Curse of Disaster Spirit: Anecdotes of Mansion (Early Access Review)

Source: Cashmoneys
Price: £5.79
Where To Get It: Steam

Cursed House has potential. It’s got an interesting premise where, from what I gather, somebody has been cursed after almost dying to the ghosts of a haunted house, and must find their way toward breaking it, being hunted by ghosts along the way, and slowly uncovering the secrets of the mansion.

Rooms! Which become locked or unlocked as the story progresses.

And you do that in a relatively time honoured tradition: Moving between rooms, and exploring, by drawing cards to determine your next event. Nearly always, it’s something that’s going to require one of your four stats challenged (Strength, Speed, Perception, Knowledge), and often, it’s a fight. As you do so, the blood mist slowly rises in your body, until it reaches max, and you can engage in a small boss rush, to accumulate the special points you need to undo the curse. Can you make it the whole way through? Well… About that… There’s some factors in the game that make that more difficult than it needs to be.

I can forgive the slight jank in some of the visuals (The victory sword, in particular.) I can forgive, somewhat, the rather broken English translation. I even appreciate that they have an easy mode, and that it defaults to “On.”

I lost this fight, whereas I’d won the last one against this ghostie. I have no idea why.

But I don’t know what elements are going into failure or success, beyond a very vague idea. I know, for example, there are multiple skill checks going on, by the multiple hits at the bar. I know some of these are meant to be card picks from a deck. I know that there are curses, such as automatic failure cards, that can end up being introduced.

But I can’t see any of that happening. And I can’t check exactly how boned I am on the deck front. It’s very frustrating, to know that I’m getting my ass kicked by a level 5 event, in my strongest stat, and I don’t know why.

Still, visually, I kinda like it. It’s simple, but sometimes that’s what you need. Although a clearer font that doesn’t make seeing, say, 51 a little hard, and some colourblindness awareness (red text on a dark background? Not good), and, in its general idea, I kinda like it.

Don’t know about the first sentence, but… “I just need to move carefully. Suddenly, I had a bad feeling, and, behind me, a hand stretched out from a mural…”

I can’t pretend it’s not a flawed game, though. And there are, it must be said, better games of this ilk out there. Maybe, if the translation improves, and things become more clear, I can go back to this review, and see what’s different. Because it certainly shows promise. It just obscures it under a lack of clarity, which creates a feeling of unfairness.

The Mad Welshman is pretty unfazed by hauntings. He’s the kinda guy who would ask God how his health is doing.

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Family (Review)

Source: Cashmoneys
Price: Donationware
Where To Get It: Itch-IO

I loved Return of the Obra-Dinn. Its detective stylings, where you felt clever because you were actually putting together clues. And I love music, especially of the 80s to the mid 90s. So when a friend recommended Family to me, I was extremely on board.

It’s a shorter experience, to be sure… But no less cool. In fact, it makes up for its length in cool factor, specifically… Its soundtrack.

A fictional London pop scene. But a believable one.

You see, Family is a game about looking back at the history of a fictional 80s London Scene. And each of the nine bands has a representative song. Along with some very believable lore about said scene.

Anyway, for those unfamiliar, Family goes like this: You use various clues, such as articles, roadie notes, and even the game’s Sussex Radio, to determine, essentially, who played in what band. Who moved, and whether they changed instruments (because some do.) And while you certainly won’t get all the drama from piecing things together, you can certainly imagine some of it. The failures along the way. The arguments. The losses. Deduce a certain number right, and you get more clues to work from, until finally… You have all the artists placed. And the character who’s seen it all, Ella Neil, gives one last, bittersweet song to let you go with.

What, did you think I was going to give you a screenshot telling you even part of the puzzle? Haha no.

Aesthetically, it’s very minimalist, and the tutorial “cutscenes” are, unfortunately, a little janky, with some obvious tearing… But that minimalism works for it, and makes everything more clear. Whenever in doubt, click on a thing. Play a song. Listen to the radio, and the snippets of interview. Click someone’s face to set a name.

I ended up being confused by one last one… But it clicked when a friend gave me a subtle hint, and the clues are all there. If you like music, and if you like games of deduction, Family gives you that radio feeling while also being a good, tight puzzler. Definitely recommend this one.

The Mad Welshman loves a good tune. And damn, these are some good tunes…

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GNOG (Going Back)

Source: Bundle
Price: £7.19 (With option to donate more on Itch.IO)
Where To Get It: Steam, Itch.IO

I love puzzle boxes. Hell, I enjoy puzzles overall. But I do love puzzle boxes. So, when asked “Would you enjoy puzzle boxes, but they’re a computer game?”

The answer is very obviously yes. And, after playing it, the answer is “More please!”

Don’t worry lil’ buddy, I’ll get your supplies back, thank god you still have oxygen, right?

So, GNOG, as you might have figured, is a game about puzzle boxes, those containers where the goal is to go through a series of steps that may or may not be clear, in order to open the box. That’s… Not strictly what happens here, but the goal is to open the box’s mouth, so we’ll count it as that, mmm?

And there’s a whole variety of them, such as submarines, giant frogs, a cartoonish tenement complex, all in this well put together, 3d mini-world. And there’s nearly always something moving, whether under its own power, or asking yourself “What does this [knob/button/switch/dial/OTHER] do?”

The puzzle home, splitting apart. And it’s our job to put it together again.

Aesthetically, it’s great. Bright, contrasting colours, clear differentiation, beautiful music, my only real gripes are that one puzzle in particular’s signposting is… Not great (HOM-3’s security floor), and that some of the interactions, even with mouse, are somewhat fiddly. But the storytelling through showing in each area is pleasant, from the simple “What does animal/person want, and what stops them”, to the subtle overarch of “Let’s piece together the things this boy loves in life, to reassemble the home wot we broke in the first puzzle.”, the music is fitting to each area, and fittingly uplifting as the puzzle boxes groan-sing in joy as they’re awakened, and the sound is good.

Ah, that wonderful bass fits FR-0G the best…

Essentially, if you like puzzles with cool, low-poly aesthetics, then GNOG is good. If you like puzzle boxes, GNOG is cool. And, since I like all of these things, I recommend GNOG. It’s as simple as that.

The Mad Welshman Starts singing tenor if you gently boop his nose, tickle under the ear, and headpat him. True facts!

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Rogue Legacy 2 (Early Access Review)

Source: Supporter Gift
Price: £15.49
Where to Get It: Steam

Yup. This is definitely Rogue Legacy, alright. Platforming and murdering monsters in a procedurally put together castle and environs? Check. Some useful random abilities, some assholish ones, and some funny ones like IBS? Check. Several classes, and rising costs for every improvement you make, with Death taking all, then most of your money every time you die and your successor, from a random pick of three, asks him to ferry you to the castle?

KAME… HAME… HAAAAAAAAA!

Check. Whoo, that was a lot, wasn’t it? Anyway, yes, Rogue Legacy 2 is a procgen platforming type dealio, where your bloodline has been cursed, and only by defeating the horrors of the haunted castle in which the curse began can you all be free. That’s harder than it sounds, by the way. A lot harder, because you start pretty weak. Weak enough that you’ll likely die within a few rooms at first.

Still, even with the game being in early access, there’s a fair few changes in this sequel, such as the introduction of an Archer class, which has the side effect of… Making mouse controls or using gamepad somewhat mandatory. Sorry, keyboard only buds, it’s one or the other. New abilities, such as one that makes you take more damage, but only have a bullet hell like central hitbox (represented by your heart), or… Sigh… Pacifist. No attacks. No ability to damage, even via your new spin kick. +75% gold, though, so if you’re really canny, you can make it work. I am not, hence the gusty sigh.

Ooookay. That… Is indeed a boss door. Jesus…

And aesthetically, the game is still clean looking as hell, but less pixelated. It’s got this cartoony vibe to it, preserving the general look, and… I like it! Musically, it remains on point, remasters and remixes of the original tunes so far, all good.

Any critiques? Well… Much the same as the first game, honestly. Some of those visual abilities really are a bit of an eyesore, early impressions make the game feel much tougher than it actually is, and, new to this one, they could do with introducing window locking of mouse, because, while using a gamepad negates this, in windowed mode, it’s very easy to click outside the window as, say, the Archer (who I actually like as a class, on par with the barbarian for “Can screw up enemies” with the addition of being ranged, while still being fragile enough to only be on par)

Ah, the spiky ball that bounces slowly around… I didn’t miss you, old nemesis…

…And then dying horribly as you try and get back to the game window. Most of the classes remain very similar, the general mechanics of “Find things in the dungeon to give you permanent buffs” and challenges are similar (again, a nice new touch is the teleporters that need to be used, themselves making for new challenge puzzles which are interesting), and so, it feels, so far, like a refinement of what’s come before.

And I do like me a refinement. So count this one as recommended, and one to watch.

The Mad Welshman is actually the 253rd Mad Welshman of the name. His full name is Jamie The Mad Welshman, of The Mad Welshman line.

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The Librarian: Special Edition (Review)

Source: Cashmoneys
Price: £2.89
Where To Get It: Steam

The Librarian, as a game itself, is short, tight, and simple. A short adventure game, with a few puzzles, and that… Is that.

But neither that, nor the quiet, moody soundscape, or the pixel style visuals, are what really grabs the attention of someone. And no, not the fact that it’s less than £3 either…

Also, another world is part of the question. How, what, why?

It’s the world it only hints at. In its short time, it generates many questions, and, slyly, answers none of them. The Librarian doesn’t find her world fucked up, even if we do. So, unquestioning, she walks right past a tree with skulls piled on it (after dealing with a giant, wolflike spirit… This is right outside her house, by the way), and a pair of huddled skeletons under an abandoned house on her way there. She’s shocked by her window blowing open, but takes everything calmly after that. And, while she’s a Librarian, she wears a military style uniform and carries a dagger.

This is only some of the strange things she encounters, and is completely unfazed by in the short time the game goes on. I could spoil the whole thing, but the point has been made, just in the “On the way to the library part.”

See? She just walks by them without a glance, they’re not examinable, aaaaa!

As a point and click adventure, it’s simple, it’s clear. You click to move, click to interact, and occasionally, you click one of the things you’re holding, then click a thing to do another thing. This isn’t really the point. The point is this short, surreal journey that the protagonist considers to be… Just another day. And that’s the fascinating part. And it wants you to see it. It wants you to see this weirdness, this short, simple, and wordless story, set in a world we see as strange and a little frightening… But they see as their world.

For less than £3, I definitely don’t regret exploring this one again. And fans of short, interesting adventure games would like this, I feel.

The Mad Welshman enjoys tight experiences. Can you perhaps tell?

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