Heartbeat (Review)

Source: Review Copy
Price: £11.39 (£14.92 for game + soundtrack, £5.19 for soundtrack)
Where To Get It: Steam

Heaaaart beat.. Why do I miss… Oh, wait, no, this is not, in fact, the TV show starring Nick Berry, but an RPG Maker game inspired by monster capturing games (Although to pick just one it’s inspired by would perhaps be a disservice.) A game that, while definitely interesting, is… Not without flaw right now. So… Let’s get this out the way right now.

BOULDERS. WHY DID IT HAVE TO BE BOULDERS?

If you are not fond of puzzle elements, especially, for example, block pushing puzzles, Heartbeat will probably turn you off within the first hour. It’s stylistically very fitting to its inspirations, it tries to do interesting things with its narrative of a world that lives with spirits (Mogwai.) It has a good soundtrack. Its combat is relatively quick and pleasant, and, while this isn’t something that would interest folks other than gamedev enthusiasts, I appreciate how the RPGMaker MV engine has been tweaked to good effect. It’s even pretty accessible.

But I freely admit I’ve found myself struggling to get very far, because of that combination of my own desire for completionism (CHESTS CHESTS CHESTS), and because the game frontloads about nine or ten block pushing/ball rolling puzzles in its first major segment, the Sol Tunnels. And, honestly, this is a bit of a shame for me, both in the sense of being a little ashamed, and feeling sad that this is so, because some of the puzzle elements are, in fact, quite cool.

Ahahaha. Oh, you sweet summer child…

With a tap of the Q key, you can select which party member leads, and each one has something that helps explore the world. Rex, for example, is a lightning cat Mogwai who can jump small gaps and fences. Klein, the protagonist’s primary companion as a Conjurer (Someone who makes pacts to share their souls with Mogwai, as diplomats and defenders of the uneasy truce), is small enough that he can fit through catflaps, and, being a Cait Sith, can talk to cats. The dialogue is a little cheesy in places, but it’s characters definitely have their charm, and it hits that right note between SatAm Pokemon, and a more serious monster training world.

Rex… So good, but they really need to stop rubbing their fur all over my nylon carpet…

Sometimes, alas, while you can see the charm about a game, something turns you off, and, in my case, it’s the front-loading of a puzzle type I have never been fond of. I would still say that monster hunting and JRPG fans check this out, because it does do interesting things, playing with the formula, but… It is, unfortunately, not really for me.

It happens sometimes. Still, I can appreciate the art. <3

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