
2 and a half to 12 hours), but… You don’t actually have to be
playing the game to run that timer down. Actually a pretty
reasonable way of handling it!
But, here’s the thing: Overall? Hot damn is this value for money, with some moderately alright tutorialisation, to the point where you’ll very quickly get some tricks to shoot down units by the score, even Warships, and look cool doing it. For Gundam fans, well, hey, you’ve got a Gundam SD game you can play on PC (Super Robot Wars when, Bamco?), and for turn based tactical strategy games, you’ve got something you can sink your teeth into. Definite recommend here!
The Mad Welshman notes with some amusement that his sortie team is now several levels higher than… Well, anything except major story Gundams now.
Source: Cashmoneys Price: £30.99 (Definitive Edition £38.18 , Soundtrack £5.19, Nightstorm Isle DLC £7.19) Where To Get It: Steam
And so the dark age passed into an age of light, a… Wait a minute, I was promised Dark Souls, not… Okay, fun aside, it’s actually nice to see some legitimate hope in a game with the “Go out, bash things with an input system that encourages only hitting the buttons you need to, not mashing them, die, spend money on improvement, hopefully get further this time” formula that has been called “Soulslike.”
I wanted to focus on the beauty for this review. For the combat, imagine a small circle in the middle of an enemy, as I slam that giant axe into its smug midsection.
In
Ashen, you are, obviously, a voiceless Chosen One, who, along with
two friends (and the others you meet along the way), must protect the
Ashen, a bloody great bird made of light and life that sat on the
World Tree, died (its three breaths creating three ages, which
passed, and elements of the three civilisations still lived through
the dark age), and is due to be reborn. Gosh, my throat’s a little
bit norse from that short bit of exposition, lemme back up a bit.
Essentially,
this is a third person action RPG, in which your low poly protagonist
wanders through a map, directed by both the needs of currency/items
gained from enemies, and the quests, side or main, from the people of
your small, new township. This actually deserves a mention right now,
because it’s a fulfilling aspect of the game: The further along the
game you get, the more sidequests you do, the more your town hub
(Well, more of a “start point on the journey”, really, as you
travel along a narrowing spiral toward the end, unlocking Ritual
Stones, your travel points, along the way) builds up and grows,
starting as this near barren, ramshackle set of ruins, and, by the
end of the game? It’s a thriving village, with each of your fellow
characters having their own cohabitation with various people
attracted to this glowing beacon of hope.
Early in the game, but I like the image of Batarn, the giant one armed smith, helping to build what will be a beautiful village toward the end, an enduring legacy of hope.
Even
if the game weren’t good, this would have to be mentioned, precisely
because it’s almost unheard of in this genre (or indeed, quite a
few.) But the game is good. It doesn’t give you fast travel
until a few main quests in, but the progression feels natural, and I
only died once or twice in the early game, mostly due to either
overconfidence or stupidity. Especially as you have a friend, always
(whether a co-op partner, or one of the companions you meet, each
with certain styles of weaponry), and so long as one of you is
alive long enough to resurrect the other, you’re okay.
And the world is pretty. Even in the bleaker areas of the game, there’s a sense of beauty, fallen or otherwise. From the parts of the world so far reclaimed from the Ash, to the almost tundra like ruins of Sindre’s View, to… Ah, well, that would be spoiling things, but suffice to say, there’s a lot of environments, including, yes, dark areas. And the difficulty does ramp up, with some of the underground segments, in particular, making for a large difficulty spike. Still, it’s also a world where the developers want you to try clambering over it, to see what you can do, and want you to see it, and this, also, is appreciated. Finally, the music is, for the most part, calm, relaxing. This is a world you’re meant to take in.
Even in this bleak, ashen wasteland, there is beauty.
Are
there complaints? Well, yes. The game very much overloads you with
stuff early on, and it’s somewhat resource hoggy, with slowish
loading times, and, outside of challenge runs, why wouldn’t
you give your companions their quest items? But… There’s a lot
it does right, over its compatriots, a lot it does differently. The
game doesn’t really bar you that much, so you can engage or not as
you like, explore as much or as little as you like, although it is
highly encouraged you do those side quests before tackling a
main one. As such, it’s more guiding than holding back or pushing,
not holding your hand, but showing you the way.
So, in summary, I would say that this is a better introduction to the subgenre known as “Soulslikes” than… Well, Dark Souls, the game which popularised the term! It’s pretty, it’s interesting, its characters are cool… Yup, I like it.
The Mad Welshman appreciates beauty, bleak or otherwise, as much as he appreciates bearded handaxes. Which is to say, a fair bit.
Source: Supporter Gift Price: £7.19 (£13.79 for all DLC, OST £2.29, unreleased tracks £1.25, remixes free) Where To Get It: Steam
Content Warning: Although this review is not age gated, be aware that the game has mentions of forced drug useand kidnapping early on.
Ah, the corporate dystopia. The corporate dystopia where people have fucked the planet, the rich have gone to space, and the rest… Are left underground, fearing the sun they once loved. Yup, that totally isn’t too real right now, nosirree… Although, to be fair, the rich would be using rich people spaceships, so at least we get the black comedy of watching their autopilot ignore an asteroid.
See those sunbeams on the right? The sun is so hostile now, it’ll start melting the armour of an exosuit. And, as this note outright states later, it cooks a human in moments.
In any case, Das Geisterschiff is, as you might have guessed, one of
those corporate dystopia games. You, the nameless protagonist, have
joined a corporate Combat Unit, in order to hopefully make enough
money to get off Earth.
Well, we all know how that’s meant to turn out. And, indeed, this
game is hard. A fitting kind of hard, but yes, a fair amount
of the time, avoiding a fight is the absolute best thing you can do
once an enemy hits your radar. And if you do get in a fight,
there’s still a fair amount to consider: Do you use some of your
limited ammo? Or do you get up close and shoulder-barge the robotic
sonuvabitch, because they’re lighter than you, and they can’t take i-
Argh, this one was a suicide bomber, great.
Also on the good side, the game is atmospheric as hell, and the
atmosphere is dark. The music is heavy saws and bass beats,
threatening in tone, the world is dark as hell (As denoted by the
content warnings above. Whee, lot of age gating this month!) And your
shadowy boss is, as you quickly discover by the second mission, is
shady as hell. Well, he is a corporate dystopia boss, of course he
is.
It’s a low poly feel, but a good one. Y’know, red aside. And yes, I had trouble telling these screenshots apart when picking them to upload.
Still, content warnings aside, it’s not all roses. Accessibility wise, everything is shades of red, and quite dark, and while the text is sans serif, and the menu text is readable, the notes and talking type text are somewhat small, even on full screen with a big monitor and downtuning the resolution. And part of the game’s difficulty is somewhat of a lack of clarity as to what things are. For example, the screenshot lower down the review is a horrifying scene, if you know what those cuboids are (They’re dead bodies.)
But, unless you’re using things that sort of look like they’re usable, you’re not going to work things out. And you’re definitely going to have trouble finding upgrades, as the only clue I’ve seen is “They’re near those black boxes. Mostly.” Finally, you seem to only have a minimap. So I hope you brought your mapping software! (I didn’t, my first time, mainly because I’ve gotten so used to, y’know, actual maps.)
Six corpses. laid out. And if you hadn’t found another body in this level that explicitly tells you it is, you might not have guessed.
Finally, while I’m not entirely sure if it’s a bad thing or not,
there are only a limited amount of saves. 100, to be exact. And it
should be remembered that if you come into an area with low health
from another, you might as well restart the whole chapter, with what
you’ve learned. Because you’ll restart with that low health.
Would I recommend it? Sort of. As always, if the content warnings and accessibility problems turn you off, then no, and I also wouldn’t recommend this to first time players of first person RPGs. But for the more experienced player, it’s definitely an interesting one, just… Use a mapping tool.
The Mad Welshman loves him a dystopia. In fiction. Can you rich old assholes stop trying to fanfic yours in real life? Ta.