Felix The Reaper (Review)

Source: Review Copy
Price: £21.99 (Supporter edition £26.08, Supporter Pack £6.99)
Where To Get It: Steam

Not all cultures see Death as some grim figure. In some, he’s a laughing man who loves cigars, rum, and sweet cake. In others, they’re a pleasant guide for the departed. Some are beautiful women, some of whom can turn very ugly indeed (both in terms of appearance and temperament) if you aren’t meant to go to an afterlife.

This is a guy who enjoys his job. And I appreciate that.

And, in Felix the Reaper, Death is a Ministry Department, and one Death in particular is a fat, dancing skeleton with some serious moves, and the hots for one of his opposite numbers, Betty (Oh, Betty!), a similarly Rubenesque lady who works for the Ministry of Life. Star crossed lovers? A tragic tale in the making?

Well… Maybe. But this is a comedy puzzle game, so I wouldn’t lay money on it. But what kind of puzzle game is it?

Well, as a reaper, Felix struts his stuff, trying to arrange a series of events that will lead to the demise of his designated assignment (This includes arranging accidents for other living creatures.) Problem is, the sun is painful to him, so he has to stick to the shadows. Thankfully for him, the Ministry has equipped him with a sun-dial. As in, despite time being stopped, it literally moves the sun. What you have to do is work out how to get Felix from Alpha to Omega. And, like any good Ministry, you have targets. Although these mostly function in the scoring sense.

The game has a pretty unique character aesthetic, and both that and its sense of humour are solid.

Aesthetically, it’s gorgeous. Well crafted landscapes, handily blocked into tiles, some charming character models, all well animated (especially, obviously, Felix, who flips, slides, grooves, and cha chas his way through his work)… There is also, of course, the Mentor, voiced by Sir Patrick Stewart, who plays the beleaguered, but friendly bureacrat well. Writing wise, there’s a lot of humour, a lot of it nonverbal. Here, the poor hunter who can’t win, because his friend either disturbs his hunt by angrily yelling at the lack of beer (without Felix’s intervention) or belching so loudly he scares the prey away (With.)

As to the puzzles? Well, they ramp up relatively quickly, but each one has a tight solution. The trick is to get there. Thankfully, levels can be replayed, if you’re a completionist, like I am, and there are also harder levels, for those who like a bigger challenge. Nice! The game is also quite helpful in limiting the directions you can change the light in, so not only do you have less red herrings to think about, everything can be done with the mouse. And, for those having trouble with the puzzles themselves, it has a helpful “Show next Step” button. Nice!

Every time you get a little closer to murdering your chosen target by setting up unlikely coincidences, it gives you bright, colourful encouragement.

Now, it should be said, at this point, that it isn’t a complex game. It doesn’t layer mechanics, it’s pretty focused on just “How do I move objects and switch the light around to get where I need to?” If that’s a turnoff, I understand. Personally, I like the simplicity, and I’m sure others will too. The requirements for your completionist stickers (of Felix’s adorable skullface) get pretty strict at times, especially later on, but I have to admit, I’ve been having a lot of fun.

Maybe it’s Felix’s sweet moves, even when “idling.” Maybe it’s the charm and humour of the game’s writing. Maybe it’s the fact that its puzzle design is laser focused on a few elements, leaving the complexity down to the specifics of the individual puzzle. But with these elements coming together, I can’t not recommend this one.

The Mad Welshman appreciates the work of both Ministries of Life and Death. Without their efforts, existence wouldn’t be quite as fun. Although they could maybe do with being longer. That’s nitpicking though.

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Noita (Early Access Review)

Source: Cashmoneys
Price: £13.99 (£3.99 soundtrack, £17.98 game and soundtrack)
Where To Get It: Steam

Even at this relatively early stage, there’s a fair amount to say about Noita. It simulates every pixel (Although this mostly applies to fluids, fire, and particulates like spurting blood, smoke, steam, and even flammable gas), has an interesting core weapon mechanic, is, at the current stage (and probably later too) hard as balls… And, for some reason, it quits and restarts after every run. Don’t take that as a criticism as in “This thing is bad.” The game still works just fine. It’s just odd.

In the beginning…

So, right now, this is a somewhat plot light game (who knows, maybe it’ll get more, maybe not.) It’s implied, the first time you play it (and never again afterwards, because it’s a first play cutscene) that the universe came from a great phoenix’s three eggs. One created the land and sky, one the stars and sea, and the other… Life, both the usual kinds, and the inimical kinds. You are a wizard, entering a mine which appears to be some sort of trial, or at least having temples between levels that conveniently give you useful things… Like filling your health back up, because there is no health regen.

Funnily enough, I don’t particularly see that as a bad thing, because, while the economy gets annoyingly sparse later on (requiring enemy murder to get gold), if you’ve played your cards right, or simply gotten lucky, you’ll have something powerful enough to deal, even if the enemies, unless you’re tactical, can most definitely do unto you as you do to them. The nastier foes in the early levels, for example, are acidic spitting eyeballs and your fellow wizards, corrupted into elemental forms (I’ve only ever seen fire and lightning wizards, but these three alone are an immediate “nope!” on low health, and a pause for thought as to whether you really want to do this otherwise.)

Ahhh, it burns so prettily. Of course, I had gold down there, gold I can’t get before it disappears.

So, how do you get better? Well, sometimes, you can use your environment. Kicking things that can be kicked. Destroying convenient explosives, gas canisters, toxic goo canisters and the like. Setting off oil pools. Firing lightning into steel beams to murderize anything standing on them (Caution, this includes you!) Perks got between levels, like the ones that allow you to ignore elements, the ones that cause you to bleed poison, or slime, or be able to survive a single hit if you had more than 1 hitpoint (Does not apply to fire or acid, for obvious reasons.) Potions, like Beserkium (gives you Beserk status), Blood (Useful for folks with the Vampire perk), and Invisibilium (Guess.) Protip: And empty bottle can be used to store other liquids. And, finally, wands, and the spells contained therein.

You start with just two of these: A weak magic missile wand that fires two (capacity of three spell effects) before needing to recharge (relatively quickly), and a bomb wand, that, obviously, makes a bomb. Of which you have three. But you can find wands, and spell effects, or you can buy them between levels, with the gold you’ve earned… And, once you have those spell effects (You can even take them out of a wand completely before levels, to store for later), you can swap them between any wands that can cast them. And some effects, obviously, combine. So, if you wanted, and found the right elements, you could have a flaming projectile… That leaves a trail of gunpowder behind it. Or two at once. Or three. Some wands even have a spell built into the wand itself.

You’d think this is powerful. And it is. But it is less powerful than about twelve enemies at once. So I died a little bit later.

Aesthetically, it pretty much works. The environments themselves aren’t amazing, but it’s a whole thing to see pixellated clouds of flammable gas wisping its way upwards from where, below, the acidic gribbley you’ve just murdered is spewing it’s blood all over the ground, eating into it. Or how pretty a massive oil fire looks in game, licking over and through the wood… Before you realise “Wait, shit, I’m too clo- AAAAA HOT HOT HOT!” Remember what I said about potion bottles being filled with liquids? This is but one good reason why. Soundwise, the enemies themselves make few sounds, but the music is good, the sound effects for the various wands work.

But, honestly, the biggest draw here is how it works mechanically, the interactions of the world. And I find this very interesting, and pretty cool, so… Yeah, promising, as mentioned, hard, although it’s still, as far as I’m aware, relatively early days… I like it!

The Mad Welshman points out that drinking and wanding is not recommended. Especially if one of your spells is Fire Breath.

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Neo Cab (Review)

Source: Review Copy
Price: £11.39 (£7.19 soundtrack, £13.93 both)
Where To Get It: Steam

The Gig Economy is toxic as hell. Living from job to job, trying to draw in custom, and, all the while, expending your health and resources for uncertain gains. It doesn’t help when your field is muscled on by larger folks, who either think you’re replacable, or are actively working to replace you. And so it is with NeoCab, where you, Lina, are the last human cab driver. An autocab company has pressured the rest of the cabbies out, and you… You aren’t doing so hot.

Allie gave me 5 stars. “Us Gig folk gotta stay together!” Yup, you are 100% right, sister.

So, naturally, I was down for the concept of the story from the get go. And found other, interesting things. A mood system. Some weird and interesting characters. And the fact that I would be really bad as a cab driver. So let’s get into that.

The general story you’ve heard, with the exception of activists against cars (in general, not just Capra’s automated cabs that aren’t actually as safe as they claim to be. Big shock about that last point, I know), Capra’s cops having a “donation” scheme (Yes, they shake you down. Bastards), and… Despite the main story being somewhat predictable, and the game taking about 3-4 hours, one way or the other, I never really felt like the main story was a focus, so much as a frame to hang… Everyone else on. And yes, that can be a point against it, but stay awhile, and listen.

This guy… Is such an asshole.

Here’s a fellow gig worker, who, on the one hand, is asking stupidly invasive questionnaires for Capra. On the other, she’s just trying to make her way too, and she gets you. Solidarity, sister. Here’s a pair of tourists in their own city, who think you’re a robot. Their rating goes down when they find out you’re actually a human, not the Capra product they’d heard about and were excited for, but they fit into this overall theme, and they are… Characters, for sure, and there’s cracks in their relationship. The strange quantum accountant, the woman who thinks, from her work, that the timelines have become unstable, and that something is seriously wrong with the universe. She’s obsessed with entropy, and… I can relate.

But there’s something that unites a lot of them: You have to remind them you’re not just a service, a product. You’re a person. Some get that right off, and they’re usually the good ones. Some, like the two Capra fanboys (well, one and a half), are actually disappointed when they can’t just… Consume. And some… They just hate your profession, what they feel you symbolise. Maybe, if I’d taken different paths, like some of those 1.5 star customers that it’s generally recommended to avoid, I’d have more, but… You’re a gig worker, in a hostile, capitalist world. And that is well written. It helps that some of the characters are very quirky, in a good way.

I mean, I wouldn’t mind winning the lotto, if only so I don’t have to worry about my bills, but, overall, sure, lady.

But your mood plays into it too. For example, you can’t convince those two Capra groupies you’re a human unless you get emotional in some manner (Mine was happiness.) But it shuts you off just as much as it can help. Lucky for you Savy gives you a mood bracelet that actually works early on, huh?

Aesthetically, the game works, and works well… The music is this futurist style, fitting the mood, the characters are characterful and well animated, and the cityscape is well constructed. It’s one of the few paperdoll style animations I really got behind.

So, in conclusion, I like NeoCab. Partly for its politics. Partly for its interesting characters. Partly for its aesthetic and writing. Would I recommend it? Yeah, overall, although if you’re a big capitalism fanboy (yes, those exist) then it definitely isn’t something that’ll sit well with you (I’d still say play it, but that’s because I like to get up on a soapbox once in a while.) As to being a bad cab driver? Fair warning, your rating drops below 4, game over, you’re screwed.

I’m a bad cab driver.

The Mad Welshman isn’t actually seeking more proof he shouldn’t drive. But this month just seems to be the month for it.

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My Magical Demon Lover (NSFW Going Back)

Content Warning: This game is M/M gay pairings, and has BDSM themes and subjects, including bondage, masochism, rough sex. The bad ending for Karn’s route involves murder of the protagonist.

(more…)

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Last Days of Tascaria (Review)

Source: Review Copy
Price: £15.49
Where To Get It: Steam

This has been a week for odd decisions with games. Like Noita, Last Days of Tascaria seems to be unloading and loading different windows, and… Doesn’t have a windowed mode. Which would just be a niggle, a wagging of the finger and “Come on, you can add that), if it weren’t for the game… Not being very fun to play.

On the one hand, wizardess’ hair is goals. On the other, these two… Eesh.

The general idea is one of a warrior and a wizardess, recruiting others, exploring a map in a turn-based fashion, skilling up, and engaging in pausable real time battles against groups of enemies, occasionally fighting a boss, on their path to… Destroy a heroine who’d turned evil, raised an army of the undead, because it was a relic, and now she’s resurrecting a lich king for some reason… Look, maybe she thinks being almost invincible due to her relics, while having an army that grows stronger with every victory isn’t enough or something. Any which way, that’s what you do.

And the combat is, in a word, tedious. There’s a rock-paper-scissors style thing going on with the combat (axes are best against armoured enemies, while dodge has to be countered with swords, so… Hit dodgy and armoured enemies once with sword, switch to axe, start over when they regain dodge) The wizardess, meanwhile, also has a rock-paper scissors thing with elements, but is pretty good ranged support. Them’s your basics.

Yes, never turn your back on an enemy. But guess what, wizardess lady has to get relatively close to cast her beefiest spell, shield doesn’t last forever, and… Suffice to say, this didn’t go well.

But the heroes don’t so much fling themselves into combat as stroll, swinging weapons with little impact behind their blows, flinching often from ranged enemies… And oh boy do they like their ranged enemies. The warrior (look, I don’t even care about learning their names) has a shield, but it’s directional, doesn’t last long, and enemy groups are, best case, double your size early in the game. You have to kill half of them to win the battle, and healing opportunities are… Not common.

What results is a slog. When I wasn’t looking on with a sigh, I was hitting that quit button with an irritated grumble. So… What about events? Well, those aren’t terribly interesting either. The problem with a game with turn-based walking around, and turn-based events, is that you somewhat have to care about the rest of it, and even then, dull writing can still be a turn-off. And this is… This is almost as generic as high fantasy can get. Aesthetically, it’s okay, but the animations don’t have much impact, or character, the music is about as generic as the world…

Honestly, I prefer orcs when they’re hot. And these ones… So generic.

I’m not ashamed to say I checked out pretty early. If the combat later was anything like the combat earlier, then no, it doesn’t really get better later. It feels generic, tedious, and its tactical options are, on the face of things, pretty limited, a time your cooldowns and use items well style affair that I wasn’t the biggest fan of in the first place.

The Mad Welshman repeats: More hot orcs.

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