Full Service Shop (NSFW Review)

Source: Cashmoneys
Price: Name your own price (Option to donate if the game pleases)
Where To Get It: Itch.IO

Content Warnings for the game include dubcon, drugging, mind control, mental programming, and hypnosis, light mind break, memory changes, restraint, oral, and edging. However, people who are going to cry foul at the mental aspects of this, read the review before commenting, thanks.

The game has a full list of content warnings (the majority of which have been presented here) in a TXT file in the main game directory.

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Deathtrap Dungeon: The Interactive Video Adventure (Review)

Source: Cashmoneys
Price: £9.99
Where To Get It: Steam

Oh god, here we are again. Ian Livingstone’s Deathtrap Dungeon is one of Ye Olde Choose Your Own Adventure Roleplaying experiences, and, if you read my review of Fighting Fantasy Legends Portal (which contains the trilogy), you will know that they can best be described as “Bastard hard with some Dead Man Walking scenarios.”

So, why am I back? Well, apart from video game masochism (Almost a job requirement), this is fully narrated by Eddie Marsan, seated in a comfortable leather armchair… As your Dungeon Master stand in.

…Luck. Yes, well, Eddie, I hope I have good luck too. I bloody need it with this one…

Alas, as soon as we begin, I have a critique: Subtitles are off by default, and the game doesn’t have a windowed mode. Come on, folks, we can do better than that! That, and… No windowed mode. Welp. Adding to this, folks might be uncomfortable with the narration videos themselves, for a couple of reasons. Firstly, direct eye contact is the name of the game here (which I know makes some uncomfortable), and secondly, some sections (some of which are necessary for a successful completion of the adventure) have video effects that are also uncomfortable, such as an eye straining “heat haze” effect.

Still, once you’ve properly started the adventure, rolling or choosing your stats, picking your potion, and getting past the first choice of the game, the game has a save system that fits the gamebook well… Checkpoint saves. You can start over from an early checkpoint, to take another route entirely (the major routes are quite long, and there’s some side encounters on each… Some of which are necessary), or reload a set of encounters, to maybe come out of it with more health. Also welcome is the cut-down fight system, where three rounds decide the fight, rather than slogs which… Well, they can definitely kill you pretty easily.

Orcs orcs orcs orcs…

Eddie Marsan’s narration is, nonetheless, solid, the aesthetic is mostly alright, the soundscape is good, I enjoyed the cut-ins of the original illustrations… But whether you like this game really depends on a few things: Whether any of the above turned you off… Whether you have some nostalgia for the era of Choose Your Own Adventure gamebooks… And whether you’re going to be okay with this one, one of the more infamous of the Fighting Fantasy books, with its single actual path to victory, paths which are, effectively, dead man walking, and a fair few “Your adventure ends here” moments. If the answer for the two positive ones is yes, turn to 104. If it’s no, turn to 136. If you’re still undecided, you may choose to use one of your items, before taking one of the two paths in front of you.

Choose wisely, traveller…

104 – As you travel down the corridor, you find time regressing, images of your past life, tinged with a rosy light, flashing down the mirrored sides of the golden path you find yourself on. You wish to stay here, forever.

Nostalgia has taken you, and your adventure ends here.

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Monster Sanctuary (Early Access Review)

Source: Cashmoneys
Price: £13.99
Where To Get It: Steam

For me, Monster Sanctuary is a bit of an odd experience. It is, by no means, a bad game, a metroidvania combined with the monster raising and fighting type games many of us love so much. Its skill trees, balance, and difficulty curve appear pretty solid, and I like its pixel art designs.

So it’s bugging the hell out of me that I’m not terribly enthused with it, and can’t work out why.

Monsters, some tame, some not, protag, got it, I know where I stand!

It’s certainly not the thinnish story, or the obvious gamey unlocks of features based on progression. I’m used to those, and honestly, it’s not that big a deal. You want to be the very best Monster Tamer, bad things are happening, and you work in an organisation, so it’s all good there.

The grind, similarly, isn’t bad. After all, monsters in the line share XP, so if you’re in need of seriously levelling someone up, you can put them as a reserve, beat up some lower level monsters, and don’t put them in the frontlines until they’re needed. And, of course, monsters are the level you catch them at.

It’s some solid visrep of combat, and a clear UX too.

Even the combat is engaging, because it’s this balancing act of factors. Do you put a monster in the very front, where it won’t do as much damage, but it’ll rack up combos for the monsters after it? Do you use a powerful ability, or tone it down and do less damage, because the powerful version outstrips the mana regeneration that monster currently has? Adding to this, you can see the types of monsters in a group (and they are, apart from uniques, always in a group), and plan accordingly, looking at your monster journal for weaknesses, coming up with a plan for the following encounter.

So, the systems fit pretty well together, with multiple elements to play with, multiple different roles, and the fact that even healing will add to a combo helps you keep the flow going with a healer role in the party. Moving around isn’t bad, especially since different monsters have different abilities you can use in the world, from breaking open inaccessible areas, to mobility improvements…

An example of this would be the bird. Poor bird, he has to carry the protag. Can’t do it for too long, but it’s enough.

It’s a solid game. And yet… I had trouble keeping my enthusiasm going, and I don’t particularly know why. There’s still time to work it out. There’s still time to change my mind, or have my mind changed by some update or another. And it’s a solid mix of platformer and turn-based monster taming RPG. It just… Doesn’t really grab me right now.

The Mad Welshman hates not knowing why he doesn’t get on with a thing. Normally he’s much better than that.

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Big Tiddy Goth GF Simulator (NSFW Review)

Source: Cashmoneys
Price: Donationware
Where To Get It: Itch.IO

Content Warning: The game contains hyper-inflation and feederism.

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Bombing Quest (Early Access Review)

Source: Review Copy
Price: £11.39
Where To Get It: Steam

Ah, Bomberman. A game which has inspired many clones, over the years. Heck, I was tempted to do a Going Back on Super Bomberman R, and am still tempted. So, Bombing Quest… An overworld RPG Bomberman style game, in which you are on a grid with bombable obstacles, unbombable ones, and monsters, where all but the most basic have some sort of surprise, be it charging, invincible rolling, leaping over bombs and blocks… It’s fun stuff, and mechanically, I’m liking what Bombing Quest is doing with the formula.

Sometimes, you just need to wait a short while. To make sure the enemies aren’t going to leap down your throat the moment the doors close behind you.

Aesthetically, though… Well, the first area is, visually speaking, very dull. It’s clearish, but… Well, dull. Not a lot of colour variation, and so I found myself less enthusiastic about blowing the hell out of the various gribbleys. And the second area, alas, isn’t much better.

The gameplay is alright. There’s a somewhat interesting cap on items, based on finding certain collectibles (and somewhere you can equip the gadgets that improve your stats), there are variations on basic levels past the first area (for example, a smaller arena where the enemies are, but a series of traps beforehand.)

But the biggest problem with it right now is the somewhat dull nature aesthetically. Colour and value differentiation is low, so the health bar sometimes gets drowned out by the background (and, let’s face it, red/grey isn’t great when it comes to dingy lighting or backgrounds), the character portrait models are… Well, they exist… And the music, similarly, doesn’t really grab, or even get the pulse flowing.

The second area, for dinginess comparison purposes.

Bombing Quest still has a ways to go. It’s only at 0.4.3 at the time of writing. But I’m not terribly enthusiastic about this one, and a big part about it is the very workmanlike visuals, with their poor colour/value differentiation (not great for colourblind folks.) But mechanically, it works, with the usual disclaimer for games like this that you will get irritated when enemies avoid your bombs. Ohhh boy, you will.

The Mad Welshman doesn’t have a whole lot else to say, honestly. That’s why it’s short.

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