Kingdom: New Lands (Going Back)

Source: Cashmoneys
Price: £10.99 (OST £13.59)
Where To Get It: Steam

I’d actually been eyeing Kingdom for a while, but… Something put me off. I think, honestly, it was the tower defense aspect of it, for, as long time readers of my work may know, I’m not the biggest fan of tower defense style gameplay.

The Greed is attacking… And they’ll only become stronger the more I linger…

But, while there are aspects of that to Kingdom, and indeed, defending the kingdom is a core element of what’s going on, the other aspects are what keep me going to it. The decisions, for example. Huh, I’m short on coins… Do I create some farms? Do I chop some trees? Pay the merchant? Two of those can have consequences, if you aren’t careful. Chopping trees pulls back the forest, which is great if you want more land, more walls between you and the Dark Portals of Greed.

Not so good if you want to carry on recruiting people to become bowmen, knights (later), or farmers, maybe keep the merchant, or get a steady supply of deer. Creating farms is fine if you can defend them, or your temporary farms aren’t too far away from your settlement… But risky business nonetheless, because a slow citizen is a lost citizen, their tools stolen, trudging sadly back to the forest because you’ve failed them…

I am a queen who leads the way for my people… Such… Such as they are… Am I the bad queen, for leaving them behind?

…And, of course… Do I spend money on the main goals yet? Because there are two, or, more accurately, there’s one, but the second may be necessary to get the other. Building a ship to carry the King (or Queen) to a new land, and destroying the portals, the source of the dark Greed. The capital letter because it’s become an anthropomorphic force, rather than just, y’know… A lust for money or things you don’t have.

It’s an interesting idea. Story light, but it brought me back, quite a few times, to explore it. To take risks as the King (or Queen), because, for the majority of the game, there’s a lot you need to take a direct hand in, like distributing that coin to various projects, dropping coins beyond the battlements to maybe keep the Greed away for just one night, recruiting people by giving them coin… Riding out from the settlement, and god help you if you’re out at night, because if you don’t have coin to drop, to distract the Greed, they’ll take your crown. And if they take your crown, it’s all over.

This wasn’t the smartest idea. Somehow it panned out. Somehow.

Aesthetically, it’s good pixelwork, some cool music, fitting the theme of a kingdom lost, a kingdom renewed… A kingdom threatened… And gameplay wise, it’s got depth from simple elements, resource management and tower defense… I like it. The tower defense aspects, the slowish pace, the almost roguelike nature of “You will fail to learn the systems”, and the ramping difficulty may turn folks off, but the original game, the proof of concept, is available much cheaper than this for you to try (£4), and, if that grabs your attention, it may be worth taking a look at this one, which adds various features.

The Mad Welshman would make a terrible monarch, or any sort of ruler, really. He’s more the “Laser his name on the moon” type.

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Dread X Collection (Review)

Source: Review Copy
Price: £5.19
Where To Get It: Steam

Mmm, I do love me some good horror. I love me some okay horror. Heck, I love me some godawful horror sometimes. So, a horror anthology game with a bit of the proceeds going to charity? Yup, caught my interest.

And there’s not a bad collection at all, by various indie developers. If the X hadn’t been a clue (after all, lots of things are Thing X), there are ten of them here, and they’ve each got their unique spin, themed around imitating Silent Hill P.T’s minimalist approach.

The Pay Is Nice, for example, is a narrative, fixed camera, tank controlling romp, ala Resident Evil. A scientist, except they’re not really a scientist, just… At their job. The pay is nice. The job, on the other hand… One asshole section, and being able to run after it’s useful to do so… That’s a nasty touch, game. But it is subtly scary, the way the protagonist repeatedly tells you, in text that reads like either someone burnt out, or numb to terrible things… That the pay is nice.

Now, compare that to The Hand of Doom, a very old school first person adventure game. It’s a little more dark fantasy than horror, although the ending… Ah, but I get into spoiler territory, I do apologise! In any case, what fascinates me about this one is how well it replicates an era of first person gaming, where folks were trying to be photorealistic in sprite work, and awkward interfaces were the order of the day (Hi Lands of Lore 2!) Thankfully, it’s low pressure, as you’re never truly threatened, but the sepulchral, compressed tones of the spellcasting are a nice touch.

TAL ORT ORT ETH IST… [blood refilled]

It’s an eclectic mix, from the horror strategy, to a small collectathon horror title where AI have taken over the ruins of the UK, to a shooter where the premise is that some dumbass made a deal with hell to turn humans into ponies. Which, y’know… Hell, deals, that went about as well as you’d expect. All of them have interesting aesthetics, most take different approaches, and I’d definitely say over half the games are interesting and pleasing to play.

Now, not everything is rosy. As is often the case with anthology games that run seperately, there’s no consistency in windowed modes. Some don’t have a good window size, some do that thing that occasionally happens where the game interprets 1920×1080 as 2560×1440, and it’s a little unclear how to get the instructions for each game (it’s the picture frame, not the piece of paper. The piece of paper is for a little additional text and voice that, most of the time, fits with the game in question.) Some games… Well, Outsiders doesn’t run too well, and Mr. Bucket Told Me To doesn’t have protections against getting stuck in the geometry, so… Not every game is good, alas.

Yep… Our AI Overlords choose to be flies.

But, overall? I was alright with the Dread X collection. It had enough to keep me interested, I liked the aesthetic of a lot of them (especially that of Shatter, with its fly AI, and barren strangeness. Good ruined council flat, too.) Some were a miss for me, but for its price? I’d say it’s an interesting set of experiences for horror fans.

Spook me, daddy...

Look, I’m tired, I don’t have anything clever for spooks right now.

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Labyrinth of Refrain: Coven of Dusk (Going Back)

Source: Cashmoneys
Price: £49.99 (Plus artbook £3.99, and some item DLC, ho-hum)
Where To Get It: Steam

Step based RPGs (A first person style of RPG where you move in discrete steps, hence the name) are, when done well, a delight. When they have an interesting world, some interesting gimmicks, good balance, and well written characters, I’m happy.

So it was pretty pleasing to come across Labyrinth of Refrain: Coven of Dusk. Which has all of these, and a little more.

Madame Dronya, and her Resting Bitch Face.

The general idea, at least at the start (There are, of course, twists. Big ones) is that an asshole witch is looking for a gateway to the land of the dead, found in a dungeon complex, deadly to humans because of its Miasma (a supernatural fog), inside a well in a small town. Ah, okay, not a protagonist you can sympathise with, huh?

Well… It’s a little more complicated than that. But still… The story gets interesting quick (Although there is some content warning worthy stuff, like an encounter where a priestess presumably forcibly gets it on with the witch protagonist (played for laughs, but I winced), and, naturally, death. Lots of death, for reasons which become clear as you play.

As to the game? Well, the simplest way I could put it is “It’s one of the closest things to Etrian Odyssey we’re going to get on PC until Atlus puts Etrian Odyssey on PC”, but that would, honestly, be reductive. It’s a step based RPG, with automapping, and, shortly into the game, knowledge of where the enemies are. This is useful, because, in the case of enemies early in the dungeon, once you’ve levelled to the point they’re absolutely no problem at all, it’s best to avoid the tedium (and there are reasons to go back to level 1, although, fair warning, don’t do it early.

See that thing on the right? That thing on the right is going to ruin your day if you don’t prepare for lots of them.

However, it’s not always useful, as, for example, there’s an area in one of the first proper dungeons where you’re trapped in an area with several rocky bastards (do not bring fire element attacks to this fight, you will die horribly), with a high ambush rate, and so, unless you know beforehand that it’s there, you’re going to have a nasty surprise.

And death, itself, can be a nasty surprise. After all, your adventurers aren’t the witch and company. They’re puppets, magical dolls imbued with souls of adventurers gone by, and, if they die, or if a special attack to break their parts hits, and does its job (like many status attacks, it doesn’t always), well, their effectiveness is lessened until you get back home, and repair those parts… If you have the resources. Higher level dolls need higher level parts.

I like this. I like the class system. I like the way parts of the game’s mechanics are unveiled slowly, from mapping, to enemy sight and ambushing, to villager quests, better dolls, checkpoints, shops… And I love the aesthetic. Good music, great voice acting, interesting enemy and character designs for this weird, dark world, and a clear UX. My only problem is that sometimes, the path forward is distinctly unclear. Oh, I have to threaten this lady? I have to say no to the statue which turns out to be a bit bonkers? Ah… This was less than clear, game.

Oh, this poor swampy dryad…

But, overall, Labyrinth of Refrain is a solid RPG experience, and I like it quite a lot.

The Mad Welshman does love him some Etrian Odyssey style shenanigans. It’s such a shame that firstly, Etrian Odyssey isn’t on PC, and secondly, experiences like it are a gamble, pleasure wise…

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Helltaker (Review)

Source: Free
Price: Free, but the artbook has a pancake recipe, is £7.19, and if you like the game, buy it, let the dev know you liked it!
Where To Get It: Steam

Mmm, I do love me a sliding puzzle where I hit things. And I love me some demon gals. And I love the wooing thereof. So… That’s the major points of the review done with, let’s wrap it up, take it home, and-

Damn right!

Wait, you want me to say more? Ugh, fiiiiine… Okay, so… Helltaker is a game in which you, an incredibly macho (to the point of parody) protagonist, goes down to hell to get him a demon harem. Skeletons will bar your way. Block puzzles with one solution, and a perfectly fitting turn limit will haunt you. And saying the wrong thing to a demon girl will result in a bad end. But you are undeterred, because, as the protagonist states above, “When demon girls are involved, no price is high enough.”

Oh, and a multi-stage bossfight. I probably should have mentioned that.

HSSSSSSS!!!!

Anyway, it’s a puzzle game, it’s short, it’s free, and damn, does it have a good aesthetic. I love me some good inks. I love me some cartoonish, consistent visuals. And I love me a clear UX. It has all these things. So I never felt that much frustration with it, even with the normally despised Multi-stage rhythm boss fight (HISSSS!)

Don’t worry, it has a skip button. But doing them gets you cheevos.

And I liked the writing too, short as it is. You could be forgiven for thinking the entirety of the writing is “Short conversation, two choices, one is a bad end where you restart the puzzle”, but there’s also a little bit if you happen to ask the demon girls for advice. Including a secret ending (This is where the CW of suicide mention comes in, as one advice conversation has the choice of “Kill both of them” and “Kill yourself.” Only CW worthy ending that I know in the game, however)

And I would do aanything for love… Crap, that falls through, because I will push blocks…

So… Yeah, I love me a sliding puzzle where I hit things. I love demon gals, and the wooing thereof. And I like the humour of it. It’s horny, but SFW, and it prefers a little comedy, playing into the silliness of the concept, and I like the fact that the artbook also has a pancake recipe (There’s a reason why, but that’s to be discovered through play. If you like the game, get the artbook, give the dev some dough for making this short, but cool game.)

Seriously, buy the artbook if you like the game. It has a pancake recipe, and you’re supporting an indie developer.

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Dariusburst: Chronicle Saviors (Going Back)

Source: Cashmoneys
Price: £29.99 (And a whole buttload of DLC, totalling £71.)
Where To Get It: Steam

I loved Darius when I was young. It was a great example of the imaginative boss design of shmups, along with Xenon 2’s bosses. An evil empire that has a design theme of fishes, crabs, and cephalopods for its giant boss ships? Oh. Hell. Yes. It helps that the series has had one hell of a soundtrack, and it’s been alright on the difficulty for a shmup.

I would have shown screenshots of mowing down smaller enemies, but with only a few exceptions, that’s relatively quick, even if the waves are placed in such a way you move a lot.

So, once again, the Belsar have invaded, with their fish-like ships, and it’s up to the elite Silverhawks to scramble to save the day. Go save the day, hero!

Bam. Plot done. Let’s talk about the game. Like earlier titles in the series, it’s split up into various routes, although, unlike previous entries, there’s a single main route, and side routes. What makes this one interesting is that you can unlock ships from throughout the series (and, with DLC, play ships from other properties, including the jetpack cannon funtimes of the Space Harrier protagonist), and play with those… Although you’ll get a chance to try out most of them in any case, some of which have unique tricks, and all of whom have at least one different element. Each mission is split up into at least two stages, often with multiple boss fights against memorable ships (the same models, such as King Fossil or Mirage Castle, have appeared pretty much throughout the series, so returning players know most of what to expect.)

Including this asshole. Ohhh, I’m sure many Darius players remember Thousand Bullets…

Missions also have mutators from the base of “All types of powerup, your special weapon charges from killing enemies”, such as limited or no drops, or your special weapon automatically charging (You’d think this was a godsend, but no, the challenge usually matches that mutator.) Beating each stage earns you a proportion of the score as points to purchase ships (Ships from later in the series, such as the Murukamo, require a lot of points, so if you really, really want to play those early, expect to grind the earlier missions a lot), and to spend on, if you choose to use a custom ship, powering them up for the mission (just using them is free, but if the mission has a no-powerup mutator, you really want to power them up appropriately, or better, than the preset ship you’re given)

When it comes to soundtrack, it’s great. The music, as mentioned, has been strong through most of the series, and this one is no exception. Visually, it works well, ships with powerups being denoted with strong, saturated colours, and foreground elements you could conceivably smash your ship against more saturated and brighter than the background, as it should be. The UX is clear, the sound is good (although, fair warning, if you’re using one of the older ships, it uses similar sound effects to the games they’re from, and changes the soundtrack in some places. They’re still powerful, so, er… Don’t discount them, even if chiptunes and beepy pew-pews aren’t your thing.)

Oh wait, I did have a wave screenshot!

It does get difficult somewhat early, due to some of the bosses having revenge bullets, a boatload of health, and some nasty attacks, but it plays very smoothly for what it is (a port of a PSP game), it’s a good shmup with a great soundtrack… My only critique is that there’s no english language version of the special guidebook you can get as DLC. I’d love to read that. Ship DLC is pretty cheap individually, and there’s certainly enough playtime that you won’t feel the need to play with those until you’ve finished the main game. Oh, and let’s not forget that it has both Arcade and Story modes (The mission route mode I’ve spent most of this review talking about), remote play, and Chronicle Mode, an interesting mode where there are 3000+ worlds on a “cabinet” that you share with other players online.

So… It comes highly recommended as a shmup which, while it gets bullet helly fairly quickly, is interesting, cool, and with a great soundtrack!

The Mad Welshman loves the inventive shooters, with the interesting boss designs. Don’t give me boring old “Ships, but big.” Give me things that make me say “Omigod, this is a thing I want to share!”

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