Zombotron (Review)

Source: Review Copy
Price:
£11.39
Where To Get It: Steam

Ah, the level based shooter… Hand crafted areas, known enemy placements… Randomish items? Ah, okay. Two out of three ain’t bad. And Zombotron… Definitely isn’t bad.

Ah yes, I remember this scene from that noted bro-comedy, “Dude, Where’s My Ship?”

Originally a flash game, Zombotron is now in a different format, with improved art, and, overall… It’s a reasonable game. You, the chunky manhunk known as Daze, have landed on an alien world to answer an ancient distress call, and found… Well, multiple ships, multiple cultures and aliens (Not all of whom are hostile), and… Your ship’s energy cells stolen while you were exploring. So, in order, you have to:

  1. Wreck face with a variety of weapons, sometimes using the environment in clever ways.
  2. Get your power cells back so you can maybe leave.
  3. Maaaaybe do some rescuing/planet saving? It’s unclear in the early game.

So… There is, essentially, a lot of shooting, a lot of explosions, and occasionally, environmental puzzles of the type I grew up on (Shoot part of a platform so it drops to form a bridge, or a different part of a platform to drop it on some poor alien’s head, killing them instantly, and saving me ammo.) How does it feel?

Alas, poor Y’r’ck. I knew him… Not at all really, he was just another one of those aliens trying to claw my face off…

Well, it feels… Alright! There have been times where I’ve been a little irritable with its physics system (Yes, I would like to jump past this ene-oh, I’m dead. Sod.), and sometimes, checkpoints are spaced far enough apart that I have to restart the whole damn level, but, overall, it works. Guns come in several flavours, but the random nature means equipping at least one melee weapon, and using those grenades and health-kits that, if you’re like me, you normally hoard for some kind of Humongous Mutant Android Cephalopod encounter that never happens. It’s a game that wants you to explore it, and try things, albeit in the somewhat limited fashion of “Platforming shoot-em-up that has puzzle elements.”

Aesthetically, it’s okay. You know what everything is, and there’s this chunky aesthetic to it throughout, with paper doll animation that looks a little dated, but only a little (Look, really good paperdoll animation is hard.) The important part is that, apart from some items like money being a little hard to spot, is that it’s clear, and even secrets can be spotted once you work out what it is you’re looking for. The music is, sadly, mostly forgettable, although it does fit the mood, and the sound is alright, so…

Just as you can be clever with the environment, sometimes you need to be clever rather than wasting ammo. Case in point: It’s almost time for me to restart from checkpoint!

…Overall, Zombotron, is alright, with some fun and clever elements. It isn’t going to blow minds, but, as has previously been noted on the site several times, “Does What It Says On The Tin” is a good thing, and I’ve had a fun time with it.

The Mad Welshman does not, generally speaking, support nuking from orbit. Launching into the Sun is far more impressive, and good praxis to boot.

Become a Patron!

Yuppie Psycho (Review)

Source: Cashmoneys
Price: £16.66
Where To Get It: Steam

One element of good horror is to take the normal… And bend it. Make it unwelcoming, emphasises what’s frightening about it, and emphasise its isolation. And there is little that isn’t already terrifying to the initiated than… A corporate office, or other appendage of a large company.

“3) We get 5000 resumes…” is how this segment begins. The Company gives no shits about YOU.

After all, a company often already has a friendly face, but behind that face, the lies are revealed for what they are. Ohhh, yes, we get diversity, but there’s no need to make emotional decisions. We understand that people get sick, often in arbitrary ways… But you have taken quite a few sick days working for us, and I’m afraid that we can’t employ someone who’s sick more than once every few months. That overtime? Oh, no, it’s not mandatory, you can… Ahaha, you want to work normal hours? That’s going to look bad on your performance review compared to the rest of us!

And that’s without me trying to think of examples. Oh yes, the Company can be a terrible place. The addition of some nameless “Witch”, corrupting the company from within for decades, causing insanity and mutation… Well, that just makes the horror all the more clear. Cue our protagonist, Brian.

You have to take the book… But of course, Archives is very zealous about withdrawals…

Brian, despite being a low grade member of society (and judged, right from the beginning, to be scum because of this) is, somehow, hired by Sintracorp, the most prestigious company on the planet. Although one has to wonder how this has happened, considering that, in a blackly fitting symbolic twist, the company is a meatgrinder of psychosis, supernatural mutation, murder, and paranoia. And, honestly, a part of why this works so well with the way it plays is because, on some level, it echoes the worst excesses of a corporation gone wrong.

Here, the milling, endless crowd of Induction, forever stuck in the limbo between internship and actually getting paid. There, the Archives, a system so archaic it has taken on the aspect of a Resident Evil puzzle lock, and the Library is overseen by horrors long forgotten in the dark by its parent organisation. It wouldn’t surprise me to discover, later in the game, that the office cougar met early on is a literal man-eater, as opposed to a figurative one. And the employees are, relatively speaking, okay with this, because eh, it’s a living… Horrifying.

And, in the middle of this all, Brian, who has been hired as a Witch Hunter, despite having no qualifications for this, to fix a problem that, in all likelihood, Sintracorp created in the first place. This is one of the reasons it works so damn well. It helps that it’s a pretty accessible game, with its horror well paced against its lighter moments. Aaand then right back, as some of the light hearted things show their grue-filled core.

Oops. Somebody’s soul needs a little more toner…

Besides a few hitches in early cutscenes, funnily enough, it works pretty well. The exaggerated art style of the characters works well to express both the light and dark sides of things, and adds that needed clarity for puzzle elements. To be both expressive and clear is a good look, especially when darkness is also a core element of the game. Puzzle wise, I’ve come across nothing cruel in the puzzles, with there always being something to help ameliorate it.

A good example: Early on, you’re left in the dark by a Mysterious Asshole Coworker, in the vicinity of some quite nasty, and ever exploding “Mines.” Thankfully, the mines light up when you’re near them, only arming when you’re closer, and exploding when you’re close, so the puzzle is, interestingly enough, made a little easier by the very things that will kill you if you screw up. You still feel cool for having survived, and you knew that the little helping hand was by no means a guarantee of safety.

Yuppie Psycho is, overall, a clever and interesting horror game, using its environment well both metaphorically and literally. Like other survival horror titles, it does have a single, limited save system (Requiring a photocopier, ink in that photocopier, and some Witch Paper to photocopy your souuuuuul… Oooowooooo!), but these seem reasonably placed, and I’d definitely say that this is one of the good horror titles of the year.

The Mad Welshman wants to stay the heck away from the Hell Offices. You can help do that via the support links. This has been your company memo.

Become a Patron!