Archive for the ‘Game Reviews’ Category:

Das Geisterschiff (Going Back)

Source: Supporter Gift
Price: £7.19 (£13.79 for all DLC, OST £2.29, unreleased tracks £1.25, remixes free)
Where To Get It: Steam

Content Warning: Although this review is not age gated, be aware that the game has mentions of forced drug use and kidnapping early on.

Ah, the corporate dystopia. The corporate dystopia where people have fucked the planet, the rich have gone to space, and the rest… Are left underground, fearing the sun they once loved. Yup, that totally isn’t too real right now, nosirree… Although, to be fair, the rich would be using rich people spaceships, so at least we get the black comedy of watching their autopilot ignore an asteroid.

See those sunbeams on the right? The sun is so hostile now, it’ll start melting the armour of an exosuit. And, as this note outright states later, it cooks a human in moments.

In any case, Das Geisterschiff is, as you might have guessed, one of those corporate dystopia games. You, the nameless protagonist, have joined a corporate Combat Unit, in order to hopefully make enough money to get off Earth.

Well, we all know how that’s meant to turn out. And, indeed, this game is hard. A fitting kind of hard, but yes, a fair amount of the time, avoiding a fight is the absolute best thing you can do once an enemy hits your radar. And if you do get in a fight, there’s still a fair amount to consider: Do you use some of your limited ammo? Or do you get up close and shoulder-barge the robotic sonuvabitch, because they’re lighter than you, and they can’t take i- Argh, this one was a suicide bomber, great.

Also on the good side, the game is atmospheric as hell, and the atmosphere is dark. The music is heavy saws and bass beats, threatening in tone, the world is dark as hell (As denoted by the content warnings above. Whee, lot of age gating this month!) And your shadowy boss is, as you quickly discover by the second mission, is shady as hell. Well, he is a corporate dystopia boss, of course he is.

It’s a low poly feel, but a good one. Y’know, red aside. And yes, I had trouble telling these screenshots apart when picking them to upload.

Still, content warnings aside, it’s not all roses. Accessibility wise, everything is shades of red, and quite dark, and while the text is sans serif, and the menu text is readable, the notes and talking type text are somewhat small, even on full screen with a big monitor and downtuning the resolution. And part of the game’s difficulty is somewhat of a lack of clarity as to what things are. For example, the screenshot lower down the review is a horrifying scene, if you know what those cuboids are (They’re dead bodies.)

But, unless you’re using things that sort of look like they’re usable, you’re not going to work things out. And you’re definitely going to have trouble finding upgrades, as the only clue I’ve seen is “They’re near those black boxes. Mostly.” Finally, you seem to only have a minimap. So I hope you brought your mapping software! (I didn’t, my first time, mainly because I’ve gotten so used to, y’know, actual maps.)

Six corpses. laid out. And if you hadn’t found another body in this level that explicitly tells you it is, you might not have guessed.

Finally, while I’m not entirely sure if it’s a bad thing or not, there are only a limited amount of saves. 100, to be exact. And it should be remembered that if you come into an area with low health from another, you might as well restart the whole chapter, with what you’ve learned. Because you’ll restart with that low health.

Would I recommend it? Sort of. As always, if the content warnings and accessibility problems turn you off, then no, and I also wouldn’t recommend this to first time players of first person RPGs. But for the more experienced player, it’s definitely an interesting one, just… Use a mapping tool.

The Mad Welshman loves him a dystopia. In fiction. Can you rich old assholes stop trying to fanfic yours in real life? Ta.

Blaster Master Zero 2 (Review)

Source: Cashmoneys
Price: £8.99 (£1.79 for Soundtrack)
Where To Get It: Steam

Ah, Blaster Master. The original was a bit of a cult classic, in that it could be bastard hard, was somewhat difficult to get hold of, and so, built up a small following of very devoted fans. Including, it seems, IntiCreates, who created Blaster Master Zero, a fun little Metroidvania type dealio with the same general idea of “One boy, a frog, and his tank.” And, you know, the friends you make along the way, your friend who you want to save from a mutant parasite slowly taking her over… Usual stuff, really!

You’ll believe a Tank can fly…

And, while there is a lot to like about it… Dear god, some of it is finicky as hell. Like the game’s walljump, which does what I’d like for it to do in terms of my opinion toward it… But not in terms of what I’d actually want it to do. So, metaphorically, it can go jump on some spikes. In actuality, I’d really like for that to stop happening, whether it’s through tight windows, reading a jump as a hover, not jumping the whole way between walls when it really can, or… Well, any combination of the above. I eventually got over that hurdle, but while it was happening, I was less than impressed.

The game does have other potential turnoffs that have been part of the series since… Well, since its first incarnation, really. The tank’s jumps are pretty floaty, its movement has a little bit of inertia, and, while you can get used to it, I know some folks dislike it. Meanwhile, I’ve always liked the “get out of the tank” idea, even if your protagonist, in the tank part of the world, can easily injure himself… With his own jump. Indeed, falling off a shortish ladder can be a lethal error, so… Don’t do either of those things.

Special abilities in combat are the equivalent of parries, and god-damn are they fun when you pull them off. And you can pull them off relatively easily.

But each has their own strengths. The tank gains more abilities over time, and so does the pilot, Jason. Admittedly, each character’s abilities can only really be used in their respective worlds (for the most part), but each gets interesting fairly quickly, getting special weapons, mobility powerups… And, of course, each fighting different styles of bosses. For Jason, it’s Zelda style forced perspective battles with giant mutant spiders, other Mobile Armour pilots (Jason thought he was the last, but he is wrong), and, for the tank, things like a giant bee holding its hexagonal hive below it, both as a shield, and, of course, as a spawner of its ilk. They’re interesting fights, and it’s pretty easy to get the pattern down in only a short time. And, of course, if you screw it up, the save points are always there pre-bosses (They’re… Not terribly generous elsewhere, but just enough that you don’t feel like they’re too far apart. Just… Somewhat far apart.)

Aesthetically, it’s a lo-fi pixel dealio, with some lovely chip-tunes and SNES like sound effects, making it feel retro while… No, it is a modern game, and while some of its tricks are old school, the rest are modern indeed.

Okay, so some of you would want your companion to turn into a slimegirl. But, y’know, this isn’t that sort of game.

And I may have spent a couple of paragraphs griping, but, honestly, Blaster Master 02 really… Isn’t bad. It’s the second game in the modern series, itself an interesting take on the Metroidvania formula, it’s aesthetically pleasing and clear, and, apart from some mobility finickiness, I never really felt like I was bashing my head against a brick wall.

Aaaand I’ve got a brand new Mobile Armour, and I’ll give you the key…

Blink: Rogues (Review)

Source: Review Copy
Price: £5.79
Where To Get It: Steam

There is a common misconception among folks relatively new to vertical or horizontal shooters (or shmups, as they’re called) : That the Japanese ones are more difficult than the Western ones. While this certainly can be true (Hello Gradius, Hello Touhou!), there are still Western Shmups that are, for want of a better phrase (haha, not really), “Bastard Hard.” Jamestown. Raptor: Call of the Shadows. Xenon 2. They’re slower paced, for the most part, but enemies can be nasty.

Hrm, now how am I going to murder all eight of these enemies efficiently?

And so it is with Blink: Rogues, which combines some elements of the older European Shmup style (Slow paced, health bars, enemies are bullet spongey to the basic attack) with other ideas known to the genre, like enemies that can only be murderised with one of the three special weapons you have, flipping your craft to fire backwards, and a feature I haven’t seen outside of one other game (Dimension Drive) : Swapping between two different playfields, both because there are enemies to kill/avoid in both, and there are obstacles in both, some of which can only be avoided by blinking between sides.

Which would make the game more interesting, if it wasn’t for a lack of flair to it all. Now, don’t get me wrong, I like me a low poly aesthetic, I love it contrasting with painted characters and nice, clean text. And I love little touches like parts that come off when you shoot them, even if it makes the enemies that little bit more bullet spongey. But the projectiles, the music, the enemy explosions… They can best be described as “workmanlike.”

I do like a bearded older man with a cigar and a naval uniform sometimes…

Add in that there’s no UX scaling for the main, shooty bits, and no reminder as to what the special weapon keys are. Yes, I forgot. Regularly. Colours? No. Keys? Yes. I’m also not certain as to its colourblind friendliness (being Red, Blue, and Green), so maaaybe different shield animations would help there? In any case, it’s not quite as accessible as I would like, and while the story is reminiscent of old arcade games and the DOS shooters that had story (Short conversations and collectible journals), it’s also somewhat workmanlike.

I don’t know, maybe I’m jaded. In any case, the difficulty ramps up reasonably well, although a big part of that is that death doesn’t lose you the mission, but instead takes you out of the fight for a whole 3 seconds (and, if you were in the middle of a wave, 3 seconds is a loooong time), and lose your multiplier. That’s pretty much it, although it does make reaching the star goals of a level that much harder if you die (Kill 50%, 75%, and 100% of enemies, sometimes with an extra modification like “You have to kill all the red beacon ships!”)

Rocks. Cuboid rocks, but… Well, they are rocks, I’ll give this mission that.

Despite that workmanlike nature, it’s not a bad game, by any means, and a multiplayer mode (local, whether against another player, or an AI with 5 difficulty levels) with several story missions that don’t outstay their welcome (and now, survival levels afterward, presumably on a “One life” basis) helps give it that little touch of replayability once you’re done (Whether that’s “Beaten all the levels” or “All the stars, all of them!”), but… As mentioned, it’s workmanlike and low key, and I can perfectly understand why that would be a turn off to folks.

The Mad Welshman once had a successful 100% run of the Monty Python DOS game. To this day, he doesn’t quite know how.

Disc Creatures (Review)

Source: Cashmoneys
Price: £11.39 (Soundtrack £2.31)
Where To Get It: Steam

This one took quite a while to review. Unsurprising, because, as anyone who’s played Pokemon would know, Pokemon takes a while to get going, and Disc Creatures is heavily inspired by Pokemon. Down to emulating the game-boy incarnation’s style.

It’s so nice to see different generations get into things. You go old man!

However, before someone groans and goes “Oh good lord, not another one”, I will say, right now, that it has ideas that are its own, and has also taken on board the evolution of Pokemon’s world, in the sense that it tries to explore the subject of being a trainer. Or, to use the game’s own term, a DiscR. And the conflicts that arise when the sentient Disc Creatures, or the DiscRs who catch wild creatures… Go bad. So, let’s get the one problem out of the way first, before we talk about what makes this one interesting: Its window is very small, and there’s no adjustment for this save being full screen. Argh. Gripe out of the way, moving on!

DiscR is, as you might have guessed, a pokemon style game. Beat up monsters, catch them, add them to your collection, beat other monsters up with them to make them stronger… You know, the usual stuff, right? Not quite. For example, the move changer. There are a silly amount of moves for each Disc Creature, much like there’s quite a few for individual Pokemon, but guess what? You get the potential to use all of them! And then… There’s combat.

And with their elements displayed too. Lovely!

So, let’s see how you like these apples: HP doesn’t regenerate unless you heal or use Energin (because Disc Creatures are more like Digimon, in that they’re electronic, and can be burned to a CD), but the energy that powers your moves? Ahhh, that’s where it gets interesting. Because each fight, you start with 10 energy, and that’s definitely enough to power some basic moves for a few turns. But while sometimes, you or the opponents regain energy, the only surefire way to do so is to E-Charge. And that… Leaves the Disc Creature doing it wide open to attack, ensuring a critical hit if they are attacked. It’s pretty tactical.

Aesthetically, well… It’s a pretty faithful GameBoy Colour style overall… Pixels, limited palette, chiptunes… It all works, and, apart from the aforementioned “Windowed mode is tiny” thing, the UX in fullscreen is fine and dandy for play.

For reference, these screenshots are not resized.

It’s got some interesting mechanics. It’s got solid writing. It’s got good creature designs, good aesthetic, a nice, lo-fi world… When my only gripe is about windowed mode/resolution, and there’s some good quality of life stuff into the mix? Well, that’s a definite recommend, isn’t it?

The Mad Welshman loves it when somebody tries hard to be actually retro.

Nexomon (Early Access Review)

Source: Cashmoneys
Price: £7.19
Where To Get It: Steam

Aaargh. Aaaargh. Sometimes, I hate Windows 10. Hey, is your app too blurry, why don’t we, why don’t we, why don’t we Stop Tabbing Out Win10, it’s not blurry! (To fix this, turn display change notifications the hell off)

Please don’t do this. Especially don’t do this more than 5 times in the first two gym areas. Kthxbai

Anyway, yes, Nexomon starts in full screen mode, and it seems to be a little while before you can actually get into the options. Have options on the main screen, folks, because otherwise you have, for example, the game’s volume blaring until the into cutscenes are over (one of which, for some reason, is unskippable.) And yes, I had that experience, and yes, it was a bad start to the game for me. And then another bad experience, with a fourth wall breaking joke that was less funny than the developers thought it was (Which has, so far, happened about eight or nine times), and perhaps the most obvious foreshadowing that the…

Wait, the Gym Leaders in this Pokemon-alike are part of Team Evil? I… Hrm. Anyways, yes, this is one of the Pokemon style games that have been cropping up this past year, and it’s… A very mixed bag. On the one hand, it’s visually pleasing, with lots of cool designs. The animations work pretty well, and the music pleases, even through the acknowledgement that the musical stings and the like have very similar motifs to the Pokemon franchise. At least the shopkeeper is a cat called Ron. That’s nice. And the battles, if you know what your moves actually do, is good.

A recent patch meant you know vaguely what moves do. The database is still very sparse, though.

But I did say it was a mixed bag, and most of this is in the writing, some things that may or may not irritate, the aforementioned lack of an options menu until you’re in the game, and status effects are, for the most part, single turn effects. That’s right. Single turn. Oh yeah, and if you’re wanting a team of a single Nexomon, you’re outta luck, because only one can be captured, and if you try to capture another, you’re wasting Nexotraps, the Pokeballs of this game. In one case, where the “captured” icon didn’t show up in the top right, I wasted three before I said “soddit!” and finished it off. And then I went back and, sure enough… Already captured, 750 coins worth of Nexotraps lost to the ether.

Pew-eee! Anyway, yes, it gets super dramatic after every gym. In a painfully predictable way.

Now, there are, indeed, 300 Nexomon in the game. And many of them are packed into a very tight space. As in, I was finding different Nexomon, including different rare ones, in different screens of a route. And, since there doesn’t appear to be much in the way of quick routes (You’d think they’d give you running shoes after the second gym, but no, it’s apparently somewhere in the third gym), it’s a slow trudge, and…

Well, it’s at this point that I talk about what this is: It’s a port of a mobile game, and it shows. It shows in the lack of move descriptions in battle, and the UX. It shows in how minimal the database and move descriptions are (beyond their energy cost, which may or may not reflect how powerful the move actually is.) And it shows in being more grindy than your default Pokemon experience. Since the writing isn’t all that great, and considering all of this, I would definitely understand if you were turned off, or at best non-committal, since, even when reviewing it, I had to take breaks out of, basically, irritation at how slow it was going. It had a feature where you could switch between moves you’d learned, but… Not enough to save it.

This poor dork, on the other hand… This guy really gets it. Repeatedly.

And, after the second gym, and the knowledge that I was going to have to grind more to beat the first trainer battle after it, I checked out. There are some good designs here, and, like Disc Creatures, it has the feature of allowing you to pick between your moves, but the game itself? Is a tedious slog with some distinctly hammy and awful writing in places, especially when it breaks the fourth wall.

The Mad Welshman would like to remind spiritual successor types: Please fully understand why a thing is good. Thank you for your time.